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Jzintv and Advanced Dungeons & Dragons


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The dpad is behaving as if the keypad is missing the column bits. If the game controller isn't working as expected you can try it in dpinput mode rather than xinput mode.  You can also try the sdl1 version of jzintv.  Here's a hackfile I might use for Ad&D.  It maps the Intellivision disc to the right thumbstick so I can shoot arrows with the dpad.

 

Map 0

JS0_BTN_10		RESET
JS0_BTN_11		PAUSE

JS0_BTN_04		PD0L_A_T

JS0_BTN_06		PD0R_KPC
JS0_BTN_07		PD0R_KP0
JS0_BTN_05 		PD0R_KPE

JS0b_E			PD0L_J_E
JS0b_ENE		PD0L_J_ENE
JS0b_NE			PD0L_J_NE
JS0b_NNE 		PD0L_J_NNE
JS0b_N 			PD0L_J_N
JS0b_NNW		PD0L_J_NNW
JS0b_NW			PD0L_J_NW
JS0b_WNW		PD0L_J_WNW
JS0b_W			PD0L_J_W
JS0b_WSW		PD0L_J_WSW
JS0b_SW			PD0L_J_SW
JS0b_SSW		PD0L_J_SSW
JS0b_S			PD0L_J_S
JS0b_SSE		PD0L_J_SSE
JS0b_SE			PD0L_J_SE
JS0b_ESE		PD0L_J_ESE

 

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Don't works. The emulator does not start.

This works, but I tried it with DK Arcade and it jams sometimes.

 

MAP 0

; Game interface
JS1_BTN_06 QUIT            ; Select
JS1_BTN_08 RESET        ; PS button
JS1_BTN_04 PAUSE        ; L1

; Keypad
JS1_BTN_10 PD0L_KP5        ; Key 5 mapped to R3 
JS1_BTN_07 PD0L_KPE        ; Enter key mapped to Start
JS1_BTN_09 PD0L_KP0        ; Key 0 mapped to L3
JS1_BTN_03 PD0L_KPC        ; Clear key mapped to Triangle

JS1_BTN_00 PD0L_A_T        ; Top Action button mapped to Cross
JS1_BTN_02 PD0L_A_L        ; Bottom left Action button mapped to Square
JS1_BTN_01 PD0L_A_R        ; Bottom Right Action button mapped to Circle

; Hat                    ; Keypad 1 to 9 (except 5) mapped to right analog stick
JS1_HAT0_NW PD0L_KP1
JS1_HAT0_N  PD0L_KP2
JS1_HAT0_NE PD0L_KP3
JS1_HAT0_W  PD0L_KP4
JS1_HAT0_E  PD0L_KP6
JS1_HAT0_SW PD0L_KP7
JS1_HAT0_S  PD0L_KP8
JS1_HAT0_SE PD0L_KP9

; Joystick                ; Disc mapped to left analog stick
JS0_HAT0_NW   PD0L_J_NW
JS0_HAT0_N   PD0L_J_N
JS0_HAT0_NE   PD0L_J_NE
JS0_HAT0_W   PD0L_J_W
JS0_HAT0_E   PD0L_J_E
JS0_HAT0_SW   PD0L_J_SW
JS0_HAT0_S   PD0L_J_S
JS0_HAT0_SE  PD0L_J_SE

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You might be using an old emulator that doesn't support more than one thumbstick per controller.  The current version is here.

http://spatula-city.org/~im14u2c/intv/

 

One thing that can jam emulator inputs is if you try mapping Intellivision buttons to an analog input.  But I don't see you doing that in your hackfile.

Edited by mr_me
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