+playsoft Posted April 18 Share Posted April 18 @kiwilove and I worked on this quite some time ago, but it was sidelined for various reasons. We've picked it up again and hope to make something playable from it. Your task is to destroy all the turrets on the dreadnought, collect a hostage and return to the launch bay. This is complicated by a host of different enemies attacking you. Use the joystick to move your ship, left trigger to fire and right trigger to flip direction. If you destroy a dragon, it will be followed by a pickup that you can collect: S = Shield boost P = Protector W = Weapon upgrade The game finishes when your shield is fully depleted. There will be 7 dreadnoughts in total, but I've only sequenced the first 2 so far. ttda_0.1.a78 ttda_0.1.bin 21 4 Quote Link to comment Share on other sites More sharing options...
+playsoft Posted April 18 Author Share Posted April 18 I made a youtube video of it in action: 12 6 Quote Link to comment Share on other sites More sharing options...
Trebor Posted April 18 Share Posted April 18 Beautiful game - thank you for sharing it! Just time for the first dreadnought. 3 Quote Link to comment Share on other sites More sharing options...
+cjherr Posted April 18 Share Posted April 18 Very, very nice. Smooth and fast. Thank you! 3 Quote Link to comment Share on other sites More sharing options...
Shawn Posted April 18 Share Posted April 18 4 hours ago, playsoft said: I made a youtube video of it in action: Holy Shit! That is an amazing game you have programmed there, good Sir! 🤯 👍 3 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted April 18 Share Posted April 18 This looks amazing! The gameplay is smooth, and the graphics look great! My one suggestion so far would be to have more of an indication of when you are hit. Maybe your ship can flash slightly when you take damage, or perhaps just the shield indicator? 3 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted April 18 Share Posted April 18 ZeroPage Homebrew is playing Turret Turmoil: Dreadnought Assault on tomorrow's ZPH stream LIVE on Twitch! Hope you can join us! Fri Apr 19, 2024 | LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day <- PLEASE NOTE: TIME HAS BEEN UPDATED WATCH LIVE: https://twitch.tv/zeropagehomebrew/ WATCH LATER: https://youtube.com/zeropagehomebrew/ Games: Turret Turmoil: Dreadnought Assault (2024 WIP | 7800) by Paul Lay @playsoft / Harvey Kong Tin @kiwilove Destroyer 7800 (2024 Final Binary | 7800) by S.D.W. @S.D.W. Bernie & The Tower of Doom (2024 WIP Update | 7800) by MuddyVision / Lewis Hill @Muddyfunster / Michał Szpilowski @miker (Music) / Dave Hughes (Additional Graphics) 3 1 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted April 19 Share Posted April 19 Wow, this is simply awesome! 3 Quote Link to comment Share on other sites More sharing options...
KrunchyTC Posted April 19 Share Posted April 19 Freaking amazing! 3 Quote Link to comment Share on other sites More sharing options...
+Pac-Lander Posted April 19 Share Posted April 19 So cool. A multi-directional horizontal shooter, with rescue-based missions. Love it! 🔥 2 Quote Link to comment Share on other sites More sharing options...
+playsoft Posted April 19 Author Share Posted April 19 19 hours ago, Karl G said: My one suggestion so far would be to have more of an indication of when you are hit. Maybe your ship can flash slightly when you take damage, or perhaps just the shield indicator? Thanks for the suggestion, I have a couple of ideas to try out. 5 Quote Link to comment Share on other sites More sharing options...
John Stamos Mullet Posted April 19 Share Posted April 19 Holy shit. 3 Quote Link to comment Share on other sites More sharing options...
+DrVenkman Posted April 19 Share Posted April 19 Got dayum, I love shooters! Is the plan for this to become a physical cart? 'Cause if so: 3 Quote Link to comment Share on other sites More sharing options...
BydoEmpire Posted April 19 Share Posted April 19 Looks fantastic! 3 Quote Link to comment Share on other sites More sharing options...
Retrok7 Posted April 20 Share Posted April 20 Any chance of showing up at the AtariAge store? 1 Quote Link to comment Share on other sites More sharing options...
KrunchyTC Posted April 20 Share Posted April 20 This is beyond incredible! 3 Quote Link to comment Share on other sites More sharing options...
JCat Posted April 20 Share Posted April 20 Watched the Zeropage vid, and I was completely blown away with Dreadnaught Assault! Amazing work. 3 1 Quote Link to comment Share on other sites More sharing options...
+mksmith Posted April 21 Share Posted April 21 Fantastic guys - amazed at the amount going on! 4 Quote Link to comment Share on other sites More sharing options...
+Atarius Maximus Posted April 21 Share Posted April 21 I just thought I'd throw in my "Holy !@#$!" too. Amazing work! 4 Quote Link to comment Share on other sites More sharing options...
Cousin Vinnie Posted April 21 Share Posted April 21 TAKE THEM SIMULTANEOUS SPRITES NES!!!!!!!!!!!!! I did an article on this game years ago........... before it was a game. https://www.atari7800forever.com/atariblastp.html 4 Quote Link to comment Share on other sites More sharing options...
Cousin Vinnie Posted April 22 Share Posted April 22 I love that game! 1 Quote Link to comment Share on other sites More sharing options...
+playsoft Posted April 22 Author Share Posted April 22 Thanks everybody for the encouraging words. I think we started on this towards the end of 2020 and it's been on and off ever since. I didn't think we'd get anything playable from it and was happy to chalk it up as a learning exercise, but Harvey had some time available this year and wanted to continue with it. What helped was switching from lives to the shields, something I was previously against. It will always be a mindless shooter but it has some degree of playability now. It was good to see it on @ZeroPage Homebrew and useful to see other people play as a reference point. 5 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted April 22 Share Posted April 22 42 minutes ago, playsoft said: What helped was switching from lives to the shields, something I was previously against. It will always be a mindless shooter but it has some degree of playability now. 👍 Great call with having a shield meter. I am glad you ultimately agreed to that option. A one hit life is lost, 3 lives game is over, would be extremely difficult. Works very well with 1942, which features much less chaos, but not this title. Even with more total lives, losing a life frequently can build frustration and discouragement towards the game. It's also very disruptive towards the game(play) flow. Having a shield meter, and even a possibility to boost it, is exactly what this kind of 'mindless' chaotic shooter needs. 5 Quote Link to comment Share on other sites More sharing options...
CommodoreCEO Posted May 1 Share Posted May 1 I'm only seeing this now. Excellent work! I can't wait to try it out. 1 Quote Link to comment Share on other sites More sharing options...
8bitrocket Posted May 6 Share Posted May 6 Incredible work Paul and the team! 1 Quote Link to comment Share on other sites More sharing options...
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