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Lola-Lines WIP


Muddyfunster

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I've probably been living under a rock as I'd not really noticed the little 2d Pac Man (Puku Puku) games that had been popping up. I saw @ZeroPage Homebrew's lovely 2600 version (Fantastic presentation and playability) and then I saw @CyranoJ Jag version and was equally impressed. Fun little games, switch your brain off and enjoy. I also found a lovely version for the PICO8 byt 

 

I thought I'd knock up a quick 7800 version using assets that I already have sitting around (some will be very recognisable). 

 

I started this Sunday night and finished it this evening, so probably about 5 or 6 hours spent on it. 

 

It's rough around the edges and there are a few glitches. That said,  I present "Lola Lines"

 

Help Lola (Bernie's lovely niece) deal with the terrible tank that she's trapped with.

 

Controls

Fire to start / restart on gameover.

Left and Right to move.

If you go off the screen, you appear on the other side.

 

How to Play

Collect dots to score.

Collect Power Potions for limited ability to kill tanks

Avoid Tanks when not powered up

Once you have collected 1/2 of the dots a fruit or goodie will appear and move in a random direction. Collect fruit and other goodies for bonus points

 

Scoring

For each dot you collect you score = to the current level (so lvl 1 = 1 pt, level 10 = 10 pts etc).

If you kill a tank, you get 10x the current level as points

If you pick up a fruit / goodie, you get 20x the current level as points. 

 

Compatibility

 

Lola-Lines is a 16k ROM, no pokey or anything special.

 

Works on GameDrive7800 (Disable Break to avoid slowdowns).

Should work on Dragonfly & Concerto + all the usual emulator options.

 

To-Do

 

Refinements to timing, right now you can be stuck in an unfair position with no way out so timers needs a tweak or 2

10 levels then it goes back to cherries, maybe ill add more and the appropriate bonuses.

Let me know if folks have any suggestions. 

speed ups as you climb the levels

 

Credits

SFX from the 7800Basic example library (thanks Mike!)

 

 

 

image.thumb.png.17a27a50ec6a1cbe101f6e67925c9a24.png

 

 

image.thumb.png.d0da848d852566bf27660ca49240cf17.png

 

 

 

 

 

Lola_lines_rc1.a78

Lola_lines_rc2.a78

Edited by Muddyfunster
rc2
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ZeroPage Homebrew is playing Lola-Lines on tomorrow's ZPH stream LIVE on Twitch! Hope you can join us!

 

Games:

 

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4 hours ago, Muddyfunster said:

Let me know if folks have any suggestions. 

Every 1000 (?) points, player earns a possible cameo Wilf appearance.

 

Player can press fire button which drops Wilf on the eye of tank, temporary stunning/freezing Terrible Tank in place for a few seconds.

 

5500+ is my best game so far - very addicting.

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1 hour ago, Trebor said:

Every 1000 (?) points, player earns a possible cameo Wilf appearance.

New demo (demo2 - build 15) on the first post. 

 

  • Now with added Wilf.
  • 15 bonus items to collect, cycle twice for 30 levels. 
  • After level 30 the rewards revert to chocolate. Who doesn't like chocolate?
  • Bonus points for tank kills and bonus items now scale to 30 and are boosted beyond 30. 
  • If you collect all of the dots on a level and the bonus is spawned, it will despawn. Chomp carefully. 

 

Next demo : difficulty tuning, speed ups and more stuff if I find time! :) (probably some more cosmetic changes). I don't want to spend too much time on this one as I really need to get back to Wilf and Tower of Doom !

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Last character in the score is appearing as a letter instead of a number.   

I thought my posted score looked like a "B" at the end, but then thought it could be an "8". 

However, I just played another round and finished with a score that ended in a "C".

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1 hour ago, Trebor said:

Last character in the score is appearing as a letter instead of a number.   

I thought my posted score looked like a "B" at the end, but then thought it could be an "8". 

However, I just played another round and finished with a score that ended in a "C".

Thanks @Trebor will add that to the fix / tweak list.

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Going to have another update later with a couple of minor fixes and some tuning (making it more challenging as your progress). 

 

That's pretty much all I plan to do with this project (unless any game breaking bug shows up). It was a little fun distraction and I hope everyone has fun trying it out :)

 

 

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  • 2 weeks later...

I've added a RC1 build to the first post.

 

Changes :

 

  • first few levels, tanks is slightly slower and you have more power up time
  • from level 5, tank gets progressively faster and you have progressively less power up time.

...and that's it. I don't plan to add anymore to this unless there is some huge game breaking bug.

 

Have fun :)

 

 

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