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Vectrex HSC - Apr 2024 - Scramble


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Round 3 - April 2024 - Scramble


Status:

This is the current round being played in the Vectrex High Score Club. Join in and submit your scores!


Current scores & ranking:

 

1st playvectrex 94,930

2nd Madwindoman 91,720

3rd cheeko 87,300

4th Carey85 70,750

5th Lord Innit 65,330 

6th hcmffm 58,910

7th VF 2084/Vorkosigan 55,880

8th Mickey50 37,370

9th Darrin9999 37,120


Welcome!

Scramble! Often credited as the first recognisable shmup (although from long before that word needed to exist) and the Vectrex got a solid port. The game is very tough, but also very short so which makes it easy to learn.

Scramble-280px.png.e6b2a5af3bc5fa704c4c48d690b15fe6.png

 

Availability

As this was an official release, Scramble is freely available to download from many places, it's included in all multicarts, and the original release sold well so there are plenty of original cartrigdes out there too.


Scramble is of course available on Dr Snuggles emulator too:

https://drsnuggles.github.io/jsvecx?rom=Commercial/Scramble_1982


Manual

http://vectrex.de/_static/2017/Scramble_Manual.pdf


Settings

Game mode 1 (default)

 

 

Edited by hcmffm
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On 4/2/2024 at 4:37 PM, cheeko said:

Figuring this one out, my controller seems to want me to fly up sometimes when I’m pushing to the right 😆

 

54 410

A digital joystick might help here... something that has corners like an 8-way arcade stick.  I like to use my Vectorcade controller for Scramble.

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11 hours ago, Lord Innit said:

65330  Original hardware and Sean Kelly multi cart.

Is it me or is the collision detection a little less forgiving when flying through the maze on the 2nd run compared to the first run?

20240401_212142.jpg

The hit box doesn't seem consistent to me either. Not sure if that's on purpose, a bug, or a result of the finicky screen

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9 hours ago, TheCurlyBard said:

The hit box doesn't seem consistent to me either. Not sure if that's on purpose, a bug, or a result of the finicky screen

Until now I haven't experienced problems tegarding collision dtetectipn but I haven't played much and haven't made it far, yet. From what I experienced, if your shots pass an obstacle your ship will also pass savely. But in the maze there's little to no time to check this.

Edited by hcmffm
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21 hours ago, Lord Innit said:

65330  Original hardware and Sean Kelly multi cart.

Is it me or is the collision detection a little less forgiving when flying through the maze on the 2nd run compared to the first run?

20240401_212142.jpg

The collision detection in this game is brutal. Even the first run of the maze is a complete PITA. I do want to have a go with a d-pad or digital joystick to see if it makes life a little easier.

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57 minutes ago, hcmffm said:

From what I experienced, if your shots pass an obstacle your ship will also pass savely

Yeah, that doesn't seem to be happening for me on the 2nd maze. On the first run the top and bottom part of the ship  can glide through the wall unhindered, but on the 2nd run it's not happening. I was just wandering if it was designed that way or just one of those quirks the screen can have.  Whatever it is, I'm just going to have to get gud.  

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13 hours ago, cheeko said:

The way the screen freezes for the game end message is brilliant, I can feel everyone’s pain from dying in the maze 😁

My screenshot shows the fourth death of my last four lives, all at that same spot. 

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1 hour ago, Carey85 said:

The collision detection in this game is brutal. Even the first run of the maze is a complete PITA. I do want to have a go with a d-pad or digital joystick to see if it makes life a little easier.

For me, collission detection in first level is fine. Perhaps a matter of differences in the adjustment/tolerances of the Vectrexes?

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. o O (When playing the first 20 seconds of Scramble it really feels like playing the arcade. O.k. it looks very different but the Vector graphics are quite appealing, too).

 

A first score:

39,350 (Vectrex console with digital controller from Victor Marland)

20240407_091900.thumb.jpg.ecbdc34e6f8cf9c91f3fbac6b1504ccd.jpg

 

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On 4/5/2024 at 10:46 PM, Lord Innit said:

My screenshot shows the fourth death of my last four lives, all at that same spot. 

4th level? I'm in level 2. I guess you could score much higher if you tried to shoot and bomb away as many stuff as possible.

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16 minutes ago, hcmffm said:

4th level? I'm in level 2. I guess you could score much higher if you tried to shoot and bomb away as many stuff as possible.

No, my last four lives were all wasted at the exact same spot.  The photo is of the final life on the 2nd level maze.  

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On 4/7/2024 at 4:22 PM, Lord Innit said:

No, my last four lives were all wasted at the exact same spot.  The photo is of the final life on the 2nd level maze.  

I see. You're in 4th level of 2nd level maze / round - same here. Looks as if it's me who I should try to shoot and bomb more items to get a higher score. 😉 I also wonder how you manage to get past this corner of the maze but we'll find out...

 

On 4/7/2024 at 4:47 PM, Madwindoman said:

I think some muscle memory started to kick in

Well done, Madwindoman! I hope that no anabolica, no stereoids, and no other drugs were used during playing. ;-)

Edited by hcmffm
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On 4/7/2024 at 9:47 AM, Madwindoman said:

I think some muscle memory started to kick inIMG_2289.thumb.jpeg.2daccc89b48b86759271c409dae2cfc6.jpeg

Great score! But how the heck did you die right there? xD  My best is only like 80,500 from years past, but I died in a silly way just flying too low, ran out of shots, and crashed into a fuel station or something.

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8 hours ago, playvectrex said:

Great score! But how the heck did you die right there? xD  My best is only like 80,500 from years past, but I died in a silly way just flying too low, ran out of shots, and crashed into a fuel station or something.

My hands were so sweaty by that point I could hardly hold the stick. I wanted 100k bad but alas it was not to be. I think I’m all scrambled out

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