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IntyBASIC Tiny Contest 2024 winners!!!


nanochess

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Hi all.

 

The poll has ended for the IntyBASIC Tiny Contest 2024 and the winners chosen by the public from the nine entries are:

 

First place: Tie with The Blob by @Peripheral and Canyon Escape by @YannAros

 

Second place: Tie with Max it! by @Intellivision Brasil and Sheep it up! by @drludos

 

Third place: Chippi! by @decle

 

cup-1615074_1280.thumb.png.406ba5ffea75b3020a1ff04b714c977f.png


To all the winners please contact me via DM with your physical address (for the CIB games) and your Paypal address (for the prizes).

 

For ties, I've decided to divide the Paypal prize into two even parts.

 

We'll have a harder time for the CIB games because it's difficult cutting a game in two 😜 just kidding! Surely @Rev will decide something.

 

Thanks to @5-11under, @Brian's Man Cave, and @Zendocon for their entries Kart-Tag!, Ms. Paku Paku, and Pensate, many people have enjoyed them.

 

I think this contest was a success because of the developers willing to contribute time and entries and the public participation. Thanks to everyone!

 

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Wow, this was unexpected!

 

Thanks to all who voted for The Blob.

But frankly I thought all entries were of very high quality,

especially considering the short time frame.

 

A few things surprised me.

 

First, no one pointed out that The Blob is just a spin on a game called Flood it

that I first encountered back in the ipod days.  It's a neat little puzzle game

because it plays quickly, and it's not too taxing on the mind.

 

Second, I've always thought of it as a "binary" game.  You either win

or you lose.  Leave it to the manager of the High Score Club (@rickster)

to put a "fewest number of turns" spin on it. 🙂

 

Lastly, I didn't hear anyone mention the bonus game.  Perhaps I shouldn't

have hidden it in the instructions, or perhaps no one wanted to give

out spoilers.

 

As for prizes, my main motivation for entering the contest was to make the

top 5 so I could get the Intellivision programming e-book.  So I'd be happy

with giving Oscar enough of the cash award to cover both Intellivision e-books,

and dispersing the rest of the cash among the other entries.

 

I'm not a collector, so the catalog can go to someone else.  If the CIB games

are shrink wrapped and should stay that way for value, they can also go to

someone else who might want them.  I do have an old Tandy Vision with

broken controllers, so don't envision ever needing physical cartridges.

But as with Jim Carrey in Dumb and Dumber, there's a 1 in a million

chance I might try to get those repaired someday.  So if the CIB games

are already opened, and I don't already have them, I'd be interested

in getting some.  The games I already have are in the attached picture.

 

Thanks again to Oscar for running the contest, to all those who contributed

to the prizes, and of course, to all of you who entered games.  Keep 'em coming!

 

 

 

intv.jpg

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Hi,

 

I'm like Peripheral, not a collector and leaving in Europe the CIB games shipment might be prohibitive., we'll have to discuss.

However I'm glad to be in this position.

 

As promised earlier I attach here a new version of the game with polished gameplay as well as an AI generated image.

Source code is included and is free for any use.

CanyonEscape.thumb.jpg.5029d66a56ee1b08e06601400aa968f4.jpg

Canyon_Escape.zip

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The prizes provided by @Rev surely these will be sent as gifts. However, because of the ties, we will have to wait for a way to distribute the CIB games.

 

@Peripheral the games aren't from the original 125, but physical homebrew games.

 

Now because @Peripheral and another contestant tell me privately they don't want the money, I have to wait for all the contestants to answer before distributing the Paypal prizes.

 

In the meanwhile I'll be sending @Peripheral the two Intellivision ebooks he wants.

 

 

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19 hours ago, YannAros said:

Hi,

 

I'm like Peripheral, not a collector and leaving in Europe the CIB games shipment might be prohibitive., we'll have to discuss.

However I'm glad to be in this position.

 

As promised earlier I attach here a new version of the game with polished gameplay as well as an AI generated image.

Source code is included and is free for any use.

CanyonEscape.thumb.jpg.5029d66a56ee1b08e06601400aa968f4.jpg👎

Canyon_Escape.zip 241.64 kB · 5 downloads

Why did you update the game? The red bomb is like a guided missile and the game is MUCH harder now. Before we knew that if we stayed straight that evil thing would let us pass, not anymore.... I played for like 15 minutes and couldn't complete the course even once. Was it your intention to make it much harder? It was fun before, not so much now..... 🥺👎 @YannAros

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On 5/15/2024 at 10:13 AM, nanochess said:

 

First place: Tie with The Blob by @Peripheral and Canyon Escape by @YannAros

 

Second place: Tie with Max it! by @Intellivision Brasil and Sheep it up! by @drludos

 

Third place: Chippi! by @decle

 

 

All the 5 folks named above received a coupon code for a free ebook from me. Check your AA inbox. 

