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Looking for someone to work with for a game


99V

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Looking for someone to work with me to create a space shooter game like no other. A unique game not seen yet. 

 

I enjoy designing more than programming. I can program but I would rather work on the vision side and hand that vision over to a great programmer.

 

I would give feedback on each part of the game so it fits the vision.

 

No pressure for timelines on getting anything done. 

 

I already have the game created in my mind. 

 

Compiled XB is what I'm looking for, for the end product. 

 

I will be getting my laptop going after some home issues are worked out.

 

PM me if you are interested. 

 

This thread can be used for updates as well. 

 

Thanks

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...Update...

There is a fifth dimension, beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man's fears and the summit of his knowledge. This is the dimension of imagination. It is an area which we call The Twilight Zone.

 

—Rod Serling
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Not to be a horn-blower, but, while your proposals, sound dreamy, there seems to be a slight dilemma here ...last time I checked ...in order to become a great programmer, one has to follow their-own vision! And here, preferably, out-in-the-open. I could PM, you my salary requirements $$,$$$,¢¢, though!

 

You'd do all the driving...

Spoiler

:lol:

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I do most of my games with a co-author, as I enjoy working together and discuss ideas. We even considered asking one of the graphics talents in this group for help in one case.

 

But I would not be interested in coding the vision of someone else in my sparetime. 

 

I would be surprised if you find a partner with this narrow approach.

 

Steve

 

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Yep, this is going to be tough to find. My first thought has to do with 1% inspiration and 99% perspiration. Maybe in this case it's more than 1% and less than 99%, but regardless, there's likely going to be an imbalance between the two parties.

 

You say you can program. You might get some success if you divide the duties. Maybe you could find someone to put together the main gameplay loop, and you provide everything else... all the things that the programmers may not be interested in... or all the things that become tedious in getting a game from 80% completion to 100% completion. For example, I made 3-4 game demos, as part of a failed project. For some of the demos, it took only a few hours to come up with some basic gameplay. It might only take about 20-40 hours to add to the gameplay to make it fun... adding features, enemy AI/heuristics, tweaking difficulty, etc., but it would take a lot more time to make it a full and proper game that's ready for release. I leave it to you to find the best path forward. If you had a lot of those relatively simple (as far as coding skill goes), yet tedious things programmed, you might have better success in finding someone to help.

 

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I guess I'll respond to both of you. There are actual game designers and game programmers out there. Some people love to program and some love to design. Sort of like the movie Unbreakable. We just need to find each other. If I don't find someone I'll do it myself. I never said I can't program. I said I'd rather concentrate on the design side, which is done every day. Of course I will step into the programming role sometimes and the programmer will step into the design role sometimes as needed. I'm not looking for an all around game production person. I can do it all myself so I wouldn't need an all around production person. They can do their games and I could do mine. However, if I can find someone who strictly loves to program and doesn't like coming up with all the ideas, it would be a great match. For the game I made I designed 90 percent of it and my brother programmed 90 percent of it. I came up with almost all the elements of the game and he typed up a storm. I enjoyed telling him all about what I wanted to see and he loved typing it into the computer and making it happen. Working with someone else's vision is done every day in music, movies, theater, art, most fields really. I'm not saying it is going to work nowadays but what the heck, I'll give it a try. BTW my brother isn't into this stuff any more hence why I'm here and he's not. 

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5-11under, I guess my post applies to you also. Thanks to all three of you for your input. Please continue if you have something more to say. I probably won't do anything without a programmer as I dislike programming but if it gets to that point I'll decide if doing what I dislike in order to be able to do what I like is worth it. It may be but right now it is not. 

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I have done both roles in games I've created in the past and they came out pretty good. However I always had that feeling of ugh I need to program. This sucks. That's probably why I stopped. I have renewed interest now but the ugh is still there. 

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I had to program quite a bit over two weeks to help get this new complied version of the game up and running, working alongside tmop and ti99iuc, and it was fun, but since it was tweaks here and there and not full programs from scratch it was not as ugh as it could have been. It told me though that programming isn't my bag. I guess designing is more artistic and programming is more technical or scientific. Two different worlds.

 

So what is more important, the designing or the programming?

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The key here is finding a programmer who will be passionate enough about your vision to pour countless hours in ** free ** programming effort (my last project took nearly a year...) to fulfill it.

