Beeblebrox Posted July 24 Share Posted July 24 @Saint (Swiety) thanks for bringing Doom to the A8. Looking forward to seeing all Doom related developments. Great work. Quote Link to comment Share on other sites More sharing options...
Gibstov Posted July 24 Share Posted July 24 Awesome job on this...I'm glad you included the map. Quote Link to comment Share on other sites More sharing options...
Saint (Swiety) Posted August 21 Share Posted August 21 Look at newest version of doom for silly venture : Changes : - all screen in gr 10 mode - use 9 colors - all sprites like enemies, items is converted from doom's wad - new drawing procedures in graphics mode - use Fox dos for loading levels ( this save a lot of memory ex for better textures) What is to do: - viewfinder or weapon on screen - transparent enemies and alpha channel - faster sprite drawing Have fun Święty Adoom.atr 12 3 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted August 21 Share Posted August 21 56 minutes ago, Saint (Swiety) said: Look at newest version of doom for silly venture : Changes : - all screen in gr 10 mode - use 9 colors - all sprites like enemies, items is converted from doom's wad - new drawing procedures in graphics mode - use Fox dos for loading levels ( this save a lot of memory ex for better textures) What is to do: - viewfinder or weapon on screen - transparent enemies and alpha channel - faster sprite drawing Have fun Święty Adoom.atr 179.64 kB · 2 downloads You are the master!! Amazing work! 😍 1 1 1 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted August 21 Share Posted August 21 (edited) Hey, anyone have a (stable) Rapidus install? If so - and it runs - I would love to see this latest version of Doom running on it. Edited August 21 by Beeblebrox Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted August 21 Share Posted August 21 4 hours ago, Saint (Swiety) said: What is to do: - viewfinder or weapon on screen - transparent enemies and alpha channel - faster sprite drawing @Saint (Swiety) For me having an onscreen representation of the weapon on an FPS - and especially in DOOM, is an essential part of the immersion. If there is anyway to get it into this engine then great. Again Globe's 128k raytracing demo shows how good the weapons can look, and these are even animated: Sure, I know different engines, graphics modes, memory contraints, etc might limit what is possible in the engine. Still, would be amazing. Quote Link to comment Share on other sites More sharing options...
patjomki Posted August 21 Share Posted August 21 58 minutes ago, Beeblebrox said: Hey, anyone have a (stable) Rapidus install? If so - and it runs - I would love to see this latest version of Doom running on it. I have one but it doesn't work. Screen stays black after loading. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted August 21 Share Posted August 21 5 minutes ago, patjomki said: I have one but it doesn't work. Screen stays black after loading. thanks for trying. 1 Quote Link to comment Share on other sites More sharing options...
Peri Noid Posted August 21 Share Posted August 21 1 hour ago, Beeblebrox said: Hey, anyone have a (stable) Rapidus install? If so - and it runs - I would love to see this latest version of Doom running on it. It doesn't start even. Hangs just after it loads. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted August 21 Share Posted August 21 (edited) 2 hours ago, Peri Noid said: It doesn't start even. Hangs just after it loads. @Saint (Swiety) Just a quick question. Is ADoom known to have been tested using a Rapidus upgraded A8? Just curious. Edited August 21 by Beeblebrox Quote Link to comment Share on other sites More sharing options...
Peri Noid Posted August 21 Share Posted August 21 I did some experiments. ADoom runs very well at the settings from this picture. Actually, it runs a bit too well - it's faster but not smoother. Smoothing in presence of higher computing power requires additional ingerention in frame generation... as I presume. The potential is very high. 2 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted August 21 Share Posted August 21 @Peri Noid cool. Would be great to see a video. No worries if you aren't able to. Quote Link to comment Share on other sites More sharing options...
Jacques Posted August 21 Share Posted August 21 What a great visual improvement compared to Lost Party version, wow! I'd love to see wider, not that narrow corridors and at least a dot for a crosshair for aiming. As for the name, is it ADoom now? That's the name of well known Amiga port, A8Doom maybe? Thanks for astonishing work! 2 Quote Link to comment Share on other sites More sharing options...
