opcode Posted February 27 Share Posted February 27 Also part of the Opcode Super Game Club Season 2 is DK Jr. Arcade. 9 Quote Link to comment Share on other sites More sharing options...
doubledown Posted February 27 Share Posted February 27 Super-psyched for this one! 1 Quote Link to comment Share on other sites More sharing options...
rwest Posted February 27 Share Posted February 27 Looks great. Already signed up for the club, so now I just patiently wait! 1 Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted March 25 Share Posted March 25 Bravo to you for making Junior's onesie the same color as his face. You don't even notice it unless you specifically look for it. That's some clever conservation of color! Quote Link to comment Share on other sites More sharing options...
opcode Posted March 25 Author Share Posted March 25 6 hours ago, Jess Ragan said: Bravo to you for making Junior's onesie the same color as his face. You don't even notice it unless you specifically look for it. That's some clever conservation of color! Thank you! DK jr. is a particularly challenging game for the CV because Jr himself is already 4 sprites wide. That explains why Coleco made him so small in their origina port. But we are keeping him arcade size, so our usual "More Color" mode truly stretches the limits of sprite flickering. Usually for the "Less Flicker" mode I keep the main character intact and remove colors from enemies only, but for this game I have figured out a way to save an extra sprite for Jr. as well. 2 Quote Link to comment Share on other sites More sharing options...
opcode Posted August 21 Author Share Posted August 21 (edited) Thrilled to announce that the main development of DK Jr. Arcade is officially complete with the addition of the final missing DK scream sound! Now, it’s on to some fine-tuning and code review to get everything ready for the beta testing. Edited August 21 by opcode 6 Quote Link to comment Share on other sites More sharing options...
opcode Posted August 21 Author Share Posted August 21 5 Quote Link to comment Share on other sites More sharing options...
Trebor Posted August 30 Share Posted August 30 Shouldn't what occurs in the video between 13-15 seconds kill Donkey Kong Jr... ...or am I missing something? Apologies if I am missing the obvious. Quote Link to comment Share on other sites More sharing options...
opcode Posted August 30 Author Share Posted August 30 4 minutes ago, Trebor said: Shouldn't what occurs in the video between 13-15 seconds kill Donkey Kong Jr... ...or am I missing something? Apologies if I am missing the obvious. I am planning with invulnerability enabled. That is for testing purposes. 2 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted August 30 Share Posted August 30 This game looks awesome! Lots of flicker though... Has this game been tested on a CollectorVision Phoenix? That system can display up to 32 sprites on the screen without any flicker, as you know. Quote Link to comment Share on other sites More sharing options...
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