+5-11under Posted February 7 Share Posted February 7 35 minutes ago, opcode said: Just a heads up: the videos you're seeing here are from the attract mode, so some sound effects may be missing as it limits the sounds played. Also, the game offers 8 difficulty levels. The attract mode showcases level 2, which is just the beginning—level 1 is the easiest. So, trust me when I say the game can get seriously intense on the higher difficulty levels! 💥 I was wondering about that. 1982 seemed a bit slower than usual (or maybe the jets aren't coming straight towards you as much, when traveling mostly in one direction). Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5406008 Share on other sites More sharing options...
opcode Posted February 7 Author Share Posted February 7 17 minutes ago, 5-11under said: I was wondering about that. 1982 seemed a bit slower than usual (or maybe the jets aren't coming straight towards you as much, when traveling mostly in one direction). It's important to note that due to the reduced vertical resolution, the absolute vertical velocity is also reduced to maintain the same relative velocity as the arcade version. 3 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5406021 Share on other sites More sharing options...
zyzzle Posted February 8 Share Posted February 8 12 hours ago, 5-11under said: I was wondering about that. 1982 seemed a bit slower than usual (or maybe the jets aren't coming straight towards you as much, when traveling mostly in one direction). This new version seems seriously sped-up compared to the (Coleco) 1982 verision. Does it in fact run at the exact same speed as the arcade version. It greatly increases the challenge of the game. Will you please post a video at Difficulty 8? That's got to be some serious mayhem. I'd like to get an idea. Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5406436 Share on other sites More sharing options...
opcode Posted February 8 Author Share Posted February 8 10 hours ago, zyzzle said: This new version seems seriously sped-up compared to the (Coleco) 1982 verision. Does it in fact run at the exact same speed as the arcade version. It greatly increases the challenge of the game. Will you please post a video at Difficulty 8? That's got to be some serious mayhem. I'd like to get an idea. The new version runs at the exact speed as the arcade (even compensate for the lower vertical resolution). The Coleco version on the other hand was extremely sluggish and choppy, with some massive slowdowns that barely represents the frantic gameplay of the original. I will record a video playing in level 8 and post later today. 4 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5406610 Share on other sites More sharing options...
zyzzle Posted February 11 Share Posted February 11 Thanks for offering to post the video at difficulty 8. This is outstanding work in getting it speed-accurate with the arcade. 1 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5408232 Share on other sites More sharing options...
christo930 Posted February 25 Share Posted February 25 On 2/3/2024 at 11:44 AM, Captain Cozmos said: Will this be for the Colecovision or a Franken-Vision/Coleco-Stein I don't see how this is a big deal. The Colecovision was designed with an expansion port for a reason. If Coleco had released the SGM, would it still be a franken-system? Asking for the internal chip is a completely different story and I think you would have a pretty good point. Having to take apart your colecovision and replace the graphics chip and add a VGA port means it's not really a Colecovision any more. But adding some RAM and a sound chip via the expansion bus is something Coleco itself had been considering and while not exactly a stock Colecovision, was still something planned in the period Colecovision was a mainstream product. 4 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5417991 Share on other sites More sharing options...
Captain Cozmos Posted February 26 Share Posted February 26 (edited) 4 hours ago, christo930 said: I don't see how this is a big deal. The Colecovision was designed with an expansion port for a reason. If Coleco had released the SGM, would it still be a franken-system? Asking for the internal chip is a completely different story and I think you would have a pretty good point. Having to take apart your colecovision and replace the graphics chip and add a VGA port means it's not really a Colecovision any more. But adding some RAM and a sound chip via the expansion bus is something Coleco itself had been considering and while not exactly a stock Colecovision, was still something planned in the period Colecovision was a mainstream product. As far as the Coleco SGM. They added a 6801 to control external devices and renamed it the ADAM Computer. They did not add 9939 or a PSG which in my mind was absurd. So we know what Coleco did with the SGM. They owned the Market and the Colecovision was already old tech so they should have gone to the next step. I look at it as..."Give the people what they want". If they want this then who am I to tell them otherwise. The RAM/PSG expansion adapter has it's uses. I am making my stuff for stock and Opcode is making it for the RAM expansion thingy. Two different idea's that should be supporting each other. I have always been on the side of there is enough room for everyone, every creator of content, let the market decide. Unfortunately, it seems... In more ways than one, the market is not as free as we are led to believe. You could even say one sided depending on who you ask. Edited February 26 by Captain Cozmos 2 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5418155 Share on other sites More sharing options...
