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I recently bought some atari,nintendo and sega games along with nintendo’s ‘N64’ joystick for the pc,am pride owning it,BUT since those games and the controller are ment for windows 3,1 & 1995,i cannot play those games on a current pc with windows 10 or windows 11,same thing with the that controller ,may with a virtual machine emulator and game port to usb adaptor.

but in general i just bought those stuff just as a collectors item for the pc,

sure i could try buying all sega and nintendo and atari games for the along with some of their pheripherals for it(!) such as the headset etc,,, but those games & items are ridiculously expensive,so as for now am happy with it,

BUT it leads me to another question,why were there no specific nintendo & sega controllers for the C64,ZX,spectrum,msx etc,,,, since their games did first came out on those systems back then,so it could,ve been ideal if they designed their own controllers for those systems with their own games in mind,considering the ‘N64’ pc joystick was never designed with their own games in mind (heck am surprised their wasn’t even a sega,nintendo or atari keyboard & mouse for the pc as a special edition with the purpose to play their own games with it,but i suppose nobody cares right?


 

also to not get too much out off topic but it might be still worth mention it,well it’s weird that back then systems with builtin keyboard such as the ZX spectrum,msx,C64,amstrad etc,, were considered computers while the IBM with external keyboard was considered to be a pc since it uses a new standard for pc’s,but the trs80 from 1977 also did had an external keyboard but it wasn’t considered to be the first personal computer because it  had no standard for it,

but still,it does makes me sometimes wonder why so called ‘computers’ and ‘pc’s’ just could fall under the same catogory and just call them pc’s anyways???

am mean there were also crt & lcd screens with an entire windows pc builtin in wich you could connect your keyboard to it,

i know that pc’s & computers actually do work differently from each other but still,has nobody ever wondered whether there were special contract licenses for a company who bought the rights for a certain game to allow port it to a pc or a computer? or did a license to port a game to a pc will also automatically fall under the same catogory as computers back then???

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1 hour ago, johannesmutlu said:

BUT it leads me to another question,why were there no specific nintendo & sega controllers for the C64,ZX,spectrum,msx etc,,,, since their games did first came out on those systems back then,so it could,ve been ideal if they designed their own controllers for those systems with their own games in mind,considering the ‘N64’ pc joystick was never designed with their own games in mind (heck am surprised their wasn’t even a sega,nintendo or atari keyboard & mouse for the pc as a special edition with the purpose to play their own games with it,but i suppose nobody cares right?

 

Definitely nobody cares, but also, I don't think anyone understands.  At least, I don't. What would a Sega joystick for ZX Spectrum do that any other DB-9 joystick didn't exactly?  And did Sega themselves ever actually publish a game for the Spectrum?

Edited by MrTrust
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Psst... it escaped him that PC means personal computer, so PC and euro computers are both actually... COMPUTERS!  :o  Yet he thinks that PCs and computers are not the same and therefore work differently. Wow.  And just because some old NIntendo, Sega, and arcade games hit the PC, which is a computer :o doesn't mean that they were ever going to have standardized controllers.  The only one who got closed to that for some years was the gravis corp with the gravs pad, then gravis pad pro which is basically a hybrid snes/ps1 pad.  PCs/computers were the wild west of gaming, minimal to no standards, it just came down to what the designer decided to include or not for control, video (ega, vga, svga) and audio (pc beep, adlib, sound blaster variants, roland, gus, etc.)  Today you can middle finger the mess to a point, DOSBox converts that junk so you can use a USB game pad or whatever. :P

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23 hours ago, MrTrust said:

 

Definitely nobody cares, but also, I don't think anyone understands.  At least, I don't. What would a Sega joystick for ZX Spectrum do that any other DB-9 joystick didn't exactly?  And did Sega themselves ever actually publish a game for the Spectrum?

Probably not (was there no frogger,congo bongo or zaxxon for the zx spextrum??)but whether or not and even if sega ever would had brought us a special controller for the zx spectrum,it wouldn’t any extra value or functionality to it other then being a brand name and maybe a more confortible controller for it,but still,,,😁

The thing is, Nintendo and SEGA licensed most of these games to Western publishers (they didn't publish them themselves) at a time when they had not released their own video game systems yet. So they didn't have necessarily an experience in making controllers to begin with. SEGA was of course making controls for their arcade cabinets, but that was a very different thing. But clearly both Nintendo and SEGA didn't care much for western computers; they were just interested in the money they could make licensing their games.