 

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2 hours ago, Rickster8 said:

Why did you update the game? The red bomb is like a guided missile and the game is MUCH harder now. Before we knew that if we stayed straight that evil thing would let us pass, not anymore.... I played for like 15 minutes and couldn't complete the course even once. Was it your intention to make it much harder? It was fun before, not so much now..... 🥺👎 @YannAros

Sorry for that, that was not the intention. 
It should have easier and not harder, what changed is that the red bomb isn’t firing repeatedly anymore, not causing consecutive deaths.

There is a delay added between 2 bombs firing and the screen is cleared a bit more front of the player after a death with a slight delay before the game restarts.

 

I’ve also added a bit of jitter in the relative position of the bomb versus the player, that is certainly what disturbs you.

 

On my side I found it easier, but can revert, or adjust, based on others experiences.

Edited by YannAros
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9 hours ago, YannAros said:

Sorry for that, that was not the intention. 
It should have easier and not harder, what changed is that the red bomb isn’t firing repeatedly anymore, not causing consecutive deaths.

There is a delay added between 2 bombs firing and the screen is cleared a bit more front of the player after a death with a slight delay before the game restarts.

 

I’ve also added a bit of jitter in the relative position of the bomb versus the player, that is certainly what disturbs you.

 

On my side I found it easier, but can revert, or adjust, based on others experiences.

I'm just going to revert back to the prior version because playing the latest copy is dreadful. You simply cannot focus on exploding the rocks, picking up gas hikes or getting free guys (hearts) because you always have to be watching out for that awful possessed red demon guided missile bomb..... 🙄🤦‍♂️

 

Unfortunately I already added the new version to both my LTO Flash and my Ultimate Flashback. I will rectify both those mistakes tonight. 🥺

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1 hour ago, Rickster8 said:

I'm just going to revert back to the prior version because playing the latest copy is dreadful. You simply cannot focus on exploding the rocks, picking up gas hikes or getting free guys (hearts) because you always have to be watching out for that awful possessed red demon guided missile bomb..... 🙄🤦‍♂️

 

Unfortunately I already added the new version to both my LTO Flash and my Ultimate Flashback. I will rectify both those mistakes tonight. 🥺

Dude I have to say you are coming across as a little harsh. The guy is making a game available for free. Take it easy.

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40 minutes ago, cmadruga said:

Dude I have to say you are coming across as a little harsh. The guy is making a game available for free. Take it easy.

I'm not intending to be mean to him personally, just don't like the game upgrade choices. It's a real game RAGER now.... 

 

All that being said I have apologized to Yannick (in IM) for being terse.... 👍

Edited by Rickster8
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On 5/16/2024 at 2:37 AM, YannAros said:

Hi,

 

I'm like Peripheral, not a collector and leaving in Europe the CIB games shipment might be prohibitive., we'll have to discuss.

However I'm glad to be in this position.

 

As promised earlier I attach here a new version of the game with polished gameplay as well as an AI generated image.

Source code is included and is free for any use.

CanyonEscape.thumb.jpg.5029d66a56ee1b08e06601400aa968f4.jpg

Canyon_Escape.zip 241.64 kB · 8 downloads

That's a really cool pic. Is this going to be used for the cover box art? 😜

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OK I tested the new rom. Played about 8 games and it's definitely more playable than the previous rom.... I finished the course twice, which is a 25% completion rate.... I score 12,000+ as my best and then the 10,120 shown in pic below..... Also sent Yannick an IM with full report..... 👍

 

CanyonEscapeTestScore10120.thumb.jpg.11340aec25b51a4a735090b6c2221c34.jpg

 

 

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Heya!

 

I'm very happy (and surprised) by the results, and I'm glad several people enjoyed the game! I'm very honored to see my game ranked on the #2 place considering all the other great entries submitted.