Peri Noid Posted August 21 Share Posted August 21 (edited) 2 hours ago, Beeblebrox said: @Peri Noid cool. Would be great to see a video. No worries if you aren't able to. Hold my beer, as they say The first half in without Rapidus, the second is the same machine but with Rapidus enabled with the settings from the picture above. There's a lot of potential for smoother animation. Sorry for the sound not synchronous with the image, it's not my fault - the forum must have broken something. adoom.mp4 Edited August 21 by Peri Noid 3 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted August 21 Share Posted August 21 (edited) @Peri Noid wow, impressive pace/framerate there! It's really going some. Just needs tweaking but very impressive. Thanks for taking time to do the vid. Edit: btw is ADoom's engine PAL only? If it runs on ntsc as well I wonder what stock PAL vs stock ntsc looks like? I'd expect ntsc to be a little faster. Edited August 21 by Beeblebrox Quote Link to comment Share on other sites More sharing options...
solo/ng Posted August 21 Share Posted August 21 its not really near how it could be on rapidus:) (2-3 faster) Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted August 21 Share Posted August 21 5 minutes ago, solo/ng said: its not really near how it could be on rapidus:) (2-3 faster) It's hard to tell but it's impressive to see. Quote Link to comment Share on other sites More sharing options...
Peri Noid Posted August 21 Share Posted August 21 8 minutes ago, solo/ng said: its not really near how it could be on rapidus:) (2-3 faster) It isn't but turning on Rapidus ROM prevents the game from starting. It just hangs after loading. And enabling fast access to RAM #2 causes the screen corruption and game crash (I tested these). Quote Link to comment Share on other sites More sharing options...
ilmenit Posted August 21 Share Posted August 21 11 hours ago, Saint (Swiety) said: Look at newest version of doom for silly venture : - transparent enemies and alpha channel - faster sprite drawing it's crazy amazing how well it looks, how fluent the game is and how good the gameplay is preserved! I would say the non-transparent enemies are totally fine, and maybe even better in the limited resolution and color space, because the tiny black border makes them better visible on the screen. The game runs really fast now but "faster sprite drawing" indicates that you know how to improve it further 🙂 5 Quote Link to comment Share on other sites More sharing options...
Saberman Posted August 26 Share Posted August 26 ADoom - Silly Venture 2023 version: 6 Quote Link to comment Share on other sites More sharing options...
Saint (Swiety) Posted August 26 Share Posted August 26 (edited) New version of doom - fastest drawing sprites, walls and change jamb textures to correct key color !testdisk.atr Edited August 26 by Saint (Swiety) 10 4 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted August 26 Share Posted August 26 (edited) @Saint (Swiety) Wow, just loaded it up on my Incognito'd 800 via Sio2pc (as CF card being used for something else.) I happend to have my 800 out so wanted to see how it ran off SIO2PC. Joystick control nice. Plays very well. Sprite speed great and coloured door jams really stand out. Can wait what you do next - it's coming on very nicely. Still can believe we have a very impressive Doom engine in this graphics 10 version. Nice work. Edited August 26 by Beeblebrox Quote Link to comment Share on other sites More sharing options...
patjomki Posted August 26 Share Posted August 26 Fantastic improvement. Great work. 41 minutes ago, Beeblebrox said: Can wait what you do next I vote for visible weapons - like you already suggested a few postings above. 2 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted August 26 Share Posted August 26 49 minutes ago, patjomki said: Fantastic improvement. Great work. I vote for visible weapons - like you already suggested a few postings above. Yup, it's the one thing that really ramps up the immersion in an fps, especially Doom. I may have to crack out my jaguar doom and play both doom jag and doom A8 back to back. Quote Link to comment Share on other sites More sharing options...
xrbrevin Posted August 27 Author Share Posted August 27 (edited) Oh crikey - we're spoilt!! 🙃 thanks again @Saberman Edited August 27 by xrbrevin 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.