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Cosmic Hero 2 - new game in development


Pazur

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Hello,

 

I'm Pazur from Zelax demoscene group and I wanted to share news about a new game that we are developing for Atari - Cosmic Hero 2.
We've just released the first teaser of the game together with some information about the game and a couple of screenshots.


Cosmic Hero 2 Teaser on YouTube
 

Download the first Cosmic Hero game (2004 release)
 

The hero who saved the Earth returns after 30 years to help the mankind again!
Cosmic Hero 2 is a logic and arcade game based on mechanics similar to the well-known Sokoban and at the same time a continuation of the first Cosmic Hero from 1993. 
The sequel retains the basic rules of the game (collecting scattered "blobs" of liquid energy and laying out a wire to open the exit from the map), but adds many new, unique elements that provide a variety of logical and arcade challenges.
During his mission, the player will visit several planets differing in graphics and music.

 

The game is being created by the Zelax Group with the same team as 30 years ago. Pazur is the author of the game as well as its prototype programmer, graphic designer and the gameplay content creator. 
The Atari coding (in 6502 assembly) is done by Święty @Saint (Swiety) and the music is composed by Foster @Foster_MSX.

Cosmic Hero 2 is currently in active development and is being developed using modern development tools. The prototype, which is an almost 1:1 representation of the future game, is developed using the Unity engine.
The prototype also includes a map editor. Once all aspects of the project are worked out, porting the prototype to Atari will begin. The sound is created in RMT and recorded by Foster from a real POKEY.

 

Main features of the game:

  • larger than screen maps with horizontal and vertical scrolling,
  • full screen gameplay area,
  • refined, detailed graphics in carefully selected color palettes,
  • rich sound design in the form of experimental music that makes the most of the capabilities of the small Atari sound chip,
  • the effect of the shadow cast by objects on the ground calculated in real time,
  • moving objects for an arcade gameplay elements,
  • rich game mechanics allowing for complex interactions between objects,
  • 3 types of ground surfaces affecting the gameplay,
  • varied maps, this time with more initial ones, introducing the player to the rules of the game

 

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CH2_Screen6.thumb.png.8ce22dc8179c3c79be852c216507dbe3.png


Greetings,

Pazur/Zelax
 

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