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Champ Games - Tutankham Arcade (2600)


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Hello all,

 

Champ Games is happy to announce that the first publicly available ROMs (NTSC and PAL60) for Tutankham Arcade are now available for download at our website! 

 

Tutankham Arcade is a port of the arcade game "Tutankham" released in 1982 by Stern/Konami.  Tutankham was previously released for the Atari 2600 by Parker Bros. in 1983.

 

Thanks to @Nathan Strum for the amazing graphics and assisting with game design and to Jurgen Oster @Bomberman94 for testing and PAL color validation.  Special thanks to James and Darcy over at @ZeroPage Homebrew for taking the time to debuting the game on the ZPH Twitch channel last Friday (full video of the show can be found here).

 

The full versions (both digital ROM and physical cartridge) are planned for release this September.  We are searching for an aspiring artist to help with the artwork (Nathan and I will handle the tedious manual text and layout).  If interested, please contact me via PM and become part of the Champ Games team! :D (includes many benefits, too many to list :P )

 

Please note that the game does support single joysticks (1, 2 and 3 button configurations) and dual joysticks (like the arcade).  

 

Any feedback is appreciated. 


Have fun!

John

 

PS  Here are the game instructions with more details (also included in the ROM download):

 

Spoiler


*** ABOUT ***

This ROM file is a fully playable demo version of Tutankham Arcade for the Atari 2600 with the following restrictions:

- The game is for 1 player only (no 2-player alternating mode).
- ADVANCED and CHALLENGE skill levels have been disabled (NOVICE and STANDARD skill levels only).
- SaveKey functionality has been disabled, but high scores are still maintained for each skill level during play until the game is turned off.
- MAP selection is disabled (only the four ARCADE maps are included).  The full version includes four new maps and the option to flip the maps vertically.
- The game ends after stage four is completed.  In the full version, there are 100 stages to complete.
- The option to disable forward motion using the left difficulty switch is disabled.


The full version of Tutankham

For additional information about the game: http://champ.games/tutankham-arcade

Thank you for your support and have fun! 


*** COMPATIBILITY ***

* TV type *

The Tutankham Arcade Demo ROM can be played on NTSC or PAL60 systems.  Please ensure that the version you are playing matches the TV type of the monitor you are using.


* AtariVox and SaveKey *

The AtariVox and SaveKey are devices that allow high scores and game settings to be saved when playing Tutankham Arcade.  The demo version of Tutankham Arcade 
has disabled the high scores and SaveKey functionality and is available in the full version only.

- For more information about the SaveKey device:   https://atariage.com/store/index.php?l=product_detail&p=1194


* QuadTari *

The QuadTari is a device that allows you to plug up to 4 joysticks and other compatible controllers to an Atari console (2 joysticks per port).  Tutankham Arcade takes advantage of this device by supporting two controllers plugged into the QuadTari connected to the left controller port and an AtariVox or SaveKey device connected to the right controller port for two-player alternating modes.  

- For more information about the QuadTari:         https://www.bitethechili.com/quadtari/


* Multi-carts *

Multi-carts are special cartridges that plug into a real Atari 2600 (or compatible) and allow you to play various ROM files either on an SD card or via WiFi.

Here is a list of multi-carts that Tutankham Arcade has been tested with and the current compatibility.  
Where applicable, the version in () indicates the minimum BIOS requirement for the multi-cart.  

Multi-carts                 Compatible?         Website
----------------------      ---------------     --------------------------------------------------------
*Harmony (v1.06+)           Yes                 https://harmony.atariage.com/Site/Harmony.html      
*Harmony Encore (v1.06+)    Yes                 https://harmony.atariage.com/Site/Harmony.html
Unocart                     No                 https://thebrewingacademy.com/products/uno-2600-cartridge
PlusCart+                   No                 https://pluscart.firmaplus.de/pico/

*Some older Harmony and Harmony Encore carts contain a bug in the hardware that prevents Gorf Arcade from running properly.  If you have issues running Gorf Arcade on your Harmony or Harmony Encore, please reach out to the creators of the Harmony carts for upgrade options.

* Emulators *

An emulator is a special program that runs on a PC that emulates an Atari 2600, allowing you to play ROMs on your computer.  

