Thelen Posted April 11, 2002 Share Posted April 11, 2002 i was reading at the atari 130xe space harrier game, which is great !, but i was thinking what games are special written for the 130xe ?-which need the extra ram TheleN Quote Link to comment Share on other sites More sharing options...
Goochman Posted April 11, 2002 Share Posted April 11, 2002 Alternate Reality the Dungeon used the extra memory (pretty much sucked playing it without extra memory) Great Game! Quote Link to comment Share on other sites More sharing options...
Gunstar Posted April 11, 2002 Share Posted April 11, 2002 Yeah, that's the thing, there were quite a few games in the '80's that took advantage of the 128k, like all those mentioned above and more, but those games also worked on 8-bits with less memory, there was just more disk access and/or some things were left out; i.e. Questprobe graphic adventures had cool animations in them that only worked on the 130XE. Alternate Reality the City also used the extra ram if you had it... Quote Link to comment Share on other sites More sharing options...
Callipygous Posted April 12, 2002 Share Posted April 12, 2002 In the eighties only Word Procs, Databases and Spreadsheets took advantage. In the nineties, alot of Polish/German/Czech stuff uses the extra RAM. Quote Link to comment Share on other sites More sharing options...
Avram Posted April 12, 2002 Share Posted April 12, 2002 According to reviews I remember, Bop and Wrestle, wrestling game, and Infiltrator, both used the extra memory. Though I might be wrong. Quote Link to comment Share on other sites More sharing options...
capnarrr Posted April 13, 2002 Share Posted April 13, 2002 I'm pretty sure some of the later XEGS games (the ones with the odd shaped cartridge) took advantage of this memory. I could never get them to work on 64k ram systems. Quote Link to comment Share on other sites More sharing options...
Callipygous Posted April 13, 2002 Share Posted April 13, 2002 Flight Simulator II and one or two others were 128K. Still, they should run fine on a stock 800XL or 65E. I kinda messed up my initial reply and agree with the main thing most have said - that some commercial games used the extra memory, but can't recall any that had to be run on a 130XE. Quote Link to comment Share on other sites More sharing options...
Mindfield Posted April 13, 2002 Share Posted April 13, 2002 The only things I recall requiring a 130XE were a few demos that required the 128k to run. (Mostly those huge but gorgeous page flipping demos like the 8-bit conversion of the ST's "Shiny Bubbles" demo) Quote Link to comment Share on other sites More sharing options...
Thelen Posted April 13, 2002 Author Share Posted April 13, 2002 today i opened up my 800XE machine, because the lowest row of the keyboard didn't do anything.. and i looked at the board, and there was standing : 130XE(64x4). is it so that a 800XE/(65XE-XEGS) uses the same board, only missing 2 32KB dram chips ? and if i solder them in ? Thelen Quote Link to comment Share on other sites More sharing options...
+rdemming Posted April 14, 2002 Share Posted April 14, 2002 quote: Originally posted by thelen: today i opened up my 800XE machine, because the lowest row of the keyboard didn't do anything.. and i looked at the board, and there was standing : 130XE(64x4). is it so that a 800XE/(65XE-XEGS) uses the same board, only missing 2 32KB dram chips ? and if i solder them in ? Thelen My 800XE missed the CO25953 (or PAL 16L8) logic chip needed for bankswitching. There was space for the chip but it was replaced with some jumpers. So look on your board for the chip. If it has one, then you can probably just put in the extra ram chips. If it isn't there, you should obtain the CO25953 chip first. Or if someone publish the schematics of the internal structure of the CO25953 chip, you can build one with normal 74LSxxx chips. Robert Quote Link to comment Share on other sites More sharing options...
El Destructo Posted May 6, 2002 Share Posted May 6, 2002 Atari Planetarium used the 130XE RAM to store celestial data from the first side of the disk. Then you could flip the disk over to access the help files and never have to flip back. Not strictly a game, but fun nonetheless. Quote Link to comment Share on other sites More sharing options...
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