opcode Posted February 2 Share Posted February 2 Get ready to time warp back to 1982... and 1910.... and 1940... and 1970... and 2001... 🚀 Pre-orders will be opening shortly, so make sure you don't miss out. Subscribe to our newsletter, and we'll notify you the moment they go live!  https://opcodegames.us9.list-manage.com/subscribe?u=ef7be83c593bc1d831a827842&id=8ed2c58e0f IMG_1635.MOV IMG_1636.MOV IMG_1637.MOV 12 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/ Share on other sites More sharing options...
+cjherr Posted February 2 Share Posted February 2 Wow... Very impressive! Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5402098 Share on other sites More sharing options...
OurVision Posted February 2 Share Posted February 2 Some videos, I assume, try to load and then fail. I can see the file extension .mov, which I remember as a late 1990s Apple video codec? Is that still around? Haven't thought of that in decades... Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5402229 Share on other sites More sharing options...
Aking Posted February 2 Share Posted February 2 Is it too much to ask in 2024 a link for an online video ? 3 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5402246 Share on other sites More sharing options...
+sramirez2008 Posted February 2 Share Posted February 2 Oh boy! I’ve been waiting for this. Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5402254 Share on other sites More sharing options...
OurVision Posted February 3 Share Posted February 3 Videos still do not work. Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5402540 Share on other sites More sharing options...
doubledown Posted February 3 Share Posted February 3 Work fine for me...looks great too! Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5402570 Share on other sites More sharing options...
OurVision Posted February 3 Share Posted February 3 I have looked into this and .MOV is an "Apple QuickTime" codec. It is not supported by Android and Ubuntu...at least the devices I have. Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5402579 Share on other sites More sharing options...
opcode Posted February 3 Author Share Posted February 3 Links. Please notice that with Youtube you aren't seeing half of the frames, reducing smoothness and flicker effectiveness. Â Â Â Â Â 4 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5402756 Share on other sites More sharing options...
Captain Cozmos Posted February 3 Share Posted February 3 (edited) So the clouds are now sprites? Â Curiosity from a programmers standpoint where is the line drawn that you will end up needing extra memory, a better sound chip and an FA18 to enjoy the game. I can only suspect that by the time it is completed the only thing being used on the Colecovision is the Z80 and a controller. Â Will this be for the Colecovision or a Franken-Vision/Coleco-Stein Edited February 3 by Captain Cozmos Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5402881 Share on other sites More sharing options...
OurVision Posted February 3 Share Posted February 3 Thank-you opcode for the YouTube links. Maybe export them to MP4 instead of Quick Time and then everyone can see it, just an idea. Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5402889 Share on other sites More sharing options...
opcode Posted February 3 Author Share Posted February 3 2 hours ago, Captain Cozmos said: So the clouds are now sprites? Â Curiosity from a programmers standpoint where is the line drawn that you will end up needing extra memory, a better sound chip and an FA18 to enjoy the game. I can only suspect that by the time it is completed the only thing being used on the Colecovision is the Z80 and a controller. Â Will this be for the Colecovision or a Franken-Vision/Coleco-Stein All my games exclusively utilize and require the Super Game Module. In this specific game, a harmonious blend of the ColecoVision and SGM sound chips is employed. The visuals and audio showcased in the videos were crafted using the ColecoVision CPU, video processor, sound chip, and controllers, coupled with the enhanced capabilities of the SGM's memory and sound chip. These configurations are set in stone as the game stands completed and fully playable. Beyond these technicalities, given the presence of over 3,000 SGMs in the gaming community, delving into a philosophical debate about what defines a ColecoVision seems impractical and a diversion from productive pursuits. 9 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5403021 Share on other sites More sharing options...
+sramirez2008 Posted February 3 Share Posted February 3 13 minutes ago, opcode said: given the presence of over 3,000 SGMs in the gaming community, I have one and look forward to purchasing a copy of Time Pilot. This is my son’s favorite coin-op. I can see us playing many games. Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5403029 Share on other sites More sharing options...
Captain Cozmos Posted February 4 Share Posted February 4 4 hours ago, opcode said: All my games exclusively utilize and require the Super Game Module. In this specific game, a harmonious blend of the ColecoVision and SGM sound chips is employed. The visuals and audio showcased in the videos were crafted using the ColecoVision CPU, video processor, sound chip, and controllers, coupled with the enhanced capabilities of the SGM's memory and sound chip. These configurations are set in stone as the game stands completed and fully playable. Beyond these technicalities, given the presence of over 3,000 SGMs in the gaming community, delving into a philosophical debate about what defines a ColecoVision seems impractical and a diversion from productive pursuits. I was more interested in the Flickering of the sprites anyway. The original used patterns which I have found amazingly easy to do after a bit of research. I believe a Colecovision is what it is. It does not have the extra memory or a PSG. What you just described is an MSX. Hey, that's cool too. I just prefer stock  Either way, I know this game will be a hit judging by the responses you have already.  I've decided to take up Tunnels and Trolls but as an actual scroller in 8 directions. I've converted my mobile object routines from cyber bugs to walls that can be combine in any order. I move them instead of the main character which always stays in the middle. This gives the illusion of walking down corridors. Considering I demonstrated that I can have 60 onscreen patterns at one time without slowing down, it should make an interesting game. As long as I have ROM space I have an unlimited number of maps.  I only mention it because again, it looks like you changed the clouds to sprites. Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5403248 Share on other sites More sharing options...
opcode Posted February 4 Author Share Posted February 4 41 minutes ago, Captain Cozmos said: I believe a Colecovision is what it is. It does not have the extra memory or a PSG. What you just described is an MSX. Hey, that's cool too. I just prefer stock What I just described is a ColecoVision with SGM. Since you prefer stock and you won't find that here, how about finding someone else to bug. 4 1 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5403267 Share on other sites More sharing options...
