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Dig Dug - Graphical Improvements


Thatlocalpessimist

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I decided to pull an old graphical hack that I had lying around out of the dustbin, and now I present to you:

The Dig-Dug Graphical Improvement ROM.

(Now close enough to finished for me to share it.)

This hack brings the sprites closer to their arcade counterpart, while only introducing ~ 4-5 graphical errors!

Taizo.gif.846eb62eee6c6dddec58b5672ebd2988.gif

 

Some screenshots --

Original0.png.6a68f09cdc776fa37feee8dadbf147d1.pngHack0.png.99da8ba7158e85f4efdddd09a26fa0b1.png

Original1.png.6ff688ef8e0cbc0d2fb45fbcf7aa4a53.pngHack1.png.67cd0bbf8c4a0e501dd74ccf914bcd4c.png

Original2.png.5a9b64bf68462b62861b3d22f7250640.pngHack2.png.b1ce3033c258bd261c1c2b13444dff42.png

 

Just a little something because I haven't really seen any romhacks for this one.

 

Dig-Dug - Graphical Improvements.bin

-Thatlocalpessimist

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Good job. I noticed that in Arcade he wears white clothes like an astronaut. I tried to incorporate this and also add the element of the eyes, but the result for me was strange. I think he looks better without the eyes anyway, the helmet and visor from the original Atari version gives him a Master Chief look from the Halo game.

 

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