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bB Light Gun?


KevKelley

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Based on the small amount I know about light gun programming, this would require an assembly routine to be created, as the detection code would need to take over the screen for a few frames. The simplest implementation could e.g. be called with a gosub, and would check for hits at the location of each of the player objects. If I get my hands on an XE light gun myself then I may try my hand at producing such a module. 

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3 hours ago, Karl G said:

Based on the small amount I know about light gun programming, this would require an assembly routine to be created, as the detection code would need to take over the screen for a few frames. The simplest implementation could e.g. be called with a gosub, and would check for hits at the location of each of the player objects. If I get my hands on an XE light gun myself then I may try my hand at producing such a module. 

I wasn’t certain with how it detects. I was wondering if it is like the paddles or has its own quirks. 

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