ZippyOasys Posted April 8 Share Posted April 8 So, since I learned how bankswitching works I'd figured I go back and enhance My Lyra game. Originally it had 8 game variations, four of which operated like Joust where you destroy a set amount of enemies to advance (a call back to the original 2021 idea.) However this caused a confliction with the pfscore2 function. I went back and took out the four game modes. This caused the compiler to give me lip. Quote Verifying compiler files exist... Starting build of lyra_16k_2024y_04m_08d_1202t.bas... User-defined std_kernel.asm found in current directory Warning: Unable to open '2600basic_variable_redefs.h' Warning: Unable to open '2600basic_variable_redefs.h' Warning: Unable to open '2600basic_variable_redefs.h' Warning: Unable to open '2600basic_variable_redefs.h' Warning: Unable to open '2600basic_variable_redefs.h' Warning: Unable to open '2600basic_variable_redefs.h' --- Unresolved Symbol List playerL0241_1 0000 ???? (R ) bs_mask 0000 ???? (R ) player50then_0 0000 ???? (R ) _Ch1_Duration 0000 ???? (R ) _Game_Number 0000 ???? (R ) playerL0206_1 0000 ???? (R ) 0.__Game_Over_Setup 0000 ???? (R ) bscode_length 0000 ???? (R ) _Bit7_Select_Restrainer 0000 ???? (R ) _B_Edge_Right 0000 ???? (R ) playerL0235_0 0000 ???? (R ) _Fall_Gravity_Counter 0000 ???? (R ) _30 0000 ???? (R ) _Ch0_Sound 0000 ???? (R ) player34then_0 0000 ???? (R ) playerL0245_0 0000 ???? (R ) _Bit3_FB_Start_Restrainer 0000 ???? (R ) _Bit4_Ruby_Direction 0000 ???? (R ) _M_x 0000 ???? (R ) _B2 0000 ???? (R ) _Ch1_Sound 0000 ???? (R ) playerL0236_1 0000 ???? (R ) playerL0318_0 0000 ???? (R ) playerL0336_0 0000 ???? (R ) _Bit0_BW_Mem 0000 ???? (R ) _Bit6_Duck_in_Progress 0000 ???? (R ) _50 0000 ???? (R ) _0E 0000 ???? (R ) _M1_x 0000 ???? (R ) _c_Jump_Sound 0000 ???? (R ) playerL0246_1 0000 ???? (R ) _42 0000 ???? (R ) _Bit7_Reset_Restrainer 0000 ???? (R ) playerL0283_1 0000 ???? (R ) _P0_Left_Right 0000 ???? (R ) _Bit3_FireB_Restrainer 0000 ???? (R ) _Bit0_Fall_in_Progress 0000 ???? (R ) _4C 0000 ???? (R ) _sc1 0000 ???? (R ) _A6 0000 ???? (R ) _Convert_X 0000 ???? (R ) _44 0000 ???? (R ) _80 0000 ???? (R ) _sc2 0000 ???? (R ) _Level 0000 ???? (R ) _P1_x 0000 ???? (R ) _Bit1_Sequence_Switch 0000 ???? (R ) tt_timer 0000 ???? (R ) _Convert_Y 0000 ???? (R ) _Bit2_LR_Joy_Movement 0000 ???? (R ) _sc3 0000 ???? (R ) _P1_y 0000 ???? (R ) _Frame_Counter 0000 ???? (R ) _Ch0_Counter 0000 ???? (R ) qtcontroller 0000 ???? (R ) _Master_Counter 0000 ???? (R ) _Ch1_Counter 0000 ???? (R ) _Color_Luminosity 0000 ???? (R ) start_bank1 9ff4 ???? (R ) start_bank2 bff4 ???? (R ) _Bit5_B_Direction_X 0000 ???? (R ) _Bit4_Flip_P0 0000 ???? (R ) tt_cur_ins_c0 0000 ???? (R ) playerL0299_0 0000 ???? (R ) tt_ptr 0000 ???? (R ) playerL0230_0 0000 ???? (R ) playerL0401_0 0000 ???? (R ) playerL0399_0 0000 ???? (R ) _Bit1_Cube_Direction 0000 ???? (R ) tt_cur_pat_index_c0 0000 ???? (R ) playerL0240_0 0000 ???? (R ) _Select_Counter 0000 ???? (R ) tt_envelope_index_c0 0000 ???? (R ) tt_cur_pat_index_c1 0000 ???? (R ) _B_Edge_Left 0000 ???? (R ) playerL0205_0 0000 ???? (R ) playerL0231_1 0000 ???? (R ) _Jump_Gravity_Counter 0000 ???? (R ) _00 0000 ???? (R ) tt_cur_note_index_c0 0000 ???? (R ) player31then_0 0000 ???? (R ) _Ch0_Duration 0000 ???? (R ) Music player size: $f6 Track size: $616 bytes of ROM space left in bank 1 bytes of ROM space left in bank 2 Fatal assembly error: Source is not resolvable. Exit code: 1 Cleaning up files generated during compilation... I need help with this, I don't know what I did wrong. lyra_16k_2024y_04m_08d_1202t.bas Quote Link to comment Share on other sites More sharing options...
+Karl G Posted April 9 Share Posted April 9 I'm not sure what's wrong, either, since my copy of bB crashes trying to compile this. One question, though: Quote User-defined std_kernel.asm found in current directory What is your customized std_kernel.asm? If you didn't intend this, then delete the copy in that directory, and let bB use its standard one. What version of bB are you using? I don't see a version string in your compiler output, which makes me wonder if you are using an older version. Quote Link to comment Share on other sites More sharing options...
ZippyOasys Posted April 9 Author Share Posted April 9 @Karl G I've removed the std_kernel file, the problem still persists. I'm using bB Version 1.7 by the way. Quote Link to comment Share on other sites More sharing options...
ZippyOasys Posted April 9 Author Share Posted April 9 Apparently it's the tiatracker code that's causing trouble. I guess it doesn't like SuperChip games. Quote Link to comment Share on other sites More sharing options...
+splendidnut Posted April 9 Share Posted April 9 On line 2053, the IF statement is a missing THEN: ;``````````````````````````````````````````````````````````````` ; Decreases status bar. ; if pfscore2 > 0 : pfscore2 = pfscore2/2 Quote Link to comment Share on other sites More sharing options...
ZippyOasys Posted April 9 Author Share Posted April 9 26 minutes ago, splendidnut said: On line 2053, the IF statement is a missing THEN: ;``````````````````````````````````````````````````````````````` ; Decreases status bar. ; if pfscore2 > 0 : pfscore2 = pfscore2/2 Yeah, found that out so I fixed it. Quote Link to comment Share on other sites More sharing options...
ZippyOasys Posted April 14 Author Share Posted April 14 (edited) I think I might have the menu thing figured out. Edited April 15 by ZippyOasys Solved the issue myself Quote Link to comment Share on other sites More sharing options...
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