Here is a list of emulators that Tutankham Arcade has been tested with and the current compatibility:

Emulator                    Compatible?         Website
---------------------       ---------------     --------------------------------------------------------
Stella (v6.7+)              Yes                 https://stella-emu.github.io/downloads.html
Gopher2600                  Yes                 https://github.com/JetSetIlly/Gopher2600
StellaDS (v7.2+)            Yes                 https://github.com/wavemotion-dave/StellaDS/releases
Stellarator                 No                 https://6502ts.github.io/stellerator/#/cartridge-manager
Javatari                    No                 https://javatari.org/


* Emulator consoles *

An emulator console is a physical game system that emulates an Atari 2600.  These systems allow you to play ROMs on devices like HD televisions (or in some cases, on the go).  
Some of these systems allow you to play game ROMs via an SD cart or even have a cartridge slot.  

Emulated Console            Compatible?         Website
---------------------       ---------------     --------------------------------------------------------
AtGames Flashback           No                 https://www.atgames.us/products/atari-flashback-9
AtGames Flashback Portable  No                 https://www.atgames.us/products/atari-flashback-portable-2019
RetroN 77 (cartridge slot)  No                 https://hyperkinlab.com/retron-77-hd-gaming-console-for-2600-hyperkin/
RetroN 77 (SD card)         No*                 https://hyperkinlab.com/retron-77-hd-gaming-console-for-2600-hyperkin/
Atari 2600+                    No                 https://atari.com/products/atari-2600-plus
Atari Gamestation Pro       No                 https://www.myarcadegaming.com/products/atari-gamestation-pro

*The latest community firmware of the RetroN 77 is using Stella 6.6, but since Stella 6.7 is required for Tutankham Arcade it is currently not compatible.  
When the community build is updated to Stella 6.7, Tutankham Arcade should be compatible with the RetroN 77 from an SD card.  

Additional details on the RetroN 77 community build can be found at https://atariage.com/forums/topic/289929-stella-6-on-the-r77-the-eagle-is-landing/


*** GAME OPTIONS ***

* Players *

The demo and full version of Tutankham Arcade has a 1 player mode only.  The full version adds support for a 2 player alternating mode (players alternate turns
and attempt to get a higher score than the other player).


* Skill levels *

To select the skill level, move the joystick left and right from the TITLE screen:

- Novice:           Player starts 5 lives and 3 flash bombs.  There are less enemies that spawn and move slower.  The map shows the location of keys and small treasures.
- Standard:         Player starts with 4 lives and 2 flash bombs.  There are more enemies, and they spawn and move faster.  The map does not show the location of small treasures.

# Available only in the full version: #
- Advanced:         More difficult than Standard. Player starts with 3 lives and 1 flash bomb.  More enemies that spawn and move faster.  The map doesn't show the location of keys or small treasures.  Most like the arcade.
- Challenge:        More difficult than Advanced.  Planned features include power ups, different enemies, different keys, traps, and invisible catacombs with torches to collect and light your way!


* Menu screens *

Move the joystick up/down to cycle through the menu screens. If you do not move the joystick or start a game, the screens will cycle through after a certain amount of time.

- Title screen
- Scoring screen
- High scores
- Credits

A short demo of the gameplay will start after the Credits screen.


*** DIFFICULTY SWITCHES ***

The left difficulty switch controls whether the player continues to move in the current direction until a barrier is encountered.

- Difficulty A:  Player only moves in the current direction when the joystick is pressed in that direction.
- Difficulty B:  Player continues to move in the current direction until a barrier is encountered (like the arcade).

# This feature is only available in the full version of the game #

The right difficulty switch controls the delay between button presses that will activate the flash bomb (single-button joysticks only).

- Difficulty A:  Player has a shorter delay to double-click the button and activate a flash bomb.
- Difficulty B:  Player has a longer delay to double-click the button and activate a flash bomb. 


To start a new game from the title screen, either press RESET or joystick 1 button.

MAP SELECT (full version only):

- Use the joystick to select which maps to play:
  - ARCADE: cycles through the four arcade maps
  - CHAMP: cycles through four new maps
  - ARCADE (flipped): cycles through the four arcade maps but they are flipped vertically, offering the player a different challenge.
  - CHAMP (flipped): same as ARCADE (flipped) but with the CHAMP maps.
  - ROTATE ALL: cycles through all maps.
  - RANDOM: picks a random order of maps to explore.


*** OBJECT ***

You are Dr. Harold Carver, renowed professor and archeologist on a mission to recover the lost treasure of the pharoah Tutankham in the Valley of the Kings.  
Make your way through the catacombs collecting keys and treasures while avoiding the creatures who gaurd the sacred tomb.  Remove all of the locks to reveal
the rare artifact for each stage, including the facemask of King Tut himself!