Barring that, the designer/programmer dichotomy only works if both, or at least the programmer, is getting fair pay for their efforts or there is a reasonable chance of decent economic return on the final product. Since obviously this is a hobby, that's not likely going to happen. In my view, while design work is super important, it's not nearly as laborious as the coding part where one is trying to wedge a concept within the confines of a very limited machine and still make it playable.

You clearly have passion, so hopefully you can find a fitting programming partner. Perhaps start by detailing your vision?

 

As a personal anecdote, while I have collaborated with various talented individuals on this forum in the past, it was always based on my own vision and coding. The only time I worked on someone else's vision was on the Royal Game of Ur: the game project was suggested by a person here and he came up with a great graphical design for the board. I was very interested so I took on the programming aspect of it. And what happened? Somehow he felt he was sidelined as the project progressed because he had little additional input to offer and I was even accused of overtaking the project (huh?) and he eventually pulled out. I ended up finishing the game by myself...

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I see everyone's points. One thing I do is stay involved daily, getting updates on the work, and moving on to the next steps as they come up. I'm detailed oriented so it is never boring to someone who likes that sort of stuff. 

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So I think 3 people would be ideal

 

Me as designer would oversee the look and feel of the game

 

Art person who would create all the visuals (alien ships, background, bullets, player ship and so on)

 

Programmer to do the game play

 

I'll discuss the game with these people when I find them. PM me if you want to be a part of this. 

Edited by 99V
Typo
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51 minutes ago, 99V said:

So I think 3 people would be ideal

 

Me as designer would oversee the look and feel of the game

 

Art person who would create all the visuals (alien ships, background, bullets, player ship snd so on)

 

Programmer to do the game play

 

A team approach like that would probably get results.

I spent 15 years at a TV station. TV took some of its job titles/descriptions from the film industry. 

It was very clear who did what and I remember wondering how it was done in the computer game world. 

 

TV Team (from memory)

  • Producer  final say on everything
  • Technical Director 
  • Camera operator(s) 
  • Lighting
  • Audio
  • Chryon operator (digital graphics machine)
  • Art department (create still content and graphic elements) 
  • Production Assistant (keep track of stuff. Producer's right arm)
  • Script Assistant 
  • Talent (in front of camera)

 

I know in the sixties Fred Brooks in "The Mythical Man Month"  prescribed creating teams like a surgical team.

I am guessing he had never had experience in film to know that hierarchy.

 

For interest here are his job titles:

  • Surgeon  the boss 
  • Co-pilot
  • Administrator
  • Editor 
  • Two secretaries
  • Program clerk (docs) 
  • Toolsmith
  • Language Lawyer 
     

I think some of the TV/Film groups would make more sense these days in video games. 

 

My 2 cents (Canadian, only  ~1.6 USD) :)

 

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5 minutes ago, 99V said:

The key grip I think opens doors, gaffer who knows, and best boy is a gopher I'm pretty sure. 

OMG never say that around movie people 🤣  In short: the key grip is essentially the grip crew wrangler, the team responsible for setting up camera equipment and what-not; gaffer handles lighting; best boy is the senior electrician who back-ends for the grips and gaffers.

 

My favorite movie job was "featured extra," but since I have had primary roles that earned my listing in IMDB.  Mostly college films (and not the experimental types, you buncha dirty-minded...) though I did a voice part recently.  I love voice acting.

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11 hours ago, 99V said:

I guess designing is more artistic and programming is more technical or scientific. Two different worlds.

image.thumb.jpeg.da1508cc7822836b52f588552ca62339.jpeg

...Perhaps two not-so-different worlds after-all.

11 hours ago, 99V said:

So what is more important, the designing or the programming?

I know it's not what you want to hear ...so, you might-as-well hear it from me.:-D

 

For you ...Programming, most definitely!💪

 

Art of Assembly -by Bruce Harrison...

mp9105.pdf

 

:)

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1 hour ago, HOME AUTOMATION said:

image.thumb.jpeg.da1508cc7822836b52f588552ca62339.jpeg

...Perhaps two not-so-different worlds after-all.

I know it's not what you want to hear ...so, you might-as-well hear it from me.:-D

 

For you ...Programming, most definitely!💪

 

Art of Assembly -by Bruce Harrison...

mp9105.pdf

 

:)

Screenshot_20230822-2137232.thumb.png.d342c1b37edb75cfd316f8e58842dfe9.png

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