+llabnip Posted July 5 Share Posted July 5 Version 4.1 of Nintellivision is released: https://github.com/wavemotion-dave/NINTV-DS This is an Intellivision emulator for the venerable DS/DSi (and people run it on the 2DS/3DS as well). Features : All known games run at full speed on a DSi or above (the DSi has 2X the CPU and 4X the memory of the normal DS handhelds). Many games run very close to full speed on the older DS-LITE and DS-PHAT hardware but you can play with config settings to get the most out of these games. Custom Overlay Support. See the 'extras' folder for details. Manual/Instruction Support. See the 'extras' folder for an example. Save Sate support (3 save slots per game). High Scores for up to 10 scores per game with various sorting options. Cheat / Hack support using NINTV-DS.cht (see 'extras' folder and place in /data directory) Button / controller mapping options. Dual-Controller support (run and shoot at the same time). JLP support for accelerated functions (multiply/divide), extra RAM and flash memory. If not auto-detected, when loading a game use the X button to load with options. ECS support for ECS games including sound-enhanced games like Space Patrol. If not auto-detected, when loading a game use the X button to load with options. Technical Specs : Up to 1024KB (512K words) of ROM memory emulated. JLP 16-bit RAM emulated (8K Words) JLP Flash support of 168 rows (21 sectors) for a total of 32K bytes (actual 32256 bytes). Each game gets their own dedicated 32K of file-backed flash. Up to 2K of 8-bit RAM emulated for the ECS module or for games like Chess or Land Battle. Up to 32K of 16-bit RAM emulated beyond JLP/ECS RAM. Paging on all segments of memory provided the full binary is 1024KB (bytes) or less. Loads .ROM or .BIN/.CFG format files. (shown in the Tarmin pic is my custom overlay for personal use and is not included with the emulator - you can make your own and there are some custom overlays available for download). 9 1 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted July 5 Share Posted July 5 Pretty neat! Great job with JLP support. How many directions does that controller support? 1 Quote Link to comment Share on other sites More sharing options...
+llabnip Posted July 5 Author Share Posted July 5 23 minutes ago, cmadruga said: Pretty neat! Great job with JLP support. How many directions does that controller support? It's a standard D-Pad so it only supports 8-way ... meaning half the resolution of a real Inty DISC controller. It does support mixing/matching for dual-controller action (so you get really nice move-and-shoot using the D-Pad for the running man and the ABXY and associated diagonals to shoot the arrows). Anyway, it's not ideal - but fine for most games. A few games like Vectron require more fine-tuned control - and for those you can map any of the 16 disc directions onto a custom overlay but it's not quite the same. Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted July 5 Share Posted July 5 Does it work with the 3DS analog stick? Does that give us more directions? Quote Link to comment Share on other sites More sharing options...
+llabnip Posted July 5 Author Share Posted July 5 I don't have a 3DS and I suspect it works only in "compatibility mode" meaning it's just using the stick as a D-PAD of sorts. A native port of Nintellivision to the 3DS could utilize the analog stick properly... but that's an exercise left to the reader. The code is available Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted July 5 Share Posted July 5 Awesome work Llabnip! 1 Quote Link to comment Share on other sites More sharing options...
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