KrunchyTC Posted May 27, 2023 Share Posted May 27, 2023 So I heard this game was done by 1 person, and was able to get texture mapped fighters. How much better could the game look if a highly skilled competent team had made the game? 1 Quote Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted May 27, 2023 Share Posted May 27, 2023 (edited) 1 hour ago, KrunchyTC said: So I heard this game was done by 1 person, and was able to get texture mapped fighters. How much better could the game look if a highly skilled competent team had made the game? More than one person worked on Fight For Life, you heard wrong. I'm not sure if I understand your question, or rather what the answer you are looking for is. If it had a better dev team working on it how much better could it have looked? Much better? A little better? A better frame rate? I just don't know what you are looking for here. There's no real way to answer your question without more elaborate context. Fight For Life is what it is and a product of it's time. There isn't any 3D fighters on the Jaguar to compare it to either so what we got is what we got. This question falls more in line with the "what if the Jaguar never flopped?" and "what if Atari had better 3rd party support on the Jag?" categories. It didn't happen that way so we will never know. Edited May 27, 2023 by WAVE 1 GAMES Quote Link to comment Share on other sites More sharing options...
KrunchyTC Posted May 27, 2023 Author Share Posted May 27, 2023 (edited) 1 hour ago, WAVE 1 GAMES said: More than one person worked on Fight For Life, you heard wrong. I'm not sure if I understand your question, or rather what the answer you are looking for is. If it had a better dev team working on it how much better could it have looked? Much better? A little better? A better frame rate? I just don't know what you are looking for here. There's no real way to answer your question without more elaborate context. Fight For Life is what it is and a product of it's time. There isn't any 3D fighters on the Jaguar to compare it to either so what we got is what we got. This question falls more in line with the "what if the Jaguar never flopped?" and "what if Atari had better 3rd party support on the Jag?" categories. It didn't happen that way so we will never know. Yeah I guess you have a point. My own point was, the game looks surprisingly good considering the development hell it had. Could it have looked anything like VF2 if a really good team were behind it. But like you said, no way to know Edited May 27, 2023 by KrunchyTC Quote Link to comment Share on other sites More sharing options...
agradeneu Posted May 27, 2023 Share Posted May 27, 2023 Yes, could have been better with more development time. Quote Link to comment Share on other sites More sharing options...
sirlynxalot Posted May 27, 2023 Share Posted May 27, 2023 Virtua fighter 2 was developed with a big budget on much more powerful hardware by a special team at sega who were regard as highly talented designers, artists and programmers (AM2) under the leadership of Yu Suzuki, a guy who some consider to be a genius. FFL had essentially the opposite conditions applied to it in almost every way. It would have taken a lot more than just additional development time or a slightly larger development team to make FFL similar to VF2. 2 Quote Link to comment Share on other sites More sharing options...
Lostdragon Posted May 27, 2023 Share Posted May 27, 2023 7 hours ago, KrunchyTC said: So I heard this game was done by 1 person, and was able to get texture mapped fighters. How much better could the game look if a highly skilled competent team had made the game? FFL actually the following team behind it. Design Francois Yves Bertrand Code Francois Yves Bertrand Art Direction Richard Ho Textures by Silvio Porretta Voices by Erik Swenson (the Devil) Steff Sandy LaBrecMorgan WeissJennifer VernonBlair BullockJoe CainStan Weaver Motion editing Sherman Richard Ho Motion choreographers Ed Chang (Master) Bill Dewart Title song, Original score Joe Vitale In game music Paul Foster In game sfx Paul Foster Additional soundwork Nathan BrenholdtHans-Martin Kröber Lead Tester Morgan Weiss Testers Blair BullockJason CorderoJennifer Vernon Francois has talked about the games development environment : "The environment was quite different. With SEGA, I was used working in an environment with hundreds of people, working on hardware that would be tweaked overnight, several times a week to get the code I was writing directly adapted at the hardware level. With Atari, we worked with a very small team (for FFL) and with a set piece of hardware. The game took longer than anticipated to come out, not really due to production issues, but more to the financial state of Atari at the time. We were almost done, when the company more or less folded overnight, and it took some pushing and pulling to get it finished. Working at Atari was as interesting as working for SEGA was, but for different reasons. It was of course a completely different environment, and regardless of what was said of the Jaguar at the time, it was an interesting system to work on. It might have been too advanced for its time though, and the PlayStation really did a number on the industry when it came out. From a technology perspective, it could have been possible to give Sony a run for their money, but from a financial perspective, that was just impossible. The console market was quite different than the personal computer market, and approaching the market the same way than it was done with Atari 16, Amiga in the computer market, would not translate in this world." https://www.arcadeattack.co.uk/francois-bertrand/ And what could of been improved.. <CAO> Do you think you took full advantage of the Jaguar's hardware with Fight For Life? <FB> I think it was a nice shot, I would certainly do it faster today, but not that much. 3 Quote Link to comment Share on other sites More sharing options...
