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Can the intellivision use a light gun?


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Posted (edited)
27 minutes ago, First Spear said:

to use (require) and ECS.

reliance on rare hardware is a bad idea..  limits impact on community and smaller market.  

However, that raises another question..  possible to make an ECS aftermarket in 2024?   I'll start a new thread on that one.  

Edited by 8bitwidgets.com
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3 hours ago, 8bitwidgets.com said:

reliance on rare hardware is a bad idea..  limits impact on community and smaller market.  

 

I don't think it is as rare as you imagine.  (The Intellivoice is more "rare" in that few people care to own one, but it is quite cheap to acquire.)

 

3 hours ago, 8bitwidgets.com said:

However, that raises another question..  possible to make an ECS aftermarket in 2024?   I'll start a new thread on that one.  


I think the chances of for an aftermarket for any Intellivision-related product is basically the same:  you will sell a few dozen units to the collectors, some of which will purchase two or three units.


I submit that this applies to games as well as peripherals.

 

    dZ.

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59 minutes ago, DZ-Jay said:

I don't think it is as rare as you imagine.

I don't know, from what i've read like below:

 

"Though approximately 4,000 Keyboard Components were manufactured (safe to assume that's how many ECS were made to some extent), it is not clear how many of them were sold and they are rare. Many of the units were dismantled for parts. "   

 

There were a LOT more intellivoices made than 4,000..   you see them all over the place at retro stores and such for cheap..  I'd be shocked to find any ECS, even untested/for parts in the double digits.  

 

4 hours ago, DZ-Jay said:

you will sell a few dozen units to the collectors, some of which will purchase two or three units.

The LTO has sold over 1,000 units over the time it was actively being supported..  there are people out there looking for solutions to enhance their intellivision experience.  Certain more than a few dozen..  so long as the product delivers something the INTV owners find of value.  

 

----

 

I'm just trying to get a sense of the hardware that would be required to achieve it..  is the sound chip that comes with it and 2kb of ram.  is there much else under the hood? 

 

Also I wonder if it would work with composite mods.  I understand the 2600 adapter for the INTV won't work through anything but RF..  at least not without some additional modifications I would imagine. 

 

I'm a composite mod guy myself, so that's a big factor to me to move forward.  I'm not an RF fan.  

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1 hour ago, 8bitwidgets.com said:

I don't know, from what i've read like below:

 

"Though approximately 4,000 Keyboard Components were manufactured (safe to assume that's how many ECS were made to some extent), it is not clear how many of them were sold and they are rare. Many of the units were dismantled for parts. "   


 

 

That comment refers to the Keyboard Component.  It is rare because most of the units were returned or dismantled.

 

1 hour ago, 8bitwidgets.com said:

There were a LOT more intellivoices made than 4,000..   you see them all over the place at retro stores and such for cheap..  I'd be shocked to find any ECS, even untested/for parts in the double digits.  


It is not so much about how many are in circulation out there, but about how many are in the hands of people who are actually using this equipment nowadays.

 

This community (which is actually your market) is what you should consider.

 

1 hour ago, 8bitwidgets.com said:

The LTO has sold over 1,000 units over the time it was actively being supported..  there are people out there looking for solutions to enhance their intellivision experience.  Certain more than a few dozen..  so long as the product delivers something the INTV owners find of value.  


 

 

Most of those units are sealed in shelves, held up by speculators, or up on eBay to hook some collector.  I'm pretty sure that there are much less than 1,000 in actual use.  Heck, I have three sealed units myself (I just never got around to using one).

 

1 hour ago, 8bitwidgets.com said:

----

 

I'm just trying to get a sense of the hardware that would be required to achieve it..  is the sound chip that comes with it and 2kb of ram.  is there much else under the hood?


That's it, unless you want to count the EXEC, but nobody uses that.  Of course, what you are interested in is the controller ports.  The alternative is to use the Intellivoice bus access, or create your own.


     dZ.


 

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1 hour ago, DZ-Jay said:

That comment refers to the Keyboard Component.

so this wasn't ECS, but rather that one that the 2609 docked into?  I see

 

1 hour ago, DZ-Jay said:

Most of those units are sealed in shelves, held up by speculators,

that's disappointing to see.  I figured they were being bought by individuals. 

 

1 hour ago, DZ-Jay said:

That's it, unless you want to count the EXEC, but nobody uses that.  Of course, what you are interested in is the controller ports.  

yea ports were big, but really wanted to expand capabilities for more than just controllers.  the SGM allowed homebrew coleco folks to raise the bar quite a bit.  Was thinking of the same for INTV future homebrews.  

 

1 hour ago, DZ-Jay said:

The alternative is to use the Intellivoice bus access, or create your own.

Might have something in the works in that regard.. but too early to say..   I'd consider the intellivoice but not all IVs have the port so then it becomes a game of model version hunting..   which just drives up prices for things.  

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3 minutes ago, 8bitwidgets.com said:

the SGM allowed homebrew coleco folks to raise the bar quite a bit.  Was thinking of the same for INTV future homebrews.  

The Intellivision version of the SGM is called the IntelliXpander and @opcode has mentioend that he is willing to continue to work on it and release it.

 

Maybe he can come and offer a definitive yes or no on this product's potentiality.

 

 

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Going by serial numbers, about 50,000 ECS Computer Modules were made, while the number for Intellivoice is over 700,000.

 

The ECS Computer Module came out late in 1983 just as Mattel Electronics new management was cancelling all their hardware projects.

 

The Intellivision HSC has included Intellivoice games. So they do get used.

