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Need help on this. (Lyra 16kSC edition)


ZippyOasys

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So, since I learned how bankswitching works I'd figured I go back and enhance My Lyra game. Originally it had 8 game variations, four of which operated like Joust where you destroy a set amount of enemies to advance (a call back to the original 2021 idea.) However this caused a confliction with the pfscore2 function. I went back and took out the four game modes. This caused the compiler to give me lip.

Quote
Verifying compiler files exist...
 
Starting build of lyra_16k_2024y_04m_08d_1202t.bas...
User-defined std_kernel.asm found in current directory
Warning: Unable to open '2600basic_variable_redefs.h'
Warning: Unable to open '2600basic_variable_redefs.h'
Warning: Unable to open '2600basic_variable_redefs.h'
Warning: Unable to open '2600basic_variable_redefs.h'
Warning: Unable to open '2600basic_variable_redefs.h'
Warning: Unable to open '2600basic_variable_redefs.h'
--- Unresolved Symbol List
playerL0241_1            0000 ????         (R )
bs_mask                  0000 ????         (R )
player50then_0           0000 ????         (R )
_Ch1_Duration            0000 ????         (R )
_Game_Number             0000 ????         (R )
playerL0206_1            0000 ????         (R )
0.__Game_Over_Setup      0000 ????         (R )
bscode_length            0000 ????         (R )
_Bit7_Select_Restrainer  0000 ????         (R )
_B_Edge_Right            0000 ????         (R )
playerL0235_0            0000 ????         (R )
_Fall_Gravity_Counter    0000 ????         (R )
_30                      0000 ????         (R )
_Ch0_Sound               0000 ????         (R )
player34then_0           0000 ????         (R )
playerL0245_0            0000 ????         (R )
_Bit3_FB_Start_Restrainer 0000 ????         (R )
_Bit4_Ruby_Direction     0000 ????         (R )
_M_x                     0000 ????         (R )
_B2                      0000 ????         (R )
_Ch1_Sound               0000 ????         (R )
playerL0236_1            0000 ????         (R )
playerL0318_0            0000 ????         (R )
playerL0336_0            0000 ????         (R )
_Bit0_BW_Mem             0000 ????         (R )
_Bit6_Duck_in_Progress   0000 ????         (R )
_50                      0000 ????         (R )
_0E                      0000 ????         (R )
_M1_x                    0000 ????         (R )
_c_Jump_Sound            0000 ????         (R )
playerL0246_1            0000 ????         (R )
_42                      0000 ????         (R )
_Bit7_Reset_Restrainer   0000 ????         (R )
playerL0283_1            0000 ????         (R )
_P0_Left_Right           0000 ????         (R )
_Bit3_FireB_Restrainer   0000 ????         (R )
_Bit0_Fall_in_Progress   0000 ????         (R )
_4C                      0000 ????         (R )
_sc1                     0000 ????         (R )
_A6                      0000 ????         (R )
_Convert_X               0000 ????         (R )
_44                      0000 ????         (R )
_80                      0000 ????         (R )
_sc2                     0000 ????         (R )
_Level                   0000 ????         (R )
_P1_x                    0000 ????         (R )
_Bit1_Sequence_Switch    0000 ????         (R )
tt_timer                 0000 ????         (R )
_Convert_Y               0000 ????         (R )
_Bit2_LR_Joy_Movement    0000 ????         (R )
_sc3                     0000 ????         (R )
_P1_y                    0000 ????         (R )
_Frame_Counter           0000 ????         (R )
_Ch0_Counter             0000 ????         (R )
qtcontroller             0000 ????         (R )
_Master_Counter          0000 ????         (R )
_Ch1_Counter             0000 ????         (R )
_Color_Luminosity        0000 ????         (R )
start_bank1              9ff4 ????         (R )
start_bank2              bff4 ????         (R )
_Bit5_B_Direction_X      0000 ????         (R )
_Bit4_Flip_P0            0000 ????         (R )
tt_cur_ins_c0            0000 ????         (R )
playerL0299_0            0000 ????         (R )
tt_ptr                   0000 ????         (R )
playerL0230_0            0000 ????         (R )
playerL0401_0            0000 ????         (R )
playerL0399_0            0000 ????         (R )
_Bit1_Cube_Direction     0000 ????         (R )
tt_cur_pat_index_c0      0000 ????         (R )
playerL0240_0            0000 ????         (R )
_Select_Counter          0000 ????         (R )
tt_envelope_index_c0     0000 ????         (R )
tt_cur_pat_index_c1      0000 ????         (R )
_B_Edge_Left             0000 ????         (R )
playerL0205_0            0000 ????         (R )
playerL0231_1            0000 ????         (R )
_Jump_Gravity_Counter    0000 ????         (R )
 
_00                      0000 ????         (R )
tt_cur_note_index_c0     0000 ????         (R )
player31then_0           0000 ????         (R )
_Ch0_Duration            0000 ????         (R )
 
 Music player size:  $f6
 Track size:  $616
      bytes of ROM space left in bank 1
      bytes of ROM space left in bank 2
 
Fatal assembly error: Source is not resolvable.
 
Exit code: 1
Cleaning up files generated during compilation...

 I need help with this, I don't know what I did wrong.

 

lyra_16k_2024y_04m_08d_1202t.bas

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I'm not sure what's wrong, either, since my copy of bB crashes trying to compile this.

 

One question, though:

 

Quote

User-defined std_kernel.asm found in current directory

 

What is your customized std_kernel.asm? If you didn't intend this, then delete the copy in that  directory, and let bB use its standard one.

 

What version of bB are you using? I don't see a version string in your compiler output, which makes me wonder if you are using an older version.

 

 

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26 minutes ago, splendidnut said:

On line 2053, the IF statement is a missing THEN:

 

   ;```````````````````````````````````````````````````````````````
   ;  Decreases status bar.
   ;
   if pfscore2 > 0 : pfscore2 = pfscore2/2

 

Yeah, found that out so I fixed it.

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