KevKelley Posted September 17, 2023 Share Posted September 17, 2023 I was kind of curious. My games seems to work pretty good but I will notice a scanline jump to 263 at only a couple points - when there is a collision with two sprites. I have one drawscreen so I put another drawscreen command in there with my collision codes and it seemed to resolve many of the issues I was facing. I had thought that you should only have one drawscreen (although I think in some other programs I had done more and just moved when it is executed. Is there any benefit to have more than one? Is it a best practice to try and have more instead of squeezing everything into one? Does this make sense to anyone? Lol Quote Link to comment https://forums.atariage.com/topic/354943-multiple-drawscreens/ Share on other sites More sharing options...
+Karl G Posted September 17, 2023 Share Posted September 17, 2023 Effectively what that ends up doing is slowing your game down a bit by pausing for an extra frame when you have a collision. That can be fine depending on the game. You will have to see if the slowdown is noticeable at all. 1 Quote Link to comment https://forums.atariage.com/topic/354943-multiple-drawscreens/#findComment-5318417 Share on other sites More sharing options...
KevKelley Posted September 17, 2023 Author Share Posted September 17, 2023 33 minutes ago, Karl G said: Effectively what that ends up doing is slowing your game down a bit by pausing for an extra frame when you have a collision. That can be fine depending on the game. You will have to see if the slowdown is noticeable at all. Thanks. I thought that this might be the effect. I had considered making some giant workaround of everything whenever a collision happened when I tried this to see. I did t notice any remarkable difference, apart from the scan lines, so it may be a good thing in the end. 1 Quote Link to comment https://forums.atariage.com/topic/354943-multiple-drawscreens/#findComment-5318436 Share on other sites More sharing options...
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