 

At first, my preference for the winner was going towards Canyon Escape as the game is fast-paced, fun to play, offer gorgeous visuals, and has a wonderful title screen (congrats @YannAros). But I actually found myself (re)playing "The Blob" more, and voting for it. There is some kind of perfect balance in this game. It’s challenging enough that it makes you think and try to plan your moves in advance, but it’s also a game that an average player (like me) can win with several tries. The core concept is great, and fits perfectly with the Intellivision controller :). So kudos to @Peripheral for making such a great game.

 

I’d also like to mention Chippi, as it’s arguably the most technically impressive entry, and by far. I never thought it would be possible to write an emulator running on the Intellivision, so my hats off to @decle for making it a reality!

 

And I’d also like to thanks and congratulate all the others participants, as in the end, I had fun playing all the games.

 

I'm also very happy to see that more than 40 people took the time to play the game and rate them, thanks for participating in the contest. I also loved the player feedback on the forums and through the Streaming / Youtube shows, it was wonderful, there is a good community here :).

Last but not least, huge thanks to @nanochess for running this competition! I love how you managed to "slice" the 3 prizes spots to rewards 5 entries. I think it's the perfect illustration of the "friendliness" of this event, where the main goal is to have fun making and playing new games for the Intellivision.

 

On my end, it was my first experience working for this machine, and I had a blast! IntyBasic is very powerful and easy to use, and it's very fun to think how to use the 8 sprites and 64 background tiles to make the Intellivision display on screen what you have in mind.

 

I'll now work on fixing / enhancing / polishing Sheep It Up! to release a new version here, but I'm also looking forward making other games for the Intellivision in the future, as it's a very interesting machine to work with!

Edited by drludos
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On 5/18/2024 at 1:08 AM, Rickster8 said:

OK I tested the new rom. Played about 8 games and it's definitely more playable than the previous rom.... I finished the course twice, which is a 25% completion rate.... I score 12,000+ as my best and then the 10,120 shown in pic below..... Also sent Yannick an IM with full report..... 👍

 

CanyonEscapeTestScore10120.thumb.jpg.11340aec25b51a4a735090b6c2221c34.jpg

 

 

@YannAros - The one big criticism I have though is it seems when you are desperate for gas, nothing ever comes up for you to refuel. It's like you are stuck just waiting to die. :( 

 

Gas pick ups are clustered together, but you rarely see one when you are on empty.... You will see a bunch of gas hikes when you are at like 75, but then you will see none when you are at 25.... 

 

Also I'm not sure the scoring makes much sense.... I can play a game and get 10,000 pts, then play a second game which goes basically just like the first game and I only end up getting 5,000 pts? How many pts do you get per exploding rock? How much per each man left? How much for excess gas left? How is scoring based on how fast you complete the course or is speed not a factor? 🤷‍♂️

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On 5/15/2024 at 1:25 PM, Peripheral said:

Lastly, I didn't hear anyone mention the bonus game.  Perhaps I shouldn't

have hidden it in the instructions, or perhaps no one wanted to give

out spoilers.

 

I did get to the bonus game, but I didn't say anything.  Neat little reward.

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5 hours ago, drludos said:

I’d also like to mention Chippi, as it’s arguably the most technically impressive entry, and by far. I never thought it would be possible to write an emulator running on the Intellivision, so my hats off to @decle for making it a reality!

@decle has written a couple other emulators for the Intellivision.  Check out StudioVision and Li'l Bro ii.

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15 hours ago, Rickster8 said:

@YannAros - The one big criticism I have though is it seems when you are desperate for gas, nothing ever comes up for you to refuel. It's like you are stuck just waiting to die. :( 

 

Gas pick ups are clustered together, but you rarely see one when you are on empty.... You will see a bunch of gas hikes when you are at like 75, but then you will see none when you are at 25.... 

 

Also I'm not sure the scoring makes much sense.... I can play a game and get 10,000 pts, then play a second game which goes basically just like the first game and I only end up getting 5,000 pts? How many pts do you get per exploding rock? How much per each man left? How much for excess gas left? How is scoring based on how fast you complete the course or is speed not a factor? 🤷‍♂️

There is no connection between the gas level and the gas bonus, I might add one, the lower the gas level the more gas bonus would appear.

The fact that you see more when your tank is full is only a feeling.

 

For the scoring, this is the formula:

- 1000 points for each life left

- 100 points for each % of gas left

- 100 points for each gas bonus collected

- 500 points for each life bonus collected 

- 10 points for each boulder destroyed

 

I should certainly increase the number of points for destroying a boulder.

 

I'm working on a release with these improvments and different difficulty levels.

 

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