Good luck!


*** PLAYING THE GAME ***

CONTROLLER OPTIONS

Tutankham Arcade can be played with one joystick with 1 - 3 buttons or two joysticks:

- One joystick options:
  - Use the joystick to move Harold up/down/left/right
  - 1-button joysticks:
    - press the button and push the joystick left to fire left.
    - press the button and push the joystick right to fire right.
    - double-click the button while centering the joystick to activate the flash bomb.
    - Firing backwards:  While moving left or right, you can fire in the opposite direction you're moving by pressing the button with the joystick centered (since 
      your player automatically moves in the direction you're facing).  This allows you to fire behind you without having to stop and turn around.
    - Firing in place/strafing: If you hold down the button with the joystick centered, your player will not be able to move left or right (but can still move up or down).
      In this mode, you can press left or right to fire while not moving.  This is very helpful if you are in a tight space and need to shoot without moving.
  - 2-button joysticks or Gamepads (Sega Genesis compatible)
    - press Button B (or button 1) fires to the right.
    - press Button C (or button 2) fires to the left.
    - Press Button B and Button C with the joystick or gamepad centered to activate the flash bomb.
  - 3-button joysticks (Joy2B+ compatible)
    - Button 1 fires to the right.
    - Button 2 fires to the left.
    - Button 3 activates the flash bomb.

- Two joystick options:
  - Use the left joystick to move your player.
  - Press the right joystick left to fire left.
  - Press the right joystick right to fire right.
  - Press the right joystick button to activate the flash bomb.  You can also double-click the left joystick button.

Guide your player through the catacombs collecting treasures and keys while avoiding the creatures as they spawn from the monster generators.  Make your way through the halls using the map as a guide to remove all locks with the collected keys and reveal the special artifact at the end of the stage.

You can eliminate the creatures by shooting them with your special laser.  Note that you can only fire left or right so plan your attack accordingly and the creatures are only destroyed if they are hit with the leading part of the laser shot.


MONSTER GENERATORS

There are numerous monster generators located throughout the tombs that spawn various creatures that guard the treasures, including snakes, bats, and condors.  Faster and more dangerous creatures and obstacles appear on the later levels.  Every so often, a 'hyper-spawn' will occur where many creatures are released in a very short time.  There are other times where the monster generators go dormant for a few seconds.  Use the time to make your move through the more narrow and congested passageways.


SECRET PASSAAGES

In each maze there are one or more underground secret passageways that allow you to move from one part of the map to another instantly while avoiding the creatures.  Some areas are only accessible through these entrances so keep an eye for them.  Also, use the secret passages to escape the creatures as they can't use them, but be careful not to run into a creature on the other side!


THE MAP

On the top of the screen is the Map that shows the layout of the catacombs and the location of the final artifact that is locked behind the large door, as well as other items of interest depending on the skill level you're playing:

- The yellow square shows the location of your player.  This is visible on all skill levels.
- The red square with the flashing diamond indicates the location of the special artifact you are trying to retrieve.  This is visible on all skill levels also.
- The blue squares show the location of the creatures.  These are visible on all skill levels. 
- The blinking red squares show the location of the keys.  These are only visible on the NOVICE and STANDARD skill levels.
- The blinking blue squares show the location of the smaller treasures.  These are visible only on the NOVICE skill level.

The map can show an area that is two times the width of the visible screen.  The area that is currently viewable is highlighted by a flashing bar on the top and bottom of the map.


FLASH BOMBS

When a flash bomb is activated, all enemies on the screen are destroyed and monster generators an inoperative for a few seconds.  The number of flash bombs remaining is displayed under your score with the genie bottle icons.  The number of flash bombs you start the game with, and the maximum number of flash bombs is determined by the skill level (3=NOVICE, 2=STANDARD, 1=ADVANCED and CHALLENGE).

If your player is killed by a creature, you will be awarded an extra flash bomb if you have less than the maximum for the skill level.


THE TIMER

During each stage, a timer counts down and is shown at the top of the screen under your score.  The amount of time to complete each stage depends on how large the map is, how many keys need to be collected, etc.
If the timer reaches zero, you will no longer be able to fire so make sure you complete the stage as fast as you can!  Additionally, you are awarded extra bonus points for any time left when you complete a stage.


