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RONIN... A Samurai Homebrew Game (8/22 update and WIP bin)


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12 hours ago, alfredtdk said:

It's a nice trick, I'm going to try to apply this same concept of scrolling the playing field in Dracuvania to see the results. Congratulations, your Ronin game is getting better and better.

 

Thanks!   Looking forward to seeing how it works with Dracuvania (and love the name btw!) as well.   While I still don't know how to string the playfields together, even one basic playfield proves the concept and gives you a feel for the potential gameplay.    Last night, I added in 8k bankswitching to work with my code so am happy about the added flexibility/space that gives me.   I've got 2.8k free in the game bank and 2.3k in the second graphics bank with however it divides up the code automatically.   I have no idea if that'll be enough in the end but I should start to code the enemies whose sprites I already worked on this week to see how they look on screen/in game.

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