KrunchyTC Posted May 27, 2023 Author Share Posted May 27, 2023 Nice, thanks for digging up this interview. an interesting look into FFL, and the jag. 1 Quote Link to comment Share on other sites More sharing options...
LordKraken Posted May 28, 2023 Share Posted May 28, 2023 For the record the guy from FFL, Francois-Yves Bertrand, was a key programmer on Viruta Fighter. So if he had the time and budget, no doubt the game could have been much better. From Wikipedia: Quote Bertrand contacted Sega of Japan about his then-newly developed technology, recorded a videotape showcasing it and sent it to the company.[8][9][10] Interested in his technology after seeing the video, Sega suggested Bertrand to work for the company and they proceeded to arrange an interview with him in Japan, which resulted in his hiring and joining AM2 as one of the first foreign members within the division, along with modeler and animator Jeff Buchanan.[8][9][10][11] Under the helm of Yu Suzuki, he and Buchanan formed part of the original Virtua Fighter development team, with Bertrand being responsible for creating the camera and collision systems seen in the game.[8][9][10][11][12] Bertrand would continue working along with Buchanan at Sega in further projects for almost two years before moving to the United States, where he would offer his services to both The 3DO Company and Atari Corporation, with the latter recruiting him to be part of the software development teams for the Jaguar and becoming the sole lead programmer of Fight for Life.[8][9][10][11][12][13][14] 1 Quote Link to comment Share on other sites More sharing options...
KrunchyTC Posted May 28, 2023 Author Share Posted May 28, 2023 1 hour ago, LordKraken said: For the record the guy from FFL, Francois-Yves Bertrand, was a key programmer on Viruta Fighter. So if he had the time and budget, no doubt the game could have been much better. From Wikipedia: Yeah, that's what I was thinking. He's a skilled guy! Quote Link to comment Share on other sites More sharing options...
Jagosaurus Posted May 31, 2023 Share Posted May 31, 2023 Didn't he have to hold the final build of the game hostage, demanding owed payment before releasing to Atari? Or is that another Jag game? Had that story associated with Bertrand in my head 🤔 Quote Link to comment Share on other sites More sharing options...
ArneCRosenfeldt Posted June 3, 2023 Share Posted June 3, 2023 Why do people claim that FF has a slow pace? So they captured real motion, but gamers are used to comic style 2d fighters? I read that real martial arts fighters are two fast for 24fps cinema. Maybe Atari should have sped up the speed of their noob fighter models to match that of a top atlethe ? Or is the frame rate from the Jaguar too low? If framerate is everything that count, on the C64 many fighters only had one color. Virtua Fighter has flat shading. Backgrounds in FF did not impress anyone, so it could be some linebuffer init color which does not block the system bus ( +tree and a cloud ). Fill rate is a problem on the Jaguar: So smaller fighters on screen and compensate a bit with sub-pixel precision. 6 Quote Link to comment Share on other sites More sharing options...
+Biff Burgertime Posted June 3, 2023 Share Posted June 3, 2023 You ask many questions in your post, Arne. But each post of yours only leaves us with far more questions. 8 Quote Link to comment Share on other sites More sharing options...