TREASURES

Collect the treasures (rings, crowns, etc.) located throughout the stage to earn extra points.  Each treasure collected during a stage is worth more than the previous one.  See below for Scoring details.


KEYS AND DOORS

Throughout the level there are keys that must be collected to unlock the doors (represented by a lock icon) and reveal the special artifact at the end.  Move your player towards the key to pick it up and then carry it to the lock.  You can only carry one key at a time and can only use a key on one lock.


*** SCORING ***

Action                           Points
---------------------------------------
Collect a key                       500
Unlock a door (lock)               1000
Shoot a snake                        20
Shoot a condor                       40
Shoot a orange bat                   60
Collect a treasure             500-5000 (first treasure is 500 points, second 1000, then 1500, 2000, 3000, 4000 and 5000 points for the sixth treasure collected for each stage).
Collect the artifact          1000-5000 (plus time bonus: 40 points for each second remaining)


An extra life is awarded at 30,000 points, 80,000 points, and every 50,000 points after that.


*** CONSOLE SWITCHES ***

During a game the console switches do the following:

- Reset:                        Restarts the game with the current skill/# of players/options.
- Select:                       Ends the current game and returns to the title screen.
- Color/BW (PAUSE on a 7800):   Pause the game; press or flip the switch again or press the joystick button to resume.
- Left Difficulty:              Enable/disables forward motion (your player moves in the current direction until a barrier is reached).
- Right Difficulty:             Sets the delay between button presses to activate the flash bomb (1-button joysticks only)


*** GAME OVER ***

When all a player's lives are lost and there are no reserves, GAME OVER will be displayed.

In the demo version, the game will end once you have found the facemask of King Tut and completed Stage 4.  In the full version, there are 100 levels to complete.


*** HIGH SCORE ***

If the current player achieves a high score for the current skill level, the high score entry screen is displayed. 

Use the joystick to enter up to 3 initials:
- Move the joystick up/down to change the current initial (blinking) and press the button to move to the next initial. 
- Move left/right to change the initial to update. Once completed, press the button after entering in the 3rd initial 
  to register your name and be added to the list of GREAT EXPLORERS!

NOTE: SaveKey support has been disabled for this demo.  In the full version, game settings and high scores (for each skill level) 
      is saved to an AtariVox or SaveKey device.


*** CREDITS ***

Programming and Design:     John W. Champeau
Graphics and Design:        Nathan Strum
Music and Sound Effects:    John W. Champeau
Testing:                    Jurgen Oster

*** RELEASE SCHEDULE ***

The full version of Tutankham Arcade is scheduled for release in September of 2024.  Both digital ROMs and physical cartridges will
be available in the Champ Games store.  

Stay tuned for more details regarding the availability by visiting our website at https://champ.games or by following us on 
Facebook at https://www.facebook.com/champdotgames

 

 

 

 

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1 hour ago, Albert said:

I suggest not using a Code block for the instructions, as the text in those blocks doesn't wrap, making it difficult to read beyond the width of the browser window.

 

 

28 minutes ago, Nathan Strum said:

And adding a spoiler tag - so people can show/hide it. :) 

 

25 minutes ago, Albert said:

Good idea! 

 

Edited as suggested! :) 

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Golly. This is way better than the Parker Bros. version, and I was okay with the Parker Bros. version back in the 1980s. Moving up and down is a little tricky, but past that, it's hard to complain about what's here. It feels less like an abstraction of the arcade game and more like a legitimate port.

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19 hours ago, johnnywc said:

PS  Here are the game instructions with more details (also included in the ROM download):

BTW - if you change the font to Courier, you can preserve your original spacing:


 

Spoiler

*** ABOUT ***
This ROM file is a fully playable demo version of Tutankham Arcade for the Atari 2600 with the following restrictions:
- The game is for 1 player only (no 2-player alternating mode).
- ADVANCED and CHALLENGE skill levels have been disabled (NOVICE and STANDARD skill levels only).
- SaveKey functionality has been disabled, but high scores are still maintained for each skill level during play until the game is turned off.
- MAP selection is disabled (only the four ARCADE maps are included).  The full version includes four new maps and the option to flip the maps vertically.
- The game ends after stage four is completed.  In the full version, there are 100 stages to complete.
- The option to disable forward motion using the left difficulty switch is disabled.

 

The full version of Tutankham
For additional information about the game: http://champ.games/tutankham-arcade
Thank you for your support and have fun! 

