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New Time Pilot Arcade for the ColecoVision with SGM


opcode

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35 minutes ago, opcode said:

Just a heads up: the videos you're seeing here are from the attract mode, so some sound effects may be missing as it limits the sounds played. Also, the game offers 8 difficulty levels. The attract mode showcases level 2, which is just the beginning—level 1 is the easiest. So, trust me when I say the game can get seriously intense on the higher difficulty levels! 💥

I was wondering about that. 1982 seemed a bit slower than usual (or maybe the jets aren't coming straight towards you as much, when traveling mostly in one direction).

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17 minutes ago, 5-11under said:

I was wondering about that. 1982 seemed a bit slower than usual (or maybe the jets aren't coming straight towards you as much, when traveling mostly in one direction).

It's important to note that due to the reduced vertical resolution, the absolute vertical velocity is also reduced to maintain the same relative velocity as the arcade version.

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12 hours ago, 5-11under said:

I was wondering about that. 1982 seemed a bit slower than usual (or maybe the jets aren't coming straight towards you as much, when traveling mostly in one direction).

This new version seems seriously sped-up compared to the (Coleco) 1982 verision. Does it in fact run at the exact same speed as the arcade version. It greatly increases the challenge of the game. 

 

Will you please post a video at Difficulty 8? That's got to be some serious mayhem. I'd like to get an idea.

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10 hours ago, zyzzle said:

This new version seems seriously sped-up compared to the (Coleco) 1982 verision. Does it in fact run at the exact same speed as the arcade version. It greatly increases the challenge of the game. 

 

Will you please post a video at Difficulty 8? That's got to be some serious mayhem. I'd like to get an idea.

The new version runs at the exact speed as the arcade (even compensate for the lower vertical resolution). The Coleco version on the other hand was extremely sluggish and choppy, with some massive slowdowns that barely represents the frantic gameplay of the original.

 

I will record a video playing in level 8 and post later today.

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  • 2 weeks later...
On 2/3/2024 at 11:44 AM, Captain Cozmos said:

Will this be for the Colecovision or a Franken-Vision/Coleco-Stein

I don't see how this is a big deal.  The Colecovision was designed with an expansion port for a reason.  If Coleco had released the SGM, would it still be a franken-system?

 

Asking for the internal chip is a completely different story and I think you would have a pretty good point.  Having to take apart your colecovision and replace the graphics chip and add a VGA port means it's not really a Colecovision any more.  But adding some RAM and a sound chip via the expansion bus is something Coleco itself had been considering and while not exactly a stock Colecovision, was still something planned in the period Colecovision was a mainstream product.

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4 hours ago, christo930 said:

I don't see how this is a big deal.  The Colecovision was designed with an expansion port for a reason.  If Coleco had released the SGM, would it still be a franken-system?

 

Asking for the internal chip is a completely different story and I think you would have a pretty good point.  Having to take apart your colecovision and replace the graphics chip and add a VGA port means it's not really a Colecovision any more.  But adding some RAM and a sound chip via the expansion bus is something Coleco itself had been considering and while not exactly a stock Colecovision, was still something planned in the period Colecovision was a mainstream product.

As far as the Coleco SGM. They added a 6801 to control external devices and renamed it the ADAM Computer. They did not add 9939 or a PSG which in my mind was absurd. So we know what Coleco did with the SGM.

They owned the Market and the Colecovision was already old tech so they should have gone to the next step.

 

I look at it as..."Give the people what they want".  If they want this then who am I to tell them otherwise.  The RAM/PSG expansion adapter has it's uses.

I am making my stuff for stock and Opcode is making it for the RAM expansion thingy.  Two different idea's that should be supporting each other.

 

I have always been on the side of there is enough room for everyone, every creator of content, let the market decide.

Unfortunately, it seems...  In more ways than one, the market is not as free as we are led to believe.  You could even say one sided depending on who you ask.
 

Edited by Captain Cozmos
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53 minutes ago, Captain Cozmos said:

As far as the Coleco SGM. They added a 6801 to control external devices and renamed it the ADAM Computer. They did not add 9939 or a PSG which in my mind was absurd. So we know what Coleco did with the SGM.

They owned the Market and the Colecovision was already old tech so they should have gone to the next step.

 

I look at it as..."Give the people what they want".  If they want this then who am I to tell them otherwise.  The RAM/PSG expansion adapter has it's uses.

I am making my stuff for stock and Opcode is making it for the RAM expansion thingy.  Two different idea's that should be supporting each other.

 

I have always been on the side of there is enough room for everyone, every creator of content, let the market decide.

Unfortunately, it seems...  In more ways than one, the market is not as free as we are led to believe.  You could even say one sided depending on who you ask.
 

 

I haven't interacted with you before, and honestly, I have no interest in whatever you're involved in. You came to this post to complain about the SGM, and now you're back, complaining again and trying to portray yourself as the victim of censorship. Like I mentioned earlier, why not find someone else to bother?

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1 hour ago, Captain Cozmos said:

As far as the Coleco SGM. They added a 6801 to control external devices and renamed it the ADAM Computer. They did not add 9939 or a PSG which in my mind was absurd. So we know what Coleco did with the SGM.

They owned the Market and the Colecovision was already old tech so they should have gone to the next step.

 

I look at it as..."Give the people what they want".  If they want this then who am I to tell them otherwise.  The RAM/PSG expansion adapter has it's uses.

I am making my stuff for stock and Opcode is making it for the RAM expansion thingy.  Two different idea's that should be supporting each other.

 

I have always been on the side of there is enough room for everyone, every creator of content, let the market decide.

Unfortunately, it seems...  In more ways than one, the market is not as free as we are led to believe.  You could even say one sided depending on who you ask.
 

I don't think we need any more of your drama in this topic....

 

See Ya Goodbye GIF by This GIF Is Haunted

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3 hours ago, Captain Cozmos said:
7 hours ago, christo930 said:

 

As far as the Coleco SGM. They added a 6801 to control external devices and renamed it the ADAM Computer. They did not add 9939 or a PSG which in my mind was absurd. So we know what Coleco did with the SGM.

Coleco planned a SGM and had working prototypes and games ready for it.  Really it was just a way of cost cutting the games, but it may have given the Colecovision itself more RAM.  I think it had 32k of RAM to "emulate" a cartridge so they could distribute the games for 30 cents rather than the < $2 for a physical cartridge with a 16k ROM.  The point is, the expansion port makes these upgrades possible and in a way that could have been done back in the day and, indeed, got to the finished prototype stage complete with games.  There is a review of the Super Game Module in an 80s gaming magazine.  The reporter actually had access to a working SGM and IIRC, 2 or 3 finished games for it.

 

3 hours ago, Captain Cozmos said:

I look at it as..."Give the people what they want".  If they want this then who am I to tell them otherwise.  The RAM/PSG expansion adapter has it's uses.

I am making my stuff for stock and Opcode is making it for the RAM expansion thingy.  Two different idea's that should be supporting each other.

 

I can't speak for anyone else, but I certainly support anyone making games for the unexpanded Colecovision.  A lot of these new games are very good, many better than what the original programmers ever got out of the machine.  If the SGA opens the Colecovision up to games it couldn't otherwise do well, all the more enjoyment for us.

 

There are people doing 4k games for the 2600 and people doing large cartridges with an ARM processor in it probably dozens of times faster than the CPU in the Atari.  There is room for all.

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