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Nintellivision 4.1 Released


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Version 4.1 of Nintellivision is released:  https://github.com/wavemotion-dave/NINTV-DS

 

This is an Intellivision emulator for the venerable DS/DSi (and people run it on the 2DS/3DS as well).

 

Features :

  • All known games run at full speed on a DSi or above (the DSi has 2X the CPU and 4X the memory of the normal DS handhelds).
  • Many games run very close to full speed on the older DS-LITE and DS-PHAT hardware but you can play with config settings to get the most out of these games.
  • Custom Overlay Support. See the 'extras' folder for details.
  • Manual/Instruction Support. See the 'extras' folder for an example.
  • Save Sate support (3 save slots per game).
  • High Scores for up to 10 scores per game with various sorting options.
  • Cheat / Hack support using NINTV-DS.cht (see 'extras' folder and place in /data directory)
  • Button / controller mapping options. Dual-Controller support (run and shoot at the same time).
  • JLP support for accelerated functions (multiply/divide), extra RAM and flash memory. If not auto-detected, when loading a game use the X button to load with options.
  • ECS support for ECS games including sound-enhanced games like Space Patrol. If not auto-detected, when loading a game use the X button to load with options.

Technical Specs :

  • Up to 1024KB (512K words) of ROM memory emulated.
  • JLP 16-bit RAM emulated (8K Words)
  • JLP Flash support of 168 rows (21 sectors) for a total of 32K bytes (actual 32256 bytes). Each game gets their own dedicated 32K of file-backed flash.
  • Up to 2K of 8-bit RAM emulated for the ECS module or for games like Chess or Land Battle.
  • Up to 32K of 16-bit RAM emulated beyond JLP/ECS RAM.
  • Paging on all segments of memory provided the full binary is 1024KB (bytes) or less.
  • Loads .ROM or .BIN/.CFG format files.

 

image.thumb.png.c29d8f1b27a0df50fd2113e7ea1e9a5a.png  image.thumb.png.cbacd7c9b91fb790c983eb6199e21189.png

(shown in the Tarmin pic is my custom overlay for personal use and is not included with the emulator - you can make your own and there are some custom overlays available for download).

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23 minutes ago, cmadruga said:

Pretty neat! Great job with JLP support.

How many directions does that controller support?

It's a standard D-Pad so it only supports 8-way ... meaning half the resolution of a real Inty DISC controller.  It does support mixing/matching for dual-controller action (so you get really nice move-and-shoot using the D-Pad for the running man and the ABXY and associated diagonals to shoot the arrows).

 

Anyway, it's not ideal - but fine for most games.  A few games like Vectron require more fine-tuned control - and for those you can map any of the 16 disc directions onto a custom overlay but it's not quite the same.

 

vectron.png

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I don't have a 3DS and I suspect it works only in "compatibility mode" meaning it's just using the stick as a D-PAD of sorts. 

 

A native port of Nintellivision to the 3DS could utilize the analog stick properly... but that's an exercise left to the reader. The code is available :) 

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