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Call the ports to ship


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In this thread I want to keep track of all those pending ports:

 

 

Edited by patjomki
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Actually here is a version with bugfixes/upgrades that were fixed after Silly Venture but never published:

 

- 2 x more sprites (almost like c64, 5 pieces possible proably)

- most bugs (~2 still here) fixed

- all secrets working ok

- no crash

- secret weapon upgrade (lvl1, left ladder) working

 

We really want to make it to work on a stock atari + cartridge, thats why it is waiting for the final refactor (i hope we do it in 2024 and close the project).

 

fqlatest.xex

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also all secrets got the logic - if you follow purple coin order you get more points:

 

image.thumb.png.7777483ca8bb5c85317249ed0862b763.png

 

In general its a subssytem for secrets (cpu cycled colors, all layouts, code generated)

Edited by solo/ng
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easiest way is to report your own post with the request, which I always do for folks. This makes the fix easier for the mods rather than tracking down and then making the post editable.

Edited by _The Doctor__
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On 7/14/2023 at 9:11 PM, ZeroPage Homebrew said:

You can also use my lists as a reference for all the WIP games for the A8, just do a search for the word Port: 2023, 2022, 2021, 2020, 2019.

 

There's some overlap, but quickly adding them up from my lists there are 29 last year and 19 in progress so far this year!

 

- James

Thanks for the tip and that you allow to use your lists. Btw, it isn't my intention to build a competetive list to your lists I just wanted to have a list where all the ports are listed regardless of the year they were announced.

 

To include all wip games from your lists would be a real huge task so for a start I just adjusted the list in a similar way like you did your lists and included the suggestions from @Beeblebrox

 

I also did not include any developers on purpose because I do not want to put pressure on them with my list I just want to keep track which games are announce but not completed yet.

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On 7/14/2023 at 10:56 PM, solo/ng said:

Actually here is a version with bugfixes/upgrades that were fixed after Silly Venture but never published:

 

- 2 x more sprites (almost like c64, 5 pieces possible proably)

- most bugs (~2 still here) fixed

- all secrets working ok

- no crash

- secret weapon upgrade (lvl1, left ladder) working

 

We really want to make it to work on a stock atari + cartridge, thats why it is waiting for the final refactor (i hope we do it in 2024 and close the project).

 

fqlatest.xex 203.22 kB · 52 downloads

It always 'crashes' for me using Altirra. Tried PAL and it then window opens to change to NTSC, start in 64KBs then it says to change to 320KBs (only option there), start also in 128KBs,...

It always shows many white large squares/lines going up and flicker on the screen. Thought it was some 'starnge kind of' decompressing so I waited some time but no way.

:?

Edited by José Pereira
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