opcode Posted February 26 Author Share Posted February 26 53 minutes ago, Captain Cozmos said: As far as the Coleco SGM. They added a 6801 to control external devices and renamed it the ADAM Computer. They did not add 9939 or a PSG which in my mind was absurd. So we know what Coleco did with the SGM. They owned the Market and the Colecovision was already old tech so they should have gone to the next step. I look at it as..."Give the people what they want". If they want this then who am I to tell them otherwise. The RAM/PSG expansion adapter has it's uses. I am making my stuff for stock and Opcode is making it for the RAM expansion thingy. Two different idea's that should be supporting each other. I have always been on the side of there is enough room for everyone, every creator of content, let the market decide. Unfortunately, it seems... In more ways than one, the market is not as free as we are led to believe. You could even say one sided depending on who you ask. I haven't interacted with you before, and honestly, I have no interest in whatever you're involved in. You came to this post to complain about the SGM, and now you're back, complaining again and trying to portray yourself as the victim of censorship. Like I mentioned earlier, why not find someone else to bother? 3 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5418187 Share on other sites More sharing options...
TPR Posted February 26 Share Posted February 26 1 hour ago, Captain Cozmos said: As far as the Coleco SGM. They added a 6801 to control external devices and renamed it the ADAM Computer. They did not add 9939 or a PSG which in my mind was absurd. So we know what Coleco did with the SGM. They owned the Market and the Colecovision was already old tech so they should have gone to the next step. I look at it as..."Give the people what they want". If they want this then who am I to tell them otherwise. The RAM/PSG expansion adapter has it's uses. I am making my stuff for stock and Opcode is making it for the RAM expansion thingy. Two different idea's that should be supporting each other. I have always been on the side of there is enough room for everyone, every creator of content, let the market decide. Unfortunately, it seems... In more ways than one, the market is not as free as we are led to believe. You could even say one sided depending on who you ask. I don't think we need any more of your drama in this topic.... 2 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5418194 Share on other sites More sharing options...
christo930 Posted February 26 Share Posted February 26 3 hours ago, Captain Cozmos said: 7 hours ago, christo930 said: As far as the Coleco SGM. They added a 6801 to control external devices and renamed it the ADAM Computer. They did not add 9939 or a PSG which in my mind was absurd. So we know what Coleco did with the SGM. Coleco planned a SGM and had working prototypes and games ready for it. Really it was just a way of cost cutting the games, but it may have given the Colecovision itself more RAM. I think it had 32k of RAM to "emulate" a cartridge so they could distribute the games for 30 cents rather than the < $2 for a physical cartridge with a 16k ROM. The point is, the expansion port makes these upgrades possible and in a way that could have been done back in the day and, indeed, got to the finished prototype stage complete with games. There is a review of the Super Game Module in an 80s gaming magazine. The reporter actually had access to a working SGM and IIRC, 2 or 3 finished games for it. 3 hours ago, Captain Cozmos said: I look at it as..."Give the people what they want". If they want this then who am I to tell them otherwise. The RAM/PSG expansion adapter has it's uses. I am making my stuff for stock and Opcode is making it for the RAM expansion thingy. Two different idea's that should be supporting each other. I can't speak for anyone else, but I certainly support anyone making games for the unexpanded Colecovision. A lot of these new games are very good, many better than what the original programmers ever got out of the machine. If the SGA opens the Colecovision up to games it couldn't otherwise do well, all the more enjoyment for us. There are people doing 4k games for the 2600 and people doing large cartridges with an ARM processor in it probably dozens of times faster than the CPU in the Atari. There is room for all. Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5418273 Share on other sites More sharing options...
opcode Posted February 26 Author Share Posted February 26 Took a while, but here is a video showing the hardest difficulty setting. And here is 2001: 6 1 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5418654 Share on other sites More sharing options...
