99V Posted August 23 Author Share Posted August 23 https://youtu.be/7a8tRJAU0lk?si=9_YEdUryfuKVpq4D 1 Link to comment Share on other sites More sharing options...
HOME AUTOMATION Posted August 23 Share Posted August 23 7 hours ago, 99V said: That word "art" is not what I was talking about but good try 👍 Nor was I. I was referring to the concept... What I was attempting to convey, is that the type of programmers you wish to appeal to, will likely share the notion that the artistic qualities of their creative works are being contextually denied/ignored by the narrow view you're attempting to ascribe to these minor differences in word application/meaning, which in no-way explain the perceived bias-discrimination. What you refer to as being, worlds apart, seem to share very few differences in relative artistic value, as both roles clearly involve designs all-their-own. My feeling is that most "great programmers", and hobbyists moreover, will rightly feel pigeonholed! What passes for art, as much as what is beautiful, resides in the eye-of-the-beholder. Not with a word definition in a book! I for one, would consider affording greater loftiness to others when considering the breadth of their efforts in an uncertain venture, where my understanding of the expected appreciations are less than clear. But in conciliation, I've picked up on many things since arriving here. Spoiler 2 2 Link to comment Share on other sites More sharing options...
99V Posted August 23 Author Share Posted August 23 It's so much easier than all that. I just want to find someone who just loves programming and doesn't like to design stuff. If I like to design stuff and not program stuff then it is fair to assume there is someone out there who likes the opposite ala my Unbreakable reference. Link to comment Share on other sites More sharing options...
HOME AUTOMATION Posted August 23 Share Posted August 23 Sorry, if I seem negativistic ..I have been in a way lately. I'm sure you're right. However, it sounds to me, like you are reasoning from conclusion to premise. Something that "shivers-me-timbers"! Besides, it's late. Good night, and good-luck!🌙 2 Link to comment Share on other sites More sharing options...
99V Posted August 23 Author Share Posted August 23 (edited) Thanks, same to you. Sometimes you need to work backwards. If we didn't do that how would we have all those yoofos you see flying around. The question I have though is did I wear you out or did you wear yourself out? Edited August 23 by 99V Link to comment Share on other sites More sharing options...
sometimes99er Posted August 24 Share Posted August 24 (edited) On 8/23/2023 at 12:19 PM, 99V said: Sometimes you need to work backwards. For that reason I'll bite. 😁 - Ouch. 🤕 Edited August 25 by sometimes99er 2 Link to comment Share on other sites More sharing options...
fabrice montupet Posted August 24 Share Posted August 24 99V, to get things going, maybe the best way could be to show your designer skills, it could trigger something? help to motivate a programmer? 3 Link to comment Share on other sites More sharing options...
Asmusr Posted August 24 Share Posted August 24 If we could find the right project and the right people, and the level of ambition was high, I would be happy to participate. For inspiration, here are some suggestions from ChatGPT: 1. Define Your Vision and Goals: Clearly articulate the purpose of the game development project. What type of game do you want to create? What are the goals of the project? What impact do you hope to achieve? 2. Build a Core Team: Recruit a small core team of passionate individuals who are committed to the project's vision. This team should include individuals with various skills such as game design, programming, art, sound design, and project management. 3. Develop a Project Plan: Outline the scope of the project, including features, gameplay mechanics, art style, platforms, and a tentative timeline. Break the development process into manageable tasks and set realistic milestones. 4. Establish Communication Channels: Use communication tools such as Slack, Discord, or project management platforms to keep the team connected. Regularly update everyone on progress, challenges, and decisions. 5. Recruit Volunteers: Reach out to the gaming community, online forums, social media, and local events to recruit volunteers interested in contributing their skills. Be transparent about the project's non-profit nature and goals. 6. Assign Clear Roles and Responsibilities: Assign specific roles to volunteers based on their skills and interests. Clearly define responsibilities to avoid confusion and ensure that tasks are completed efficiently. 7. Provide Resources and Support: Ensure that volunteers have access to the necessary tools and resources, such as game development software, art assets, and documentation. Offer guidance and support whenever needed. 8. Foster Collaboration: Encourage open collaboration and idea sharing among team members. Regularly hold meetings or video calls to discuss progress, address challenges, and brainstorm ideas. 9. Manage Contributions: Implement a version control system (such as Git) to manage code and assets. This helps prevent conflicts and ensures that everyone is working with the latest versions. 10. Regularly Review Progress: Hold regular check-ins to review the project's progress, discuss any roadblocks, and adjust the project plan if needed. Celebrate milestones and achievements to keep the team motivated. 11. Showcase Transparency: Maintain transparency regarding project decisions, budget (if any), and development processes. This fosters trust among volunteers and stakeholders. 12. Respect Volunteers' Time and Contributions: Volunteers are giving their time and skills for free. Be respectful of their commitments and avoid overloading them with excessive tasks. 13. Test and Iterate: As the game develops, conduct playtesting to gather feedback and make necessary improvements. Iterate on the game based on the feedback received. 14. Release and Promotion: Once the game reaches a playable and polished state, plan its release and promotion strategy. Utilize social media, gaming communities, and relevant platforms to gain visibility. 15. Acknowledge Contributions: Give credit to all volunteers for their contributions in the game's credits and on any promotional materials. Recognition is important for maintaining enthusiasm. Remember that managing a volunteer-based project requires patience, flexibility, and effective leadership. By creating a positive and collaborative environment, you can harness the power of volunteers to create a successful non-profit game development project. 4 Link to comment Share on other sites More sharing options...