 

*** COMPATIBILITY ***
* TV type *
The Tutankham Arcade Demo ROM can be played on NTSC or PAL60 systems.  Please ensure that the version you are playing matches the TV type of the monitor you are using.

 

* AtariVox and SaveKey *
The AtariVox and SaveKey are devices that allow high scores and game settings to be saved when playing Tutankham Arcade.  The demo version of Tutankham Arcade 
has disabled the high scores and SaveKey functionality and is available in the full version only.
- For more information about the SaveKey device:   https://atariage.com/store/index.php?l=product_detail&p=1194

 

* QuadTari *
The QuadTari is a device that allows you to plug up to 4 joysticks and other compatible controllers to an Atari console (2 joysticks per port).  Tutankham Arcade takes advantage of this device by supporting two controllers plugged into the QuadTari connected to the left controller port and an AtariVox or SaveKey device connected to the right controller port for two-player alternating modes.  
- For more information about the QuadTari:         https://www.bitethechili.com/quadtari/

 

* Multi-carts *
Multi-carts are special cartridges that plug into a real Atari 2600 (or compatible) and allow you to play various ROM files either on an SD card or via WiFi.
Here is a list of multi-carts that Tutankham Arcade has been tested with and the current compatibility.  
Where applicable, the version in () indicates the minimum BIOS requirement for the multi-cart.  
Multi-carts                 Compatible?         Website
----------------------      ---------------     --------------------------------------------------------
*Harmony (v1.06+)           Yes                 https://harmony.atariage.com/Site/Harmony.html      
*Harmony Encore (v1.06+)    Yes                 https://harmony.atariage.com/Site/Harmony.html
Unocart                     No                 https://thebrewingacademy.com/products/uno-2600-cartridge
PlusCart+                   No                 https://pluscart.firmaplus.de/pico/
*Some older Harmony and Harmony Encore carts contain a bug in the hardware that prevents Gorf Arcade from running properly.  If you have issues running Gorf Arcade on your Harmony or Harmony Encore, please reach out to the creators of the Harmony carts for upgrade options.
* Emulators *
An emulator is a special program that runs on a PC that emulates an Atari 2600, allowing you to play ROMs on your computer.  
Here is a list of emulators that Tutankham Arcade has been tested with and the current compatibility:
Emulator                    Compatible?         Website
---------------------       ---------------     --------------------------------------------------------
Stella (v6.7+)              Yes                 https://stella-emu.github.io/downloads.html
Gopher2600                  Yes                 https://github.com/JetSetIlly/Gopher2600
StellaDS (v7.2+)            Yes                 https://github.com/wavemotion-dave/StellaDS/releases
Stellarator                 No                 https://6502ts.github.io/stellerator/#/cartridge-manager
Javatari                    No                 https://javatari.org/

 

* Emulator consoles *
An emulator console is a physical game system that emulates an Atari 2600.  These systems allow you to play ROMs on devices like HD televisions (or in some cases, on the go).  
Some of these systems allow you to play game ROMs via an SD cart or even have a cartridge slot.  
Emulated Console            Compatible?         Website
---------------------       ---------------     --------------------------------------------------------
AtGames Flashback           No                 https://www.atgames.us/products/atari-flashback-9
AtGames Flashback Portable  No                 https://www.atgames.us/products/atari-flashback-portable-2019
RetroN 77 (cartridge slot)  No                 https://hyperkinlab.com/retron-77-hd-gaming-console-for-2600-hyperkin/
RetroN 77 (SD card)         No*                 https://hyperkinlab.com/retron-77-hd-gaming-console-for-2600-hyperkin/
Atari 2600+                    No                 https://atari.com/products/atari-2600-plus
Atari Gamestation Pro       No                 https://www.myarcadegaming.com/products/atari-gamestation-pro
*The latest community firmware of the RetroN 77 is using Stella 6.6, but since Stella 6.7 is required for Tutankham Arcade it is currently not compatible.  
When the community build is updated to Stella 6.7, Tutankham Arcade should be compatible with the RetroN 77 from an SD card.  
Additional details on the RetroN 77 community build can be found at https://atariage.com/forums/topic/289929-stella-6-on-the-r77-the-eagle-is-landing/

 

*** GAME OPTIONS ***
* Players *
The demo and full version of Tutankham Arcade has a 1 player mode only.  The full version adds support for a 2 player alternating mode (players alternate turns
and attempt to get a higher score than the other player).

