KevKelley Posted October 1 Share Posted October 1 Since seeing the latest @ZeroPage Homebrew show, I was wondering if there is a way to program for bB? 2 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted October 1 Share Posted October 1 Based on the small amount I know about light gun programming, this would require an assembly routine to be created, as the detection code would need to take over the screen for a few frames. The simplest implementation could e.g. be called with a gosub, and would check for hits at the location of each of the player objects. If I get my hands on an XE light gun myself then I may try my hand at producing such a module. 3 Quote Link to comment Share on other sites More sharing options...
KevKelley Posted October 2 Author Share Posted October 2 3 hours ago, Karl G said: Based on the small amount I know about light gun programming, this would require an assembly routine to be created, as the detection code would need to take over the screen for a few frames. The simplest implementation could e.g. be called with a gosub, and would check for hits at the location of each of the player objects. If I get my hands on an XE light gun myself then I may try my hand at producing such a module. I wasn’t certain with how it detects. I was wondering if it is like the paddles or has its own quirks. Quote Link to comment Share on other sites More sharing options...
KevKelley Posted October 2 Author Share Posted October 2 I just ordered a couple Panther guns for the Sega. I figured I can make a little DB9 converter to try and test some things out in the near future. 2 Quote Link to comment Share on other sites More sharing options...
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