drfloyd Posted May 14 Share Posted May 14 (edited) Hello I am so happy with CVBASIC from God Nanochess, that I decided to create the ultimate Space Role Game... on Colecovision A Full open world with 400 billions galaxies... with 1Kb of RAM Tribute to ULTIMA & SUNDOG Here are the first beta screens Edited June 19 by drfloyd 9 Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted May 14 Share Posted May 14 Interesting. Mass Effect, on the ColecoVision? Who'd have thunk? Quote Link to comment Share on other sites More sharing options...
drfloyd Posted May 14 Author Share Posted May 14 Starfield, with more possibilities and with a real open world. Quote Link to comment Share on other sites More sharing options...
Tony Cruise Posted May 14 Share Posted May 14 4 hours ago, drfloyd said: Hello I am so happy with CVBASIC from God Nanochess, that I decided to create the ultimate Space Role Game... on Colecovision A Full open world with 400 billions galaxies... with 1Kb of RAM Tribute to ULTIMA & SUNDOG Here are the first beta screens Colecovision, the final frontier... I love it! Now I challenge you to add more colour and detail to the tile patterns Quote Link to comment Share on other sites More sharing options...
drfloyd Posted May 15 Author Share Posted May 15 of course il will add patterns... Colors for the gameplay area, i am not sure... will see. Quote Link to comment Share on other sites More sharing options...
drfloyd Posted May 20 Author Share Posted May 20 Update of the screenshots Game dev 8% 1 Quote Link to comment Share on other sites More sharing options...
Tony Cruise Posted May 21 Share Posted May 21 On 5/20/2024 at 10:24 PM, drfloyd said: Update of the screenshots Game dev 8% Looking heaps better, love these sort of games. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted May 22 Share Posted May 22 That's some colorful text! How'd you get that color variance, though? Some text is green and some metallic blue... I didn't think that was available in CV BASIC yet. Quote Link to comment Share on other sites More sharing options...
artrag Posted May 22 Share Posted May 22 Using plain cvbasic, you can compress the text as images in tmscolor. Having a bit more knowledge of the console, you can copy the tileset twice and apply different colors to each copy. Then use vpoke to write the text in vram Quote Link to comment Share on other sites More sharing options...
drfloyd Posted May 22 Author Share Posted May 22 6 hours ago, Jess Ragan said: That's some colorful text! How'd you get that color variance, though? Some text is green and some metallic blue... I didn't think that was available in CV BASIC yet. I change the colors from a screen to another... Of course it is not possible on the same screen (i suppose) Quote Link to comment Share on other sites More sharing options...
artrag Posted May 22 Share Posted May 22 (edited) 1 hour ago, drfloyd said: I change the colors from a screen to another... Of course it is not possible on the same screen (i suppose) If you copy the tiles you need twice, of course you can have different colors (and fonts) in the same screen. Only the print command has to be replaced by your own code to copy to vram the characters of the second tileset. You could use the command screen if you store as data byte the text you need to print with the new tileset taking into account its relative position. It is not very intuitive but can work. Probably the best would be to write your own version of print where you can modify with an offset the position of first character in the tileset Edited May 22 by artrag Quote Link to comment Share on other sites More sharing options...
drfloyd Posted May 24 Author Share Posted May 24 How want to collaborate to my game with SOUNDs ? (in CV basic) I need sounds code for : landing launching hyperspace laser fire space shield explosion some computer beep walking valid/cancel etc. Also i would like 2 musics... one for space, one for walking on the planets (classical music perhaps) Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted May 24 Share Posted May 24 Try Amy Bienvenu's CVSoundFX, coupled with Nanochess's SFXconvert. I presume Nano includes SFXconvert with the latest version of CVBasic, but he was kind enough to build it at my request about... uh, two weeks ago? Anyway. There's a C++ version of CVSoundFX here. I've included the original with this post. The program works a bit like a theramin... you draw sound effects with the mouse. CVSoundFX.zip Quote Link to comment Share on other sites More sharing options...
drfloyd Posted May 25 Author Share Posted May 25 thanks, will check if I can generate something alone... But my idea is to request help from a 8bit music/sound expert, for nice results. Quote Link to comment Share on other sites More sharing options...
drfloyd Posted May 28 Author Share Posted May 28 update of the screenshots Quote Link to comment Share on other sites More sharing options...
drfloyd Posted June 1 Author Share Posted June 1 now it is possible to land and enter into houses 3 Quote Link to comment Share on other sites More sharing options...
Révo Posted June 1 Share Posted June 1 (edited) Impressive, how many hours you spend every day on this ? ps: I hope you'll make a SG-1000 version! MSX version would be nice for some people too! Edited June 1 by Révo 1 Quote Link to comment Share on other sites More sharing options...
drfloyd Posted June 1 Author Share Posted June 1 about 20mn per day (average) Quote Link to comment Share on other sites More sharing options...
drfloyd Posted June 9 Author Share Posted June 9 new screenshot (inside your spaceship) 3 Quote Link to comment Share on other sites More sharing options...
drfloyd Posted June 10 Author Share Posted June 10 Hi How should I use cont. for the numeric pad ??? ok for cont.left or cont.button But if i want to check # or 1 (key#_1 or key1_1) ?? if cont.key#_1 then ??? Does not work Quote Link to comment Share on other sites More sharing options...
+nanochess Posted June 10 Share Posted June 10 40 minutes ago, drfloyd said: Hi How should I use cont. for the numeric pad ??? ok for cont.left or cont.button But if i want to check # or 1 (key#_1 or key1_1) ?? if cont.key#_1 then ??? Does not work IF cont.key = 1 THEN ' Do your code for key 1 END IF Quote Link to comment Share on other sites More sharing options...
drfloyd Posted June 10 Author Share Posted June 10 ok and for key # (pad 1) ? Quote Link to comment Share on other sites More sharing options...
_NetNomad Posted June 10 Share Posted June 10 On 5/24/2024 at 5:06 PM, drfloyd said: How want to collaborate to my game with SOUNDs ? (in CV basic) I need sounds code for : landing launching hyperspace laser fire space shield explosion some computer beep walking valid/cancel etc. Also i would like 2 musics... one for space, one for walking on the planets (classical music perhaps) if you haven't found someone already for this, i'd love to take a crack at it. i haven't done a whole lot of strictly-colecovision music but i know the DCSG chip pretty well and i've been messing around in CVBasic getting the hang of the MUSIC and PLAY commands 1 Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted June 11 Share Posted June 11 It's in the manual included with the compiler. Quote Link to comment Share on other sites More sharing options...
drfloyd Posted June 11 Author Share Posted June 11 allrights, 11 for #.... Great, thank you everybody Quote Link to comment Share on other sites More sharing options...
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