 

* Skill levels *
To select the skill level, move the joystick left and right from the TITLE screen:
- Novice:           Player starts 5 lives and 3 flash bombs.  There are less enemies that spawn and move slower.  The map shows the location of keys and small treasures.
- Standard:         Player starts with 4 lives and 2 flash bombs.  There are more enemies, and they spawn and move faster.  The map does not show the location of small treasures.
# Available only in the full version: #
- Advanced:         More difficult than Standard. Player starts with 3 lives and 1 flash bomb.  More enemies that spawn and move faster.  The map doesn't show the location of keys or small treasures.  Most like the arcade.
- Challenge:        More difficult than Advanced.  Planned features include power ups, different enemies, different keys, traps, and invisible catacombs with torches to collect and light your way!

 

* Menu screens *
Move the joystick up/down to cycle through the menu screens. If you do not move the joystick or start a game, the screens will cycle through after a certain amount of time.
- Title screen
- Scoring screen
- High scores
- Credits
A short demo of the gameplay will start after the Credits screen.

 

*** DIFFICULTY SWITCHES ***
The left difficulty switch controls whether the player continues to move in the current direction until a barrier is encountered.
- Difficulty A:  Player only moves in the current direction when the joystick is pressed in that direction.
- Difficulty B:  Player continues to move in the current direction until a barrier is encountered (like the arcade).
# This feature is only available in the full version of the game #
The right difficulty switch controls the delay between button presses that will activate the flash bomb (single-button joysticks only).
- Difficulty A:  Player has a shorter delay to double-click the button and activate a flash bomb.
- Difficulty B:  Player has a longer delay to double-click the button and activate a flash bomb. 

 

To start a new game from the title screen, either press RESET or joystick 1 button.
MAP SELECT (full version only):
- Use the joystick to select which maps to play:
  - ARCADE: cycles through the four arcade maps
  - CHAMP: cycles through four new maps
  - ARCADE (flipped): cycles through the four arcade maps but they are flipped vertically, offering the player a different challenge.
  - CHAMP (flipped): same as ARCADE (flipped) but with the CHAMP maps.
  - ROTATE ALL: cycles through all maps.
  - RANDOM: picks a random order of maps to explore.

 

*** OBJECT ***
You are Dr. Harold Carver, renowed professor and archeologist on a mission to recover the lost treasure of the pharoah Tutankham in the Valley of the Kings.  
Make your way through the catacombs collecting keys and treasures while avoiding the creatures who gaurd the sacred tomb.  Remove all of the locks to reveal
the rare artifact for each stage, including the facemask of King Tut himself!
Good luck!

 

*** PLAYING THE GAME ***
CONTROLLER OPTIONS
Tutankham Arcade can be played with one joystick with 1 - 3 buttons or two joysticks:
- One joystick options:
  - Use the joystick to move Harold up/down/left/right
  - 1-button joysticks:
    - press the button and push the joystick left to fire left.
    - press the button and push the joystick right to fire right.
    - double-click the button while centering the joystick to activate the flash bomb.
    - Firing backwards:  While moving left or right, you can fire in the opposite direction you're moving by pressing the button with the joystick centered (since 
      your player automatically moves in the direction you're facing).  This allows you to fire behind you without having to stop and turn around.
    - Firing in place/strafing: If you hold down the button with the joystick centered, your player will not be able to move left or right (but can still move up or down).
      In this mode, you can press left or right to fire while not moving.  This is very helpful if you are in a tight space and need to shoot without moving.
  - 2-button joysticks or Gamepads (Sega Genesis compatible)
    - press Button B (or button 1) fires to the right.
    - press Button C (or button 2) fires to the left.
    - Press Button B and Button C with the joystick or gamepad centered to activate the flash bomb.
  - 3-button joysticks (Joy2B+ compatible)
    - Button 1 fires to the right.
    - Button 2 fires to the left.
    - Button 3 activates the flash bomb.
- Two joystick options:
  - Use the left joystick to move your player.
  - Press the right joystick left to fire left.
  - Press the right joystick right to fire right.
  - Press the right joystick button to activate the flash bomb.  You can also double-click the left joystick button.
Guide your player through the catacombs collecting treasures and keys while avoiding the creatures as they spawn from the monster generators.  Make your way through the halls using the map as a guide to remove all locks with the collected keys and reveal the special artifact at the end of the stage.
You can eliminate the creatures by shooting them with your special laser.  Note that you can only fire left or right so plan your attack accordingly and the creatures are only destroyed if they are hit with the leading part of the laser shot.

