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CENTIPEDE for the COLECOVISION the addition of true roller controller support ! 


timdu

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Great news!

 

SWAMI here on ATARI AGE has created a version of CENTIPEDE for the COLECOVISION.

 

It is the classic COLECOVISION game ( by ATARISOFT ) with just the addition of true roller controller support ! 

It features 2 modes: 

 

ROLLERPEDE ( roller controller support with standard graphics )

VECTO-ROLLERPEDE ( roller controller support with vector graphics )

 

 

Credits:

Brought to you by: SWAMI

F.O. SWAMI : RC support and formatting

SLY "VECTOMAN" DC : Vector graphics
 

SWAMI did state that "the ROM is available for public release, but it cannot be sold as it is still Cote Gamer's game (and mine) and we don't want other people selling it. "

The game belongs to Cote Games and "SWAMI" and anyone selling the game other than Cote Gamers is prohibited.

 

KAMSHAFT here on Atari Age has placed the ROM on the cvaddict.com web site so Colecovision fans can play it and enjoy it ...

 

https://cvaddict.com/profile.php?gameid=450

 

Again, let it clearly be known that Cote Games and Swami do not want any one selling cartridges of this ROM .BIN file.

 

It is FOR PERSONAL USE ONLY!!

 

thanks and enjoy!

 

Tim

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Willie at ARCADE USA on YouTube has made a video 

I can't think of a better person to showcase it because he is a huge fan of  the Colecovision and the roller controller

and he had fun testing it out and displaying it.

 

 

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Vector Centipede, on face value, seems to be just Centepede with the few bits of pixels taken out of the center leaving only the outline.
That can be done with any good hex editor.

I would like to see what was changed as far as the controller code.

You can change the first two bytes of the Controller initialization but to change the controller routine entirely you would have had to disassemble the whole thing like I did, change what you need to, then reassemble it.
 

 

 

edit:

I just looked at it and there has been all kinds of changes other than just the patterns.
It seems like he disassembled the whole thing....Right on.

Edited by Captain Cozmos
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"VECTOMAN" ??? LOL!!!!!!!! That's the first time someone titled me "Vectoman"!!

 

Indeed, i did the hack/mod of Centipede with hack-o-matic (don't remember which version)

back in 2006 just for fun. Just kept the outlines so it looks like vectors (more like vecto-pixels).

 

if anyone wants the Vectopede ROM (without the Roller support), i will post it here. :)

 

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1 hour ago, slydc said:

"VECTOMAN" ??? LOL!!!!!!!! That's the first time someone titled me "Vectoman"!!

 

Indeed, i did the hack/mod of Centipede with hack-o-matic (don't remember which version)

back in 2006 just for fun. Just kept the outlines so it looks like vectors (more like vecto-pixels).

 

if anyone wants the Vectopede ROM (without the Roller support), i will post it here. :)

 

That would be awesome. Would love to have both of them in my collection:)  

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Dang...i'm getting way old...i did post the ROM here back in 2020.

 

Just click this link:

 

And "IF" the link is broken, you can get it here: https://archive.org/download/phoenix_20200517/coleco/

and download the "cv-hacks.rar" file. It has the Vectopede ROM with some others hacks i've did. There is

also the 'cv-demos.rar" file which contains some demos made by Daniel Bienvenu for the CCJVQ group.

 

Also included are ROMs for the BUSTin-Out series (even pre-versions) and the "rip" i did about 20 years ago:

"Super Cabbage Patch Kids" (from disk to ROM). The only hack i never distributed is "Space Fucker" (hack of

Space Hunter) which i never asked Guy Foster his permission (so NO ROM available).

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On 9/25/2023 at 12:53 PM, Pixelboy said:

Just to be clear, what's the relation between this roller-controller-enabled version of Centipede, and the one from the forum thread linked below?

 

 

Just checked out the other AA post that you linked to. Never realized this was already offered in a physical form two years ago. Hopefully they met their goal for the charity. Nice to see it as a free digital download now (thank you to the ones responsible for that).

 

I'm assuming this 2023 digital version is the same as the 2021 physical cartridge release. The same people seem to be involved.

 

Edit: It'd be nice if one of the people involved in this project would respond to this and/or @Pixelboy's posts to confirm or deny if this is the same as what got released 2 years ago for charity.

Edited by mytek
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  • 2 weeks later...
On 10/8/2023 at 11:57 PM, Captain Cozmos said:

I did a partial disassembly of Rollerpede and I am surprised it even works.

It is hacked as can be, conflicts, surprises, arguments and down right abusive.


Hats off to Swami
 

Does that imply that a savy programmer can clean up the code and optimize it to be better? 

 

Would an endeavor like that be fruitful? 

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5 hours ago, fdr4prez said:

Does that imply that a savy programmer can clean up the code and optimize it to be better? 

 

Would an endeavor like that be fruitful? 

Not at all.
My statement stands as is.
I am relaying my observation and not criticizing.

If it works then it works and is that not the bottom line.

You should see my earlier work, spaghetti code all the way.  Once I started structuring everything, my routines became universal for everything else I work on.

Edited by Captain Cozmos
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4 hours ago, Captain Cozmos said:

Not at all.
My statement stands as is.
I am relaying my observation and not criticizing.

If it works then it works and is that not the bottom line.

You should see my earlier work, spaghetti code all the way.  Once I started structuring everything, my routines became universal for everything else I work on. 

I certainly didn't mean to imply any criticism. 

 

I am just curious is all. 

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If you look in the thread I started: I disassembled Centipede, you will find the source I posted.
I went very far in how I identified and labeled as much as possible.

I am not claiming it is a great piece of work but as far as a disassembly that was "my" opus thus far and I think I can do better with it.
I only disassembled Rollerpede to identify the changes but the only observation I can relay was what I already stated.

As far as improvement, Centipede is very precise.  Maybe a JR instead of a JP here and there.  Other than that, it is a well oiled machine.

Rollerpede, I would write new code that precisely accesses the trackball then incorporate it into my disassembly of Centipede.
Update, hone, do what is needed then reassemble, debug, test.


If I were to start from the beginning then I would put it into my own structure and build from there.
That said,

 

As I have stated from all the other Atari games, aside from Moon Patrol?, they all have the same structure outline (loop) then are modified to fit the game at hand.
Rollerpede is a hack of an already working game so whatever tool he used modified all the pointers and addresses.
It did not, however, modify the $6000 to $7000, which I did, in order to avoid memory conflicts with other-than Coleco Hardware such as the ADAM or Phoenix.

Again, as long as it works at the end of the day.
 

Edited by Captain Cozmos
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