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13 hours ago, Tanooki said:

Psst... it escaped him that PC means personal computer, so PC and euro computers are both actually... COMPUTERS!  :o  Yet he thinks that PCs and computers are not the same and therefore work differently. Wow.  And just because some old NIntendo, Sega, and arcade games hit the PC, which is a computer :o doesn't mean that they were ever going to have standardized controllers.  The only one who got closed to that for some years was the gravis corp with the gravs pad, then gravis pad pro which is basically a hybrid snes/ps1 pad.  PCs/computers were the wild west of gaming, minimal to no standards, it just came down to what the designer decided to include or not for control, video (ega, vga, svga) and audio (pc beep, adlib, sound blaster variants, roland, gus, etc.)  Today you can middle finger the mess to a point, DOSBox converts that junk so you can use a USB game pad or whatever. :P

Well computers and pc’s eventrough they are both computer system,they work SOMEWHAT differently from each other,on current pc’s theres an gui operating system whether windows,linux or mac os on it along along with a CD-rom drive and SSD/harddisk drives in it,,

and most old computers there was no builtin harddrive or gui system builtin,in many cases you had to load your program into the computer trough a floppy disk or cassette tape and then store the end result on another floppy disk (depending from wich source you loaded the program from) some computers did had even twio floppy disk drives builtin,1 for loading a program into the computer while the other one was used to store your work on it or a copy of your program (the osborn computer comes to mind),

yes it’s true that early pc’s did used ms dos being a text based os system before windows but still,

Yes the C64 had it’s own builtin text based os system builtin but gui os programs had to be loaded from diskette,cassette tape instead,

pc’s were officially upgradible with,

sure there were all kinds of exceptions to this rule,BUT the thing is if i think about computers,i think about systems with builtin keyboard but with external disk & harddrives with no builtin gui os,but if i think off pc’s then i think about a giant big box with builtin CD-rom,A diskette drive,GUI os and upgradebility builtin but with external keyboard and mouse etc,,,

now why we didn’t saw many of those old sega,nintendo or atari games on current (so called) pc’s may have to do with to pay royalties to those owners behind certain gui os systems like windows,linux or mac os to be allowed to port those games to such system,but i don’t know,or maybe those rights for those games to be ported to computers/pc’s were expired or something like that,sure those games were by that time already old to be ever profitable again but still,,

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5 minutes ago, roots.genoa said:

The thing is, Nintendo and SEGA licensed most of these games to Western publishers (they didn't publish them themselves) at a time when they had not released their own video game systems yet. So they didn't have necessarily an experience in making controllers to begin with. SEGA was of course making controls for their arcade cabinets, but that was a very different thing. But clearly both Nintendo and SEGA didn't care much for western computers; they were just interested in the money they could make licensing their games.

Aha now that’s an interesting note,but still they should know that if those ports turned out to be really really bad to the point that nobody wanted those games on their systems,then sega & nintendo could,ve forget about their money rolling it,so i suppose that they both still should,ve hoped for the best to let the money roll in,right,

by the way i never knew about that nintendo joystick for the pc,but with that N64 logo on it,it felt more like an misleading and advert joystick,as you cannot plug it into a N64 and it was not intended for their own ip games on pc’s,

well maybe with a game plug to N64 plug adaptor we can justifie this product somewhat,but still am happy possessing it.

On 7/8/2023 at 1:19 PM, MrTrust said:

And did Sega themselves ever actually publish a game for the Spectrum?

Supposedly Frogger for the Timex Sinclair 1000 was co-published by Sega and Cornsoft.

https://spectrumcomputing.co.uk/entry/28896/ZX81/Frogger

 

But besides that, I think all other Sega related properties were fully licensed to other publishers like Congo Bongo, Out Run, Tapper and Zaxxon (US Gold). That means you should get an US Gold joystick in order to play those games on various home computers.

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20 hours ago, Tanooki said:

The only one who got closed to that for some years was the gravis corp with the gravs pad

Gravis Gamepad is awesome! Excellent D-pad but too few buttons for most 16-bit games. I ruled Genesis NHL '94 online with this. 

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3 hours ago, carlsson said:

Supposedly Frogger for the Timex Sinclair 1000 was co-published by Sega and Cornsoft.

https://spectrumcomputing.co.uk/entry/28896/ZX81/Frogger

 

But besides that, I think all other Sega related properties were fully licensed to other publishers

The irony being that Frogger is not even a SEGA game, but a Konami one.

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True, but Sega did publish/spread it internationally as Konami didn't have the muscles yet or something like that. Also the concept for the game had been sitting in the idea drawer for a while, and it was thought to be too much of a girls' game to work in the arcades.

The Frogger Wiki makes some interesting reading for anyone who gives a f#&k. :pirate:

https://en.wikipedia.org/wiki/Frogger

 

"Sega/Gremlin agreed to pay Konami $3,500 per day for a 60-day licensing window. A prototype was playtested in a San Diego bar and was so successful that distributors agreed to resell the game based on the test alone."

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On 7/9/2023 at 12:22 PM, Wayler said:

Gravis Gamepad is awesome! Excellent D-pad but too few buttons for most 16-bit games. I ruled Genesis NHL '94 online with this. 

image.thumb.png.2355b188f8a0938084c50d6699ccac79.png

Because this was a controller for DOS based PCs. And DOS could only support up to 4 buttons without using TSR drivers.

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