+Vorticon Posted August 24 Share Posted August 24 1 hour ago, Asmusr said: If we could find the right project and the right people, and the level of ambition was high, I would be happy to participate. For inspiration, here are some suggestions from ChatGPT: 1. Define Your Vision and Goals: Clearly articulate the purpose of the game development project. What type of game do you want to create? What are the goals of the project? What impact do you hope to achieve? 2. Build a Core Team: Recruit a small core team of passionate individuals who are committed to the project's vision. This team should include individuals with various skills such as game design, programming, art, sound design, and project management. 3. Develop a Project Plan: Outline the scope of the project, including features, gameplay mechanics, art style, platforms, and a tentative timeline. Break the development process into manageable tasks and set realistic milestones. 4. Establish Communication Channels: Use communication tools such as Slack, Discord, or project management platforms to keep the team connected. Regularly update everyone on progress, challenges, and decisions. 5. Recruit Volunteers: Reach out to the gaming community, online forums, social media, and local events to recruit volunteers interested in contributing their skills. Be transparent about the project's non-profit nature and goals. 6. Assign Clear Roles and Responsibilities: Assign specific roles to volunteers based on their skills and interests. Clearly define responsibilities to avoid confusion and ensure that tasks are completed efficiently. 7. Provide Resources and Support: Ensure that volunteers have access to the necessary tools and resources, such as game development software, art assets, and documentation. Offer guidance and support whenever needed. 8. Foster Collaboration: Encourage open collaboration and idea sharing among team members. Regularly hold meetings or video calls to discuss progress, address challenges, and brainstorm ideas. 9. Manage Contributions: Implement a version control system (such as Git) to manage code and assets. This helps prevent conflicts and ensures that everyone is working with the latest versions. 10. Regularly Review Progress: Hold regular check-ins to review the project's progress, discuss any roadblocks, and adjust the project plan if needed. Celebrate milestones and achievements to keep the team motivated. 11. Showcase Transparency: Maintain transparency regarding project decisions, budget (if any), and development processes. This fosters trust among volunteers and stakeholders. 12. Respect Volunteers' Time and Contributions: Volunteers are giving their time and skills for free. Be respectful of their commitments and avoid overloading them with excessive tasks. 13. Test and Iterate: As the game develops, conduct playtesting to gather feedback and make necessary improvements. Iterate on the game based on the feedback received. 14. Release and Promotion: Once the game reaches a playable and polished state, plan its release and promotion strategy. Utilize social media, gaming communities, and relevant platforms to gain visibility. 15. Acknowledge Contributions: Give credit to all volunteers for their contributions in the game's credits and on any promotional materials. Recognition is important for maintaining enthusiasm. Remember that managing a volunteer-based project requires patience, flexibility, and effective leadership. By creating a positive and collaborative environment, you can harness the power of volunteers to create a successful non-profit game development project. Sounds a lot like work.... 😄 1 Link to comment Share on other sites More sharing options...
99V Posted August 24 Author Share Posted August 24 2 hours ago, fabrice montupet said: 99V, to get things going, maybe the best way could be to show your designer skills, it could trigger something? help to motivate a programmer? Well I designed 99 Vaders 100%. We just compiled it from basic. Have you played it yet? Link to comment Share on other sites More sharing options...
