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AtariAge Store Last Chance Sale!


Albert

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We're having a huge sale on a large variety of 2600, 5200, and 7800 games in the AtariAge Store! This will be your last chance to buy the games on sale. If you've been holding off on buying some of these titles, now's the time to pick them up! These games will be removed from the AtariAge Store once this sale has completed.

 

Some of these games have a limited number of boxes, and once those are exhausted, no further boxed copies of those games will be available! All the games in this sale have been discounted by 10%. This sale will run now through Sunday, July 23rd. Due to the expected volume of orders, it will take about a month or possibly longer for most orders to ship.

 

Click this link to see a complete list of games on sale!

 

Here's a list of the games on sale by system:

Atari 2600:

 

 

Atari 5200:

 

Atari 7800:

 

Again, this sale runs through Sunday, July 23rd!

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Just now, DrVenkman said:

😮 

 

Forever? 

Yes, I am going to be focused on publishing original games and those for which licensing can be procured.  It's possible some of these can come back, but it will take some time to do the legwork. I wholeheartedly encourage developers to create new games that aren't encumbered, or to ask me in advance regarding projects that might be derived from others' work.

 

 ..Al

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An end of an era, but I can see at least one explanation. The legal aspect of selling some of those games was always a little questionable (I think), and as the "retro" game market has gathered steam and become more profitable, the risks have likely increased.  My personal preference has always been original IP anyway.  Except for Baby Pac-Man.  That game is an incredible gift to the community.

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I'm all for this. I love the ports and appreciate the work put into them but it's always been a gray area and I was never sure which ones had the blessing of the IP owners. I'd hate to see the legal hammer come down on this site and/or the homebrew authors. Not only that, maybe this will open the floodgate to more inspired ideas. Look at the work Andrew Davie is doing with his Wen Hop game. That's the cool new stuff I personally like to see for this hardware that's about as old as I am.

 

I see AtariAge as a publisher just as much as Atari, Activision, Parker Bros, and Imagic and cutting loose the games that may be a liability will be good in the long run.

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8 minutes ago, Philsan said:

If I am not wrong Boulder Dash licence cost a lot of money, unjustified for a few hundred cartridges.

Money is not the main problem. Getting something licensed for a niche market is the most problematic part. I doubt e.g. Nintendo would even bother to negotiate. And then you have to spend a lot of time with legal stuff.

 

BTW: IMO, the new Boulder Dash licensing is much better.

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While it doesn't affect me directly nor indirectly, I do believe that the top developers on various Atari related systems have the capacity to create unique and playable content that isn't relying on existing IP. Whether it will cost more money to develop own content (e.g. graphics artists have to do more work than before) than adapting what already exists is another matter, though I would assume both the 7800 and 2600 are different enough from most other systems that all sorts of audiovisuals need to be recreated more or less from scratch anyway.

 

Also I would assume there are other, more underground oriented publishers than AtariAge who still would accept ports of existing games using the original title.

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1 hour ago, Albert said:

Yes, I am going to be focused on publishing original games and those for which licensing can be procured.  It's possible some of these can come back, but it will take some time to do the legwork. I wholeheartedly encourage developers to create new games that aren't encumbered, or to ask me in advance regarding projects that might be derived from others' work.

 

 ..Al

I figured it was something like that ... given the games that were "going away" versus the ones that were staying.  

I would imagine that a lot of these type of games will be "digital only" in the future. 

 

Also, good developers can take these game concepts and make something that is a spiritual successor or is reminiscent of the games.

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Damn. I'm really sad to see all these games go, but I understand why. Not to be a ROM beggar, but I really hope that some of these games will at least get a digital release from their original developers. Kinda like what Champ Games have been doing. I wouldn't even mind paying for them! I just really don't want any of these to be gone forever.

 

With that being said, I'm optimistic about the turn towards more original content on the store. I'm interested in seeing what new games will be released in the future.

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There were a lot of games I wanted.  My plan was to start buying up some homebrews I had missed since I stopped collecting non-Atari systems just last month.  I guess I waited too long to narrow my focus.  I grabbed Popeye and a couple of 2600 games, but that was it.

 

Edit: Do we still get the 5% subscriber discount with these, or is the 10% last chance discount it?

Edited by jeremiahjt
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10 minutes ago, Trebor said:

It wasn't available at the start of the sale, which was my mistake.  The board we were using for this game used a part that became obsolete (and it wasn't that old of a part!) and it was impossible to find anywhere once it sold out.  We designed a new board that used an SMT chip, but didn't actually put the new board into production.  But we're going to get a small run of these to satiate demand for Turbo during this sale.  The same was true of IXION, which used basically the same board design as Turbo's board, but fits in SEGA shells instead, and we designed a new board for that as well that we'll get a small run of for this sale. 

 

 ..Al

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7 hours ago, Albert said:

Yes, I am going to be focused on publishing original games and those for which licensing can be procured.  It's possible some of these can come back, but it will take some time to do the legwork. I wholeheartedly encourage developers to create new games that aren't encumbered, or to ask me in advance regarding projects that might be derived from others' work.

 

 ..Al

What prompted this seismic change in longstanding practice?

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I told a bunch of my friends to get these games fast.  This is why I didn't wait. But is it worth upgrading to the hokey (pokey) versions of games I already own?  I know they have improved sound but I'm just looking for opinions on if their worth it to those who have experienced both versions of hokey and VE games. 

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6 minutes ago, Silver Back said:

I told a bunch of my friends to get these games fast.  This is why I didn't wait. But is it worth upgrading to the hokey (pokey) versions of games I already own?  I know they have improved sound but I'm just looking for opinions on if their worth it to those who have experienced both versions of hokey and VE games. 

Of the games available with the HOKEY that don't require it, Pac-Man Collection has the most notable improvement and sounds much closer to the arcade than the TIA version.  However, the Pac-Man Collection 40th Anniversary Edition also uses TIA audio and it sounds remarkably close to the arcade. 

 

Froggie with the HOKEY is nice in that the second music channel doesn't cut out when sound effects need to play, so that's a good improvement.  And Beef Drop VE doesn't have that one really shrill note in the music with the HOKEY version.

 

 ..Al

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