Lostdragon Posted June 15, 2023 Share Posted June 15, 2023 On 5/27/2023 at 6:27 AM, KrunchyTC said: So I heard this game was done by 1 person, and was able to get texture mapped fighters. How much better could the game look if a highly skilled competent team had made the game? Found an extra statement from Atari at the time,if your interested in the back story: An open message from Mr. Ted Hoff, President of North American operations for Atari Corporation... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Of those of you who follow Atari's progress and 64-bit Jaguar momentum, some have expressed interests (and concerns) with regard to the disposition of the much anticipated Jaguar software title, "Fight for Life." Right away, let me address the rumors/flames by stating that "Fight for Life" is alive and well and a solid Atari development effort continues on that title. Due to the online concerns passed on to me recently, I see there's a need to make Atari's official position clear with regard to its current status. Since the development effort began on "Fight for Life," Francois Bertrand and the "Fight for Life" team have seen significant progress in the development tools and the capabilities of the Jaguar machine. What was underestimated was the development time and effort necessary to take advantage of the machine's capability. In our most recent evaluation of "Fight For Life," we were concerned that the game (in its current stage) did not exploit the capabilities of the Jaguar, nor would it deliver to the gamer the quality or depth of game play expected from the Jaguar 64 system. For this reason, newer development efforts are being explored, including the evaluation of new software engines to enhance the speed, smoothness and graphics handling of the Jaguar 64. I personally wish to assure you that every step will be taken to provide a game that meets your expectations and shows off the strength and capability of the system. Most of all, I insist that each game provides hours and hours of fun and challenging game play. I am demanding these principals to be maintained on all games from Atari; not only on "Fight for Life." If we change schedules, it will be for good reason; namely to meet high standards of graphics appeal and incorporate the "fun factor" for which Atari products are so well known. Francois wants to add... "Due to the acquisition and implementation of new resources, my 'Fight For Life' team has been inspired to enhance 'Fight For Life' in the areas of graphics and animation. We are really excited with the changes we have made so far. The enhancements will well be worth the wait." I know the online community has hung in there with us! Thank you. You are our loyal user base and we are determined not to disappoint you. 1 Quote Link to comment Share on other sites More sharing options...
PeterG Posted June 15, 2023 Share Posted June 15, 2023 Nice haven't seen this bit yet although it is of course only a bit of (cringy) marketing bla bla "to meet high standards ofgraphics appeal and incorporate the "fun factor" for whichAtari products are so well known" but yeah still interesting to read, so thanks for sharing. Was this in a newsletter or where did it originate? 1 Quote Link to comment Share on other sites More sharing options...
sirlynxalot Posted June 15, 2023 Share Posted June 15, 2023 Maybe a bbs since it's addressed to the online community 1 Quote Link to comment Share on other sites More sharing options...
Lostdragon Posted June 16, 2023 Share Posted June 16, 2023 17 hours ago, PeterG said: Nice haven't seen this bit yet although it is of course only a bit of (cringy) marketing bla bla "to meet high standards ofgraphics appeal and incorporate the "fun factor" for whichAtari products are so well known" but yeah still interesting to read, so thanks for sharing. Was this in a newsletter or where did it originate? Believe it was a bbs from back in the day. Was genuinely surprised to find more content relating to the games development, thought i would share it. 2 Quote Link to comment Share on other sites More sharing options...
Pete5125 Posted July 2, 2023 Share Posted July 2, 2023 I mean it was released after Virtua Fighter and Teken but before Virtua Fighter 2, it was suppose to be a cd game, more megs to use Honestly for a copy cat of Virtua Fighter it wasn't bad, it was clunky, but so where most that tried to do the 3d at that point in time, it did show Jag was more than a 16 bit machine pretending to be 64 bit. I always likes it but, yeah it was released as an earlier build, theirs a beta copy out their that's slightly better. But without rebuilding from ground up what more was expected at the time. 1 Quote Link to comment Share on other sites More sharing options...
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