thewaxcylinder Posted July 13 Share Posted July 13 Today I am releasing a prototype of Frog Bog for Intellivision. This was dumped from an EPROM cartridge yesterday. I was told that I should also release it here, so I will. Provided in the zip file is the BIN and CFG files needed for emulation and/or flash carts. The file is also available on archive.org with the provided link https://archive.org/details/frog-bog-proto please enjoy! FrogBogProto.zip 4 5 Quote Link to comment Share on other sites More sharing options...
decle Posted July 15 Share Posted July 15 (edited) Hi @thewaxcylinder, thanks for sharing this. It seems as though the Maxflash Studio used to dump the game has generated an image of the Intellivision's full 64K memory map for some reason, rather than just the contents of the game ROM. The addresses between $0000-$4FFF and $6000-$FFFF in the binary file are all padding. Unfortunately, once this padding is removed and the 4K game that is left is compared with the production version, they look to be identical. Sorry to disappoint you. Cheers decle Oh, I should add that the reason the Maxflash image crashes in emulators like JzIntv, which obviously the production version doesn't do, is entirely because of this padding! It is declared as ROM with a fixed value of $FFFF (well that or $7FFF where the Maxflash has had a bit of a hiccup) and interferes with the other devices in the memory map. Remove it and everything works perfectly. I'd also advise against trying to run the Maxflash image on a Flash cart. If the Flash cart is not constructed defensively, this image could cause it to try to compete with other IC's in the Intellivision to return data from shared addresses (e.g. the GRAM, GROM, STIC, etc). This is a bad idea, and might (if you're really unlucky) cause damage to either the Inty or Flash cart. Edited July 15 by decle Added reason for crashes 4 4 Quote Link to comment Share on other sites More sharing options...
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