+lawdawg710 Posted February 26 Share Posted February 26 20 hours ago, Captain Cozmos said: As far as the Coleco SGM. They added a 6801 to control external devices and renamed it the ADAM Computer. They did not add 9939 or a PSG which in my mind was absurd. So we know what Coleco did with the SGM. They owned the Market and the Colecovision was already old tech so they should have gone to the next step. I look at it as..."Give the people what they want". If they want this then who am I to tell them otherwise. The RAM/PSG expansion adapter has it's uses. I am making my stuff for stock and Opcode is making it for the RAM expansion thingy. Two different idea's that should be supporting each other. I have always been on the side of there is enough room for everyone, every creator of content, let the market decide. Unfortunately, it seems... In more ways than one, the market is not as free as we are led to believe. You could even say one sided depending on who you ask. 1 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5418729 Share on other sites More sharing options...
zyzzle Posted February 26 Share Posted February 26 Yes, that level 8 is insane. Is TIME PILOT going to be available for purchase in .rom format for use with our favorite emulators as well? One of my favorite games of all time, and the portability aspect of playing the .rom on the road will make this so much better! Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5418843 Share on other sites More sharing options...
opcode Posted February 27 Author Share Posted February 27 15 hours ago, zyzzle said: Is TIME PILOT going to be available for purchase in .rom format for use with our favorite emulators as well? One of my favorite games of all time, and the portability aspect of playing the .rom on the road will make this so much better! We use a proprietary cartridge format called the Super Game Cartridge, and because it is proprietary, there is no emulation available, so no, unfortunately it won't be offered in ROM format. Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5419213 Share on other sites More sharing options...
NE146 Posted February 27 Share Posted February 27 Wow man the speed and gameplay of this version looks awesome! Gotta say On 2/2/2024 at 1:49 PM, OurVision said: Some videos, I assume, try to load and then fail. I can see the file extension .mov, which I remember as a late 1990s Apple video codec? Is that still around? Haven't thought of that in decades... Really no need to worry about codecs anymore as VLC Media Player (which can play nearly everything) is multiplatform and has Android and Ubuntu versions as well. It's all I use on windows also. 1 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5419236 Share on other sites More sharing options...
zyzzle Posted February 27 Share Posted February 27 8 hours ago, opcode said: We use a proprietary cartridge format called the Super Game Cartridge, and because it is proprietary, there is no emulation available, so no, unfortunately it won't be offered in ROM format. That's very interesting. I'm aware of other SGM games which have been released and use the extra memory and capabilities (sound chip, extra RAM, and memory banking in the cartridge of up to 512k), such as Mecca8, Mecca9, Dragon's Lair, etc, and they do run in emulators which support the SGM. Don't worry, I'm definitely going to be purchasing Time Pilot, but I thought the "super game cartridge" is in fact emulatable, or perhaps I'm confused on the technical issues involved. Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5419541 Share on other sites More sharing options...
TPR Posted February 28 Share Posted February 28 2 hours ago, zyzzle said: That's very interesting. I'm aware of other SGM games which have been released and use the extra memory and capabilities (sound chip, extra RAM, and memory banking in the cartridge of up to 512k), such as Mecca8, Mecca9, Dragon's Lair, etc, and they do run in emulators which support the SGM. "Super Game Module" compatible games and Opcode's "Super Game Cartridge" are not the same thing. Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5419616 Share on other sites More sharing options...
timepilot Posted February 28 Share Posted February 28 Any chance that the secret sixth prehistoric (pteradactyls?) level from the GBA version is included as an Easter egg in this release? If so, please tell how to access it! Also, any plans to use this same engine to create a CV/SGM port of Time Pilot '84? 1 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5419669 Share on other sites More sharing options...
nick3092 Posted February 28 Share Posted February 28 On 2/27/2024 at 8:18 AM, opcode said: We use a proprietary cartridge format called the Super Game Cartridge, and because it is proprietary, there is no emulation available, so no, unfortunately it won't be offered in ROM format. This isn't entirely true. I'm aware of at least one SGC game that works as a ROM. That's all I will say about that game though. This is a bit disappointing. I have no problem purchasing a physical cart and all the "feelies" that come along with it. But this is 2024, not 1983. I don't want to be swapping cartridges and boxing/unboxing games when I sit down to play Coleco. I want to safely store the cart/box/manual/etc away and play the games from my Atarimax or backbit cart. 1 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5420004 Share on other sites More sharing options...
