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Modifying the Multisprite Kernel ... its complex for sure


Mike_at_AEI

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Posted (edited)

Thanks again and I'll take a look today.... and also try to find out how I screwed up the virtual player height in my inaugural test program.  :)

 

edit:  I think I found the issue.  I tested it out with the virtual player1sprite that I was also using to borrow sprites from the pfscore custom font sprites and that specific dual use requires a certain height.  Thanks and I now have taller sprites possible!

Edited by LatchKeyKid
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