 

MONSTER GENERATORS
There are numerous monster generators located throughout the tombs that spawn various creatures that guard the treasures, including snakes, bats, and condors.  Faster and more dangerous creatures and obstacles appear on the later levels.  Every so often, a 'hyper-spawn' will occur where many creatures are released in a very short time.  There are other times where the monster generators go dormant for a few seconds.  Use the time to make your move through the more narrow and congested passageways.

 

SECRET PASSAAGES
In each maze there are one or more underground secret passageways that allow you to move from one part of the map to another instantly while avoiding the creatures.  Some areas are only accessible through these entrances so keep an eye for them.  Also, use the secret passages to escape the creatures as they can't use them, but be careful not to run into a creature on the other side!

 

THE MAP
On the top of the screen is the Map that shows the layout of the catacombs and the location of the final artifact that is locked behind the large door, as well as other items of interest depending on the skill level you're playing:
- The yellow square shows the location of your player.  This is visible on all skill levels.
- The red square with the flashing diamond indicates the location of the special artifact you are trying to retrieve.  This is visible on all skill levels also.
- The blue squares show the location of the creatures.  These are visible on all skill levels. 
- The blinking red squares show the location of the keys.  These are only visible on the NOVICE and STANDARD skill levels.
- The blinking blue squares show the location of the smaller treasures.  These are visible only on the NOVICE skill level.
The map can show an area that is two times the width of the visible screen.  The area that is currently viewable is highlighted by a flashing bar on the top and bottom of the map.

 

FLASH BOMBS
When a flash bomb is activated, all enemies on the screen are destroyed and monster generators an inoperative for a few seconds.  The number of flash bombs remaining is displayed under your score with the genie bottle icons.  The number of flash bombs you start the game with, and the maximum number of flash bombs is determined by the skill level (3=NOVICE, 2=STANDARD, 1=ADVANCED and CHALLENGE).
If your player is killed by a creature, you will be awarded an extra flash bomb if you have less than the maximum for the skill level.

 

THE TIMER
During each stage, a timer counts down and is shown at the top of the screen under your score.  The amount of time to complete each stage depends on how large the map is, how many keys need to be collected, etc.
If the timer reaches zero, you will no longer be able to fire so make sure you complete the stage as fast as you can!  Additionally, you are awarded extra bonus points for any time left when you complete a stage.

 

TREASURES
Collect the treasures (rings, crowns, etc.) located throughout the stage to earn extra points.  Each treasure collected during a stage is worth more than the previous one.  See below for Scoring details.

 

KEYS AND DOORS
Throughout the level there are keys that must be collected to unlock the doors (represented by a lock icon) and reveal the special artifact at the end.  Move your player towards the key to pick it up and then carry it to the lock.  You can only carry one key at a time and can only use a key on one lock.

 

*** SCORING ***
Action                           Points
---------------------------------------
Collect a key                       500
Unlock a door (lock)               1000
Shoot a snake                         20
Shoot a condor                       40
Shoot a orange bat                   60
Collect a treasure             500-5000 (first treasure is 500 points, second 1000, then 1500, 2000, 3000, 4000 and 5000 points for the sixth treasure collected for each stage).
Collect the artifact          1000-5000 (plus time bonus: 40 points for each second remaining)

 

An extra life is awarded at 30,000 points, 80,000 points, and every 50,000 points after that.

 

*** CONSOLE SWITCHES ***
During a game the console switches do the following:
- Reset:                        Restarts the game with the current skill/# of players/options.
- Select:                       Ends the current game and returns to the title screen.
- Color/BW (PAUSE on a 7800):   Pause the game; press or flip the switch again or press the joystick button to resume.
- Left Difficulty:              Enable/disables forward motion (your player moves in the current direction until a barrier is reached).
- Right Difficulty:             Sets the delay between button presses to activate the flash bomb (1-button joysticks only)

 

*** GAME OVER ***
When all a player's lives are lost and there are no reserves, GAME OVER will be displayed.
In the demo version, the game will end once you have found the facemask of King Tut and completed Stage 4.  In the full version, there are 100 levels to complete.

 

*** HIGH SCORE ***
If the current player achieves a high score for the current skill level, the high score entry screen is displayed. 
Use the joystick to enter up to 3 initials:
- Move the joystick up/down to change the current initial (blinking) and press the button to move to the next initial. 
- Move left/right to change the initial to update. Once completed, press the button after entering in the 3rd initial 
  to register your name and be added to the list of GREAT EXPLORERS!
NOTE: SaveKey support has been disabled for this demo.  In the full version, game settings and high scores (for each skill level) 
      is saved to an AtariVox or SaveKey device.