 

27 minutes ago, 8bitwidgets.com said:

yea ports were big, but really wanted to expand capabilities for more than just controllers.  the SGM allowed homebrew coleco folks to raise the bar quite a bit.  Was thinking of the same for INTV future homebrews.  

The Opcode SGM module allowed porting of MSX games to Colecovision. The MSX has the same cpu and graphics chips but a different sound processor. The Opcode SGM module adds the MSX sound processor to the Colecovision, as well as more ram.

 

With the Intellivision, homebrewers can easily add more RAM on each game cartridge, as well as some hardware acceleration functions with the jlp cartridge.

Edited by mr_me
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7 hours ago, fdr4prez said:

IntelliXpander and @opcode has mentioend that he is willing to continue to work on it and release it.

Cool, I'd not heard of this one.  I'll see Eduardo on the 22nd at our Retro Game swap meet.  Seeing he just released some games for the intellivision, perhaps he's more open to it now?  

 

6 hours ago, mr_me said:

The Intellivision HSC

what is that?   ECS typo? :)   The ECS has Intellivoice built in or was included with the ECS package?

 

7 hours ago, mr_me said:

hardware acceleration functions with the jlp cartridge.

yea ram hasn't been an issue for the INTV and yes the JLP does offer that, though it hasn't been utilized much.  I'm kinda surprised, only because seeing what Champ Games has done for the 2600, I could see some really interesting possibilities with the INTV getting similar boost in processing power.  Still limited by the hardware sprites, but there are ways to simply allow the system to render more stuff faster.  From what I learned from John, he uses C to do the acceleration stuff.  

 

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2 hours ago, 8bitwidgets.com said:

Cool, I'd not heard of this one.  I'll see Eduardo on the 22nd at our Retro Game swap meet.  Seeing he just released some games for the intellivision, perhaps he's more open to it now?  

 

what is that?   ECS typo? :)   The ECS has Intellivoice built in or was included with the ECS package?

 

yea ram hasn't been an issue for the INTV and yes the JLP does offer that, though it hasn't been utilized much.  I'm kinda surprised, only because seeing what Champ Games has done for the 2600, I could see some really interesting possibilities with the INTV getting similar boost in processing power.  Still limited by the hardware sprites, but there are ways to simply allow the system to render more stuff faster.  From what I learned from John, he uses C to do the acceleration stuff.  

 

HSC is the high score club on atariage where people play the games and compare scores.

 

With the Atari 2600 melody cartridge they can run the game logic on a 32-bit risc processor on the cartridge. Using a high level language like C does make programming easier. While on the Atari 2600 it can reuse sprites and change their colours per scanline, Intellivision graphics capability is more fixed.

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  • 2 weeks later...
On 6/9/2024 at 11:22 PM, fdr4prez said:

The Intellivision version of the SGM is called the IntelliXpander and @opcode has mentioend that he is willing to continue to work on it and release it.

 

Maybe he can come and offer a definitive yes or no on this product's potentiality.

 

 

 

Hi. Regarding the IntelliXpander, that was a long time ago, and the product was cancelled when Intellivision announced the Amico. Currently we have no plans to revisit it. While I personally love the Intellivision, from a business perspective the Intellivision space seems to be going through some rough times currently. 

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  • 2 months later...

not sure how many have seen this thread:

 

 

I now have a functional prototype Zapper adapter for the Intellivision, and as a bonus it will also function with standard NES controllers.

 

Does anyone have a Sega Light Phaser and an Atari XG-1 light gun that I can borrow for potential developmental purposes?

 

I'd rather not purchase these for myself as I don't see a need for me to own so many light guns (I am not a completist :))

 

If you are in NorCal, then we can meet up, otherwise I'd reimburse the shipping.

 

Or if you are going to PRGE in a few weeks, then I can get them from you there.

 

 

Please send me a PM.

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On 9/11/2024 at 11:46 PM, fdr4prez said:

not sure how many have seen this thread:

 

 

I now have a functional prototype Zapper adapter for the Intellivision, and as a bonus it will also function with standard NES controllers.

 

Does anyone have a Sega Light Phaser and an Atari XG-1 light gun that I can borrow for potential developmental purposes?

 

I'd rather not purchase these for myself as I don't see a need for me to own so many light guns (I am not a completist :))

 

If you are in NorCal, then we can meet up, otherwise I'd reimburse the shipping.

 

Or if you are going to PRGE in a few weeks, then I can get them from you there.

 

 

Please send me a PM.

I have a spare of each gun 

 

I can lend one to you

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4 hours ago, rietveld said:

I have a spare of each gun 

 

I can lend one to you

Thanks for the consideration.

 

Tonight I was able to borrow the Atari light gun from a local AA member, and Tuesday of next week I am going to borrow the Sega gun.

 

So for now, I am good to go.  Thanks.

 

from my initial testing it appears that the Deathskull adapter does not work with the Atari XG-1, but I will do some more testing for confirmation.  But I may need to make my own adapter for the Atari2600 (similar to what I did for NES and Sega controllers) and add in support for the light gun.

 

For the Light Phaser, I've already added the needed code for it into my Sega adapter, but it'll remain untested until I return from my business trip.

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  • 2 weeks later...

Also I think there are easily several existing INTV games that could find interesting light gun adaptations..   space battle..  star strike..  space spartans..  more i'm sure.   if intellivision.us were to make some rom hacks that support the light gun it could be very interesting..  not to mention a slew of demakes / ports..  and who knows.. maybe some folks will come up with some new game ideas? :)

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