99V Posted August 24 Author Share Posted August 24 @Asmusr, thanks for the info. Right now I'm trying to find interested parties. I've had a few people interested but nothing has come out of it so far. If anyone is serious about working with me, let me know. Communication is key. Link to comment Share on other sites More sharing options...
99V Posted August 24 Author Share Posted August 24 28 minutes ago, 99V said: Well I designed 99 Vaders 100%. We just compiled it from basic. Have you played it yet? And also this game will be 10 times more detailed. Link to comment Share on other sites More sharing options...
99V Posted August 24 Author Share Posted August 24 1 hour ago, Vorticon said: Sounds a lot like work.... 😄 If you love what you do you'll never work a day in your life. Link to comment Share on other sites More sharing options...
fabrice montupet Posted August 24 Share Posted August 24 1 hour ago, 99V said: Well I designed 99 Vaders 100%. We just compiled it from basic. Have you played it yet? Yes. Link to comment Share on other sites More sharing options...
fabrice montupet Posted August 24 Share Posted August 24 1 hour ago, 99V said: And also this game will be 10 times more detailed. 🙂 Link to comment Share on other sites More sharing options...
99V Posted August 24 Author Share Posted August 24 (edited) The game I want to do has been in my thoughts for 40 years. I got out of designing and programming for a long time. Edited August 24 by 99V Link to comment Share on other sites More sharing options...
+Vorticon Posted August 24 Share Posted August 24 13 minutes ago, 99V said: The game I want to do has been in my thoughts for 40 years. I got out of designing and programming for a long time. Ok. Do you plan on giving any details out? It's been very nebulous so far. Generally when folks here have a project idea and post about it they usually are very open about it... Link to comment Share on other sites More sharing options...
99V Posted August 24 Author Share Posted August 24 (edited) I've told people about it that have messaged about interest in working on it. It is a space shooter game where you need to protect earth from an invading alliance of different aliens. The unique part is you need to use different weapon systems to fight different aliens so it will take skill to know what to do. Think of it as an adventure type game where you would use different weapons to fight different enemies but instead of a dungeon it is in outer space. Edited August 24 by 99V 2 Link to comment Share on other sites More sharing options...
99V Posted August 25 Author Share Posted August 25 I'm having serious problems with people PMing me about wanting to work with me. It's starting to get a little weird. When this kind of stuff happens I start to go huh? People are being super duper incredibly sensitive. I guess people have been burned before. That's not my problem though. So don't contact me unless you are serious and in a good mood. I don't feel like being attacked all day long. I didn't use any names so you don't need to respond. I'm so over this nonsense. Again serious and in a good mood. Thanks. Link to comment Share on other sites More sharing options...
99V Posted August 25 Author Share Posted August 25 (edited) What could be happening is people are trying to toy with me because maybe one person says something then a little PM chatter happens then every few days someone writes to me and then loses it for no reason to upset me and make quit trying, or maybe waste my time to piss me off. Another possible motive is so people will say, look that guy can't work with anybody or look at how paranoid that guy is. He thinks everyone is out to get him. I've been around the block a few times and I never delete my PMs so if I need to defend myself I will. It's getting to be a regular pattern so remember my brain works good and I'll keep looking for patterns. Remember serious and in a good mood. Edited August 25 by 99V Link to comment Share on other sites More sharing options...
99V Posted August 25 Author Share Posted August 25 (edited) Patterns The third and first person who I discussed working on the game with follow each other. Uh-mazing Edited August 25 by 99V Link to comment Share on other sites More sharing options...
99V Posted August 25 Author Share Posted August 25 I will be reporting this to the forum editor. Have a nice day. Link to comment Share on other sites More sharing options...
99V Posted August 25 Author Share Posted August 25 I reported to the forum editor that I believe person 1 and person 3 are working in a concerted way to harass me. Let's see what happens. Have an even better day. Thanks. Link to comment Share on other sites More sharing options...
senior_falcon Posted August 25 Share Posted August 25 13 hours ago, 99V said: It is a space shooter game where you need to protect earth from an invading alliance of different aliens. The unique part is you need to use different weapon systems to fight different aliens so it will take skill to know what to do. Think of it as an adventure type game where you would use different weapons to fight different enemies but instead of a dungeon it is in outer space. That sounds like a really interesting concept. Good luck! I would love to see this go from concept to reality. 1 1 Link to comment Share on other sites More sharing options...
99V Posted August 25 Author Share Posted August 25 Thanks. I appreciate the comments Link to comment Share on other sites More sharing options...
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