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Dk Jr. Arcade for the ColecoVision


opcode

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  • 4 weeks later...
6 hours ago, Jess Ragan said:

Bravo to you for making Junior's onesie the same color as his face. You don't even notice it unless you specifically look for it. That's some clever conservation of color!

Thank you! DK jr. is a particularly challenging game for the CV because Jr himself is already 4 sprites wide. That explains why Coleco made him so small in their origina port. But we are keeping him arcade size, so our usual "More Color" mode truly stretches the limits of sprite flickering. Usually for the "Less Flicker" mode I keep the main character intact and remove colors from enemies only, but for this game I have figured out a way to save an extra sprite for Jr. as well. 

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  • 4 months later...
Posted (edited)

Thrilled to announce that the main development of DK Jr. Arcade is officially complete with the addition of the final missing DK scream sound! Now, it’s on to some fine-tuning and code review to get everything ready for the beta testing.

 

 

 

Edited by opcode
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  • 2 weeks later...
4 minutes ago, Trebor said:

Shouldn't what occurs in the video between 13-15 seconds kill Donkey Kong Jr...

image.thumb.png.5120aa40f415c5f1231e70ce4ca23d1e.png

...or am I missing something?

:?

Apologies if I am missing the obvious.

I am planning with invulnerability enabled. That is for testing purposes.

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