xxl Posted August 28 Share Posted August 28 An example of a patched game that uses MapRAM to store HiScore and achievement on disk. the operation is simple - after the game session is over, press RESET to make xBios save the achievements from MapRAM to disk. the new xBios using ZX0 decompressor during loading by the way if there is interest, I will convert other games as well #1 Donkey Kong hsc-donkeykong.atr 5 1 1 Quote Link to comment Share on other sites More sharing options...
Piotr D. Kaczorowski Posted August 28 Share Posted August 28 @xxl, Will it work with Ultimate 1MB? 2 Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted August 28 Share Posted August 28 Self-evidently not, but if the software is sensibly designed and first checks that it's running on one of the half-dozen machines on which the memory in question is addressable, I'm sure it will be an enormous success. 3 1 Quote Link to comment Share on other sites More sharing options...
Piotr D. Kaczorowski Posted August 28 Share Posted August 28 26 minutes ago, flashjazzcat said: Self-evidently not, but if the software is sensibly designed and first checks that it's running on one of the half-dozen machines on which the memory in question is addressable, I'm sure it will be an enormous success. Maybe it should be renamed to XXLRAM Quote Link to comment Share on other sites More sharing options...
+Stephen Posted August 28 Share Posted August 28 Glad it only has to save a maximum of 2kB since XBios doesn't like to go above 1X SIO 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted August 28 Share Posted August 28 (edited) XBIOS does high speed, just not when every last byte is needed/required for the software one is loading and running or it requires cycles for animations/sounds/or de-packing. Edited August 28 by _The Doctor__ 1 Quote Link to comment Share on other sites More sharing options...
xxl Posted August 29 Author Share Posted August 29 9 hours ago, Stephen said: Glad it only has to save a maximum of 2kB since XBios doesn't like to go above 1X SIO Of course xB supports turbo by default. by repeating rumors you become as ignorant as those who have not even checked what the reality is 🙂 but there is a grain of truth in it, but this grain of truth is the fact that xB allows the programmer to influence and even replace the communication module on the fly - something that no other system has 🙂 on YT I showed a video on how to smoothly change the baud rate 19K, 38K, 57K using xB ... I know ... it doesn't tell you anything what's next game? Zybex? Mario Bros? 3 Quote Link to comment Share on other sites More sharing options...
invisible kid Posted August 29 Share Posted August 29 I wouldn't worry about the resident trolls, just keep doing what you're doing. 1 Quote Link to comment Share on other sites More sharing options...
xxl Posted August 29 Author Share Posted August 29 here's Zybex, saving the scoreboard to disk is also added as before - after finishing the game session, press RESET and xBios will write data from MapRAM to disk. #2 Zybex hsc-zybex.atr 1 Quote Link to comment Share on other sites More sharing options...
xxl Posted August 30 Author Share Posted August 30 beautiful Score what's next game? Galactic Chase? Super Cobra? Quote Link to comment Share on other sites More sharing options...
invisible kid Posted August 30 Share Posted August 30 What about games that don't use a number score but give a rank like Star Raiders or Action Quest/Ghost Encounters? Worth the trouble? 1 Quote Link to comment Share on other sites More sharing options...
xxl Posted September 2 Author Share Posted September 2 SuperCobra with progress saved in MapRAM 🙂 hsc-supercobra.atr 2 Quote Link to comment Share on other sites More sharing options...
xxl Posted 6 hours ago Author Share Posted 6 hours ago Mario Bros XE with saving results to MapRAM and disk - the game requires 130xe or memory expansion by the way, the file is in compressed binary file format - xB loads game and decompresses on the fly... over 2x shorter file, with only 7 blocks compressed 🙂 (after finishing the game session, press RESET and xBios will write data from MapRAM to disk) hsc-mariobrosxe.atr Quote Link to comment Share on other sites More sharing options...
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