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Bin2Rom utility


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If you download the official version from Spatula city the file you need should be in the bin folder.

I also recommend downloading the LTO flash software. It has JZintv built in. You don't need an LTO to use it. You just need to point the program to the exec and grom and you are good to go. In my opinion it works better than the JZintv Installer version 

Edited by IntellivisionDude
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On 8/14/2023 at 5:51 PM, carlsson said:

Hm. The files on the official website are plain zipped archives. Which operating system are you running?
http://spatula-city.org/~im14u2c/intv/

I got to their site, and have binrom.exe now.  Running Win10.  What's the syntax for this?  I did bin2om Miner.bin and it made a rom that's a lot smaller and still doesn't work.

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Do you have the matching CFG file in the same directory as the BIN file? I suppose the files you can buy have rather complex mappings, so you definitely need the CFG file to get a correct ROM. Also you can try the jzintv emulator with the generated ROM file to see if it loads it.

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5 hours ago, CharChar2001 said:

I got to their site, and have binrom.exe now.  Running Win10.  What's the syntax for this?  I did bin2om Miner.bin and it made a rom that's a lot smaller and still doesn't work.

That is the right syntax.  If the .rom is smaller than the .bin file than something went wrong with the conversion.  If the .bin has paged memory banks then you should have gotten messages about missed pages as .rom doesn't support standard paged memory, resulting in a much smaller file.

 

Converting to .rom won't help jzintv run a .bin that's not compatible.  Try running the .bin+cfg in the latest version of jzintv downloaded from that website.

Edited by mr_me
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Ok, so the issue, at least so far, was that the version in the jzintv installer is not the latest 2020 build.  I read another post about overlaying the installer with these files and now the bin2rom works and Jzintv works with bin files.  the game is playable (only tested Miner2049er so far).  I'll try these in Backbit next.  

The rom file is smaller at 52kb vs the bin file at 147kb.  

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57 minutes ago, CharChar2001 said:

The rom file is smaller at 52kb vs the bin file at 147kb.  

Something is wrong.  A .rom is the same as the .bin binary but with some header/tagging to indicate where in the Intellivision memory map it should be located. The only way a .rom could be smaller than a .bin is if the .bin was incorrectly loaded with extra pad bytes that aren't in the .cfg memory map.

 

If the .bin file is that large, it's probably using ECS style banking which can't be represented in the .rom format.  You will likely run into problems at some later levels or some music won't play ... in short: you're missing some of the program when you converted to .rom format.

 

Jzintv is the defacto standard for emulation of the Intellivision. It handles .bin/.cfg files perfectly - my humble recommendation is to not try and convert those to .rom (most Inty games that you buy digitally that don't come with a .rom file is a sign that it's only going to work properly in .bin/cfg format).

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The .rom format doesn't handle standard memory bank paging; jlp shouldn't be a problem.  Grail of the Gods was distributed in .rom and uses jlp accelerators.  It still makes .rom incompatible with a lot of homebrews with or without jlp.

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  • 1 month later...
On 8/18/2023 at 5:47 AM, Kamikazi26 said:

JLP images do not like .Rom format. That’s why I didn’t include them in that format when I distributed the files. 
 

.Bin/.CFG (or .Luigi) only. 

So then is there a way to convert these JLP images (like Operation Cloudfire) for use on the Backbit and play on a real Intellivision? 

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2 hours ago, CharChar2001 said:

So then is there a way to convert these JLP images (like Operation Cloudfire) for use on the Backbit and play on a real Intellivision? 

Bin2rom does support jlp variables, but it doesn't support bank switching which most larger rom files use.

 

The Backbit has it's own .ecs file format and a bin2ecs conversion utility.  I'm not sure if it supports jlp variables, bin2ecs has a -j command switch that presumably addresses jlp.

Edited by mr_me
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5 hours ago, CharChar2001 said:

So then is there a way to convert these JLP images (like Operation Cloudfire) for use on the Backbit and play on a real Intellivision? 

It depends on the game and if it needs bankswitching. Also Evie added a new update so games in JLP can now play in .rom 

But if it also has bankswitching you will probably have to convert it to .ecs and set the -j flag using the command line. 

 

I made a new video on the subject.

 

 

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Games like Miner 2049er (and most others from Elektronite) come strongly ciphered for LTO-Flash using the exclusive serial number of the buyer.

 

There is no way to run these in emulation or in a different flash cartridge.

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1 hour ago, nanochess said:

Games like Miner 2049er (and most others from Elektronite) come strongly ciphered for LTO-Flash using the exclusive serial number of the buyer.

 

There is no way to run these in emulation or in a different flash cartridge.

That is just the older Elektronite roms. Newer ones come in BIN+CFG format 

https://www.intellivisioncollector.com/roms/miner-2049er-rom.html

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10 hours ago, IntellivisionDude said:

That is just the older Elektronite roms. Newer ones come in BIN+CFG format 

https://www.intellivisioncollector.com/roms/miner-2049er-rom.html

I didn't know.

 

Well, this simplifies matters: Currently, the ROM format cannot handle the bank-switching format in Miner 2049er. So it isn't possible to convert a bank-switched BIN+CFG to ROM.

 

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