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MapRAM - HiScore and achievement


xxl

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An example of a patched game that uses MapRAM to store HiScore and achievement on disk.

the operation is simple - after the game session is over, press RESET to make xBios save the achievements from MapRAM to disk.

the new xBios using ZX0 decompressor during loading by the way

if there is interest, I will convert other games as well

 

 

#1 Donkey Kong

hsc-donkeykong.atr

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26 minutes ago, flashjazzcat said:

Self-evidently not, but if the software is sensibly designed and first checks that it's running on one of the half-dozen machines on which the memory in question is addressable, I'm sure it will be an enormous success.

Maybe it should be renamed to XXLRAM ;)

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XBIOS does high speed, just not when every last byte is needed/required for the software one is loading and running or it requires cycles for animations/sounds/or de-packing.

 

Edited by _The Doctor__
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9 hours ago, Stephen said:

Glad it only has to save a maximum of 2kB since XBios doesn't like to go above 1X SIO :)

Of course xB supports turbo by default. by repeating rumors you become as ignorant as those who have not even checked what the reality is 🙂 but there is a grain of truth in it, but this grain of truth is the fact that xB allows the programmer to influence and even replace the communication module on the fly - something that no other system has 🙂 on YT I showed a video on how to smoothly change the baud rate 19K, 38K, 57K using xB ... I know ... it doesn't tell you anything :D

 

 

 

 

what's next game?

 

Zybex?

 

Mario Bros?

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here's Zybex,

 

saving the scoreboard to disk is also added

 

as before - after finishing the game session, press RESET and xBios will write data from MapRAM to disk.

 

 

#2 Zybex

hsc-zybex.atr

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Mario Bros XE with saving results to MapRAM and disk - the game requires 130xe or memory expansion

 

by the way, the file is in compressed binary file format - xB loads game and decompresses on the fly... over 2x shorter file, with only 7 blocks compressed 🙂 

 

(after finishing the game session, press RESET and xBios will write data from MapRAM to disk)

hsc-mariobrosxe.atr

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