Captain Cozmos Posted February 4 Share Posted February 4 26 minutes ago, opcode said: What I just described is a ColecoVision with SGM. Since you prefer stock and you won't find that here, how about finding someone else to bug. Sorry to bug you. I thought we were having a conversation for which these websites were made for. but hey. You have a nice day.  1 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5403283 Share on other sites More sharing options...
Jess Ragan Posted February 4 Share Posted February 4 Well, that sure makes the Time Pilot originally released for the ColecoVision look like crap. Â I initially had misgivings about an expansion for the ColecoVision too, but it's here, it's existed for over ten years, and it's been well supported for those ten years. If you don't want a Super Game Module, you don't have to buy one... but you're not going to get the best possible version of Time Pilot, either. 3 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5403359 Share on other sites More sharing options...
+nanochess Posted February 4 Share Posted February 4 I've been watching the videos again and again. It is impressive what you have done with the stock VDP chip. You went the complete extra mile. Hats off to @opcode! Â 5 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5403376 Share on other sites More sharing options...
opcode Posted February 4 Author Share Posted February 4 10 hours ago, nanochess said: I've been watching the videos again and again. It is impressive what you have done with the stock VDP chip. You went the complete extra mile. Hats off to @opcode! Â Thank you, Oscar. Coming from you that is quite a compliment. Â 1 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5403563 Share on other sites More sharing options...
+wavemotion Posted February 4 Share Posted February 4 Looks amazing! Buttery smooth...  Re: SGM - there are more than 100 SGM games (as of late 2022 according to ColecoVision.dk) and if we're not there already, it won't be but another year or two before the number of SGM games eclipses the number of original game titles (~145 depending on which source you cite). While the SGM isn't "stock", it's a decade-old defacto standard add-on that most of us are expecting new CV games to target. 1 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5403622 Share on other sites More sharing options...
timepilot Posted February 6 Share Posted February 6 Incredible. Absolutely incredible. Time Pilot was one of my favorite games growing up. This really is the arcade version at a horizontal TV orientation.  Now, can you give the same treatment to Super Buck Rogers: Planet of Zoom and Carnival? Zaxxon and Super Zaxxon? You have set the bar for future releases! 🙂 1 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5404972 Share on other sites More sharing options...
+lawdawg710 Posted February 6 Share Posted February 6 On 2/3/2024 at 8:44 AM, Captain Cozmos said: So the clouds are now sprites? Â Curiosity from a programmers standpoint where is the line drawn that you will end up needing extra memory, a better sound chip and an FA18 to enjoy the game. I can only suspect that by the time it is completed the only thing being used on the Colecovision is the Z80 and a controller. Â Will this be for the Colecovision or a Franken-Vision/Coleco-Stein You are such a douchebag!! 1 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5405422 Share on other sites More sharing options...
TPR Posted February 7 Share Posted February 7 On 2/4/2024 at 11:07 AM, wavemotion said: While the SGM isn't "stock", it's a decade-old defacto standard add-on that most of us are expecting new CV games to target. Not only that, it is the natural organic evolution that Coleco themselves may have gone had things not went south in 1984. I mean, the ADAM already had the additional RAM so it's not as though the SGM is introducing things that would be completely foreign to the Coleco product. That being said, Time Pilot looks AMAZING! One of my all time favorite arcade games and 13 year old me who played the original CV version endlessly is very much looking forward to this update! 3 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5405718 Share on other sites More sharing options...
opcode Posted February 7 Author Share Posted February 7 Just a heads up: the videos you're seeing here are from the attract mode, so some sound effects may be missing as it limits the sounds played. Also, the game offers 8 difficulty levels. The attract mode showcases level 2, which is just the beginning—level 1 is the easiest. So, trust me when I say the game can get seriously intense on the higher difficulty levels! 💥  In addition to the 8 difficulty levels, the final game boasts: All 5 stages from the arcade "LESS FLICKER" mode, where enemies sport a single color, greatly reducing flickering. High score name entry, just like in the arcade. Your high scores and settings are saved directly to the cartridge for convenience.  4 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5405987 Share on other sites More sharing options...
opcode Posted February 7 Author Share Posted February 7 10 hours ago, TPR said: Not only that, it is the natural organic evolution that Coleco themselves may have gone had things not went south in 1984. I mean, the ADAM already had the additional RAM so it's not as though the SGM is introducing things that would be completely foreign to the Coleco product. Expanding on that, Coleco themselves announced the SGM in 1983, comprising three main components: Vastly expanded RAM memory Support for games larger than 32KB (via micro tapes) Capability of saving game progress (via micro tapes) Opcode's SGM implements the first component, while the Super Game Cartridges replace the originally planned tape drive and cover the latter two.  Although Coleco's SGM didn't include an additional sound chip, it was common practice in the 80s for external sound chips to be utilized. For instance, the 7800 and Famicom employed them extensively. My objective was to double the number of available sound channels, anticipating future needs. This foresight proved invaluable, as without it, games like Time Pilot and Amidar would have experienced a significantly reduced soundtrack compared to their arcade counterparts. 6 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/#findComment-5405995 Share on other sites More sharing options...
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