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Walls of Nibiru


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A minimal vector inspired endless pseudo-3D experiment

https://lonewolf-programmer.itch.io/walls-of-nibiru

 

A quick proto I made a year ago, and I found it pretty cool when I just tried it.

Would love to see some comments on my first itch upload¬†ūüôā

 

Walls of Nibiru 22-10-11.bas.bin

PLAY IN BROWSER

Edited by Lillapojkenpåön
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Hey Lillapojkenpåön! Cool concept, nice environment but the game is way too hard for me. My maximum is 3 points so far ;] Maybe the gaps could be bigger? Or at least as a diffuculty option? Controls are OK but if I could go left and then with left pressed again I'd stop - that would work for me better personally.

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I was waiting for someone else to say so before saying that I found it too hard this time. ūüôā

 

The visuals are awesome on this, but I tried several times not being able to pass the first gate. I'm thinking that it might be great as a paddle game, though. 

 

Also - the instructions say the fire button stops your motion, but it didn't seem to do anything when I hit it. 

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On 10/11/2023 at 10:00 PM, nooly said:

Hey Lillapojkenpåön! Cool concept, nice environment but the game is way too hard for me. My maximum is 3 points so far ;] Maybe the gaps could be bigger? Or at least as a diffuculty option? Controls are OK but if I could go left and then with left pressed again I'd stop - that would work for me better personally.

Thanks, You couldn't stop as fast with left/left as with left/button, what's wrong with the button?¬†ūüôā

 

On 10/11/2023 at 11:16 PM, Karl G said:

I was waiting for someone else to say so before saying that I found it too hard this time. ūüôā

 

The visuals are awesome on this, but I tried several times not being able to pass the first gate. I'm thinking that it might be great as a paddle game, though. 

 

Also - the instructions say the fire button stops your motion, but it didn't seem to do anything when I hit it. 

Thanks Karl, the whole point of the proto was the precision joystick button combo, but I might change it to a paddle game after all.

Maybe you kept pressing a direction when pushing the button, I don't think I handle that case.

On 10/12/2023 at 1:49 AM, KevKelley said:

It looks great. 

Thanks!

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  • 2 weeks later...

ZeroPage Homebrew is playing Walls of Nibiru on tomorrow's ZPH stream LIVE on Twitch, hope you can join us!

 

Games:

 

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It's challenging at first but once you play it for a bit you can get the hang of it! I was able to get 27 points after playing it for a few minutes.

 

The game would probably benefit from a little bit of a ramp up in the beginning with wider gaps and more time to move to them. The high difficulty right out of the gate might dissuade some players after they can't make it past the first gate.

 

- James

 

image.thumb.png.97384824b4ce870796d44379f9af9891.png

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  • 2 weeks later...
On 10/24/2023 at 2:19 AM, ZeroPage Homebrew said:

ZeroPage Homebrew is playing Walls of Nibiru on tomorrow's ZPH stream LIVE on Twitch, hope you can join us!

Thanks for playing! Sorry I missed it live.

I made the proto really fast, and just spacing the walls vertically based on the horisontal distance between the previous and next hole so there's enough time to get to the opening was hard, so introducing speedup of both the walls and player would be a challenge for my peabrain, but it would be the next step.

 

I can't change the pattern of the stars, but I did find some constellations and was gonna make a star travel between the stars to highlight them,

Skrmbild2023-11-06193157.thumb.png.c875f4ae5e5460f830aec8b35e9fee05.png

but I remembered that on some consoles the star pattern is different so it would make no sense, and I turned it into a shooting star instead.

 

On 10/26/2023 at 7:51 PM, CapitanClassic said:

Why start the walls halfway down the screen? If you move the horizon up to the top 20% of the screen, you will give more reaction time for the player.

Additionally, the top of the screen provides no gameplay information, it is just good looking.

Because I thought it wouldn't look like a horizon if it wasn't in the center, but looking at juno first and beamrider you are correct, it would be better and still look good.

 

On 10/26/2023 at 4:50 AM, tkarner said:

A really good looking game and a cool concept, but the control scheme is an exercise in frustration.

Thanks, sorry.

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