 

*** CREDITS ***
Programming and Design:     John W. Champeau
Graphics and Design:        Nathan Strum
Music and Sound Effects:    John W. Champeau
Testing:                    Jurgen Oster
*** RELEASE SCHEDULE ***
The full version of Tutankham Arcade is scheduled for release in September of 2024.  Both digital ROMs and physical cartridges will
be available in the Champ Games store.  
Stay tuned for more details regarding the availability by visiting our website at https://champ.games or by following us on 
Facebook at https://www.facebook.com/champdotgames


 
 

 

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Super fun with the Genesis controller - of course I played for an hour without reading the instructions so didn't even know Flash Bomb was a thing!

 

I was surprised I couldn't drop an item - even if it zapped back to its starting location. Wanted to drop a key to pick up a treasure. Checked the arcade version and turns out that's accurate. Well... maybe something if you're looking for a 'Champ Games' exclusive extra :) 

 

I think I'm going to have to add a Joy2B+ option to StellaDS!

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34 minutes ago, wavemotion said:

Super fun with the Genesis controller - of course I played for an hour without reading the instructions so didn't even know Flash Bomb was a thing!

:lol: 

34 minutes ago, wavemotion said:

I was surprised I couldn't drop an item - even if it zapped back to its starting location. Wanted to drop a key to pick up a treasure. Checked the arcade version and turns out that's accurate. Well... maybe something if you're looking for a 'Champ Games' exclusive extra :) 

Hmm, you should always be able to pick up a treasure even when you have a key.  Treasures can only be picked up from one direction (either from the top or bottom; there will be a line of the wall above it if you need to pick it up from the bottom, and vice-versa).  Keys are always picked up by approaching from the left.

34 minutes ago, wavemotion said:

I think I'm going to have to add a Joy2B+ option to StellaDS!

That would be great!  I haven't tested it yet as it's not in Stella 6.7 either and I don't own a Joy2B+ compatible joystick yet. :

 

Thanks for the feedback!

John

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Okay... so StellaDS screenshot handling doesn't work well as some of the spites must be on alternate frames so you don't see the Treasure here but it's just to the right of the little green circle-explosion (I got hit as I took the screenshot). There was no vertical wall there that I could see - and I tried to move right into the treasure but couldn't so I assumed it was because I was holding a key. I did not try to approach it from the top as it sure looked like there was nothing standing in my way here.

 

image.thumb.png.aff20a5db996fe0467ed9cdcf9679b12.png

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49 minutes ago, wavemotion said:

Okay... so StellaDS screenshot handling doesn't work well as some of the spites must be on alternate frames so you don't see the Treasure here but it's just to the right of the little green circle-explosion (I got hit as I took the screenshot). There was no vertical wall there that I could see - and I tried to move right into the treasure but couldn't so I assumed it was because I was holding a key. I did not try to approach it from the top as it sure looked like there was nothing standing in my way here.

 

 

Yes, unfortunately with the low resolution playfield there is no easy way to indicate that this treasure can't be picked up from the left except by knowing that all treasures can only be picked up by approaching them from the top or bottom. :idea:  I'm hoping to come up with a better solution by perhaps using the ball if I can find the cycles, but for now we must all rely on the "Tut rules" for these situations. ;)  

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Please don't misunderstand...as I have already/previously built, Robotron: 2084 controllers...for the 7800/8-bit:

 

KQT8eU.png

 

and the ColecoVision:

 

0rikVQ.jpg

 

...which also work for the 2600...I didn't need to build a "new" controller for RobotWar: 2684.  😉

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Thanks @johnnywc - totally make sense!

 

I've uploaded StellaDS version 7.2a (https://github.com/wavemotion-dave/StellaDS) with tweaks to improve the Tutankham Arcade experience. It will set the proper screen position and size, select the Genesis controller (with SaveKey in the right port) by default and swap in the optimized CDFJ+ driver (which can only be used for games that have no more than two banks of 6502 code - such that it can be placed in the DS 'fast memory' core).  While the game will run fine on the stock StellaDS 7.2, the new version will optimize the experience for players without having to customize the settings.

 

image.thumb.png.36ed48c6715c2c14aa5a09f927e36304.png

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