opcode Posted February 28 Author Share Posted February 28 2 minutes ago, nick3092 said: This isn't entirely true. I'm aware of at least one SGC game that works as a ROM. That's all I will say about that game though. This is a bit disappointing. I have no problem purchasing a physical cart and all the "feelies" that come along with it. But this is 2024, not 1983. I don't want to be swapping cartridges and boxing/unboxing games when I sit down to play Coleco. I want to safely store the cart/box/manual/etc away and play the games from my Atarimax or backbit cart. SGC is a proprietary format, created by us (Opcode), so no SGC works as a ROM and we intend it to stay like that. As for the convenience you want, we have something to announce hopefully very soon. Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5420010 Share on other sites More sharing options...
nick3092 Posted February 28 Share Posted February 28 16 minutes ago, opcode said: SGC is a proprietary format, created by us (Opcode), so no SGC works as a ROM and we intend it to stay like that. As for the convenience you want, we have something to announce hopefully very soon. Glad to hear there may be some kind of alternative in the works. If not a ROM, I am curious what that looks like. Looking forward to hearing more about that. However, I'm still standing by my claim that at least some SGC carts can be played as a ROM. I will not go into any further specifics for several reasons. But one game that uses the SGC does exist in ROM format. Maybe that game doesn't use some untapped features of the SGC. But a blanket saying that no game can work as a ROM is simply not a true statement. Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5420024 Share on other sites More sharing options...
opcode Posted February 28 Author Share Posted February 28 50 minutes ago, nick3092 said: However, I'm still standing by my claim that at least some SGC carts can be played as a ROM. I will not go into any further specifics for several reasons. But one game that uses the SGC does exist in ROM format. Maybe that game doesn't use some untapped features of the SGC. But a blanket saying that no game can work as a ROM is simply not a true statement. Without knowing the game, I can't verify your claim. And you can't give further specifics for several reasons like what, to protect someone? Unless someone manually patched the ROM no SGC ROM will work with exiting emulators AFAIK. And if someone changed, then you are protecting whoever changed the ROM against my will. You see, this is why I don't visit AtariAge that much anymore. This toxicity in every turn, I just have had enough of it. 1 Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5420068 Share on other sites More sharing options...
nick3092 Posted February 28 Share Posted February 28 47 minutes ago, opcode said: Without knowing the game, I can't verify your claim. And you can't give further specifics for several reasons like what, to protect someone? Unless someone manually patched the ROM no SGC ROM will work with exiting emulators AFAIK. And if someone changed, then you are protecting whoever changed the ROM against my will. You see, this is why I don't visit AtariAge that much anymore. This toxicity in every turn, I just have had enough of it. To protect you. You yourself provided the ROM with the condition the game itself (in cartridge or ROM format) was not to be discussed. I'm not being toxic. I'm just stating a fact. Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5420100 Share on other sites More sharing options...
opcode Posted February 28 Author Share Posted February 28 14 minutes ago, nick3092 said: To protect you. You yourself provided the ROM with the condition the game itself (in cartridge or ROM format) was not to be discussed. I'm not being toxic. I'm just stating a fact. I understand, and I apologize for any overreaction on my part. However, I do have some unfortunate news to share in that case. It appears that the ROM you're referring to is not an SGC ROM but rather a regular MegaCart. Unless there's something else I'm not privy to, my initial statement remains accurate. Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5420117 Share on other sites More sharing options...
nick3092 Posted February 28 Share Posted February 28 1 minute ago, opcode said: I understand, and I apologize for any overreaction on my part. However, I do have some unfortunate news to share in that case. It appears that the ROM you're referring to is not an SGC ROM but rather a regular MegaCart. Unless there's something else I'm not privy to, my initial statement remains accurate. You shipped it in a SGC labeled cart. And the PCB inside says SGC. So you're saying this is actually not a SGC cart/game? Quote Link to comment https://forums.atariage.com/topic/360560-new-time-pilot-arcade-for-the-colecovision-with-sgm/page/2/#findComment-5420123 Share on other sites More sharing options...
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