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I'm working on the Intellivision Music Tracker 2.0 which supports all sorts of new cool features and effects.  The new tracker is now in a sort of stable state (although it could use some optimization), and to test it I've been porting an existing XM module to the new IMT data format.

 

I will use this thread to post progress and sample tracks as I develop and test the new tracker.

 

A few of the new features in I've added are:

  • Support for (virtually) all XM effects, such as portamento, vibrato, arpeggio, volume slide, note retrigger, note delay, variable speed, etc.
  • Drums are now treated like regular instruments, so they can have effects, notes, etc.
  • Drums are supported in any of the six channels and can be intermixed with instruments in the same pattern, on the same channel.
  • Drum definitions can be of any length.
  • Support for "shuffle," global and per channel.
  • Support for adjustable song speed during playback.
  • Channels can be muted independently in order to reserve channels for game sound effects.
  • All new data format and notation, inspired by old XM trackers like FastTracker II.
  • ... and a few others!

 

Here is a test of the drum "note tuning."  The pattern played below uses a single drum instrument and changes the note in order to play it a different frequencies:

Pattern:

Spoiler
00: C-4 D8 F ---  ; Drum #8 at its base tone (C-4)
01: --- -- - ---
02: --- -- - ---
03: --- -- - ---
04: C-4 D8 - ---
05: --- -- - ---
06: --- -- - ---
07: --- -- - ---
08: C-4 D8 - ---
09: --- -- - ---
10: --- -- - ---
11: --- -- - ---
12: C-4 D8 - ---
13: --- -- - ---
14: --- -- - ---
15: --- -- - ---

16: C-4 D8 - ---  ; Drum #8 at its base tone (C-4)
17: C-4 D8 - ---
18: C-4 D8 - ---
19: --- -- - ---
20: G-3 D8 - ---  ; Drum #8 with lower tone (G-3)
21: G-3 D8 - ---
22: G-3 D8 - ---
23: --- -- - ---
24: D-3 D8 - ---  ; Drum #8 with lower tone (D-3)
25: D-3 D8 - ---
26: D-3 D8 - ---
27: D-3 D8 - ---
28: A-2 D8 - ---  ; Drum #8 with lower tone (A-2)
29: A-2 D8 - ---
30: E-2 D8 - ---  ; Drum #8 with lower tone (E-2)
31: E-2 D8 - ---

 

 

 

And here is a test of the "shuffle" feature.  It is the same pattern as above, but using the "Note Delay" effect command (EDx).  In this case, we delay the even rows by 2 ticks (ED2), which results in a "shuffle" beat:

 

Pattern:

Spoiler
00: C-4 D8 F ---
01: --- -- - ---
02: --- -- - ---
03: --- -- - ---
04: C-4 D8 - ---
05: --- -- - ---
06: --- -- - ---
07: --- -- - ---
08: C-4 D8 - ---
09: --- -- - ---
10: --- -- - ---
11: --- -- - ---
12: C-4 D8 - ---
13: --- -- - ---
14: --- -- - ---
15: --- -- - ---

16: C-4 D8 - ---
17: C-4 D8 - ED2  ; <-- Delay this drum hit by 2 ticks out of 3
18: C-4 D8 - ---
19: --- -- - ---
20: G-3 D8 - ---
21: G-3 D8 - ED2  ; <-- Delay this drum hit by 2 ticks out of 3
22: G-3 D8 - ---
23: --- -- - ---
24: D-3 D8 - ---
25: D-3 D8 - ED2  ; <-- Delay this drum hit by 2 ticks out of 3
26: D-3 D8 - ---
27: D-3 D8 - ED2  ; <-- Delay this drum hit by 2 ticks out of 3
28: A-2 D8 - ---
29: A-2 D8 - ED2  ; <-- Delay this drum hit by 2 ticks out of 3
30: E-2 D8 - ---
31: E-2 D8 - ED2  ; <-- Delay this drum hit by 2 ticks out of 3

 

 

Feedback is always welcomed.  Also, if anybody would like to play around with the new tracker to make some cool music, just let me know!

 

       -dZ.

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Here is a sample of a song I've been porting from an old XM module I found in my archives.  It's a bit hard to replicate because the Intellivision has a very limited number of channels and cannot play PCM samples, but I think I am getting close.

 

In any case, the point is to test the effects, ported from the original module directly into IMT 2.0 and make sure it works.

 

 

 

This track uses portamento, volume slides, vibrato, note cuts, and a few other effects.

 

     Enjoy!

     -dZ.

 

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The drums sound very nice on the last sample, but the other channels are incredibly out of tune. Is that on purpose or due to interpolating effects for the sounds to make them multiplexed and more advanced? I suppose all those are with three channels only, not the six channel ECS enhancement?

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2 minutes ago, carlsson said:

The drums sound very nice on the last sample, but the other channels are incredibly out of tune. Is that on purpose or due to interpolating effects for the sounds to make them multiplexed and more advanced? I suppose all those are with three channels only, not the six channel ECS enhancement?


It is not on purpose.  I think the problem is that I transported the patterns from the XM as they were, note by note, but the instruments in the original module are samples, not tones.  So if the samples are tuned differently, then the notes in the patterns will not sound the same when played with tones on the Intellivision.  I don't know what I can do about that ... *shrug*


Are all the channels out of tune?  There are six of them playing. :(

 

    dZ.

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The portamento at 0:54 sounds a bit off to begin with, but feels OK after some bars. The vibrato/arpeggio at 1:03 sounds very strange. The melody at 1:19 also sounds like someone is having fun at 2 AM after a good evening of drinking. After a while it is hard to tell which part is correct: the bass, the portamento, the arpeggio or the melody. The drums always are right because they're not tuned to the rest. But as you write, probably the music data was based on samples recorded at a given frequency and the channels not necessarily have to be notated in the same key.

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Oh well.  At least the effects do work -- even if the notes are wrong.  😁

 

If you are feeling adventurous, I can send you the patterns and you can fix the notes.  It should be a simple transposition for each channel.


I guess there is no point in finishing the track then.

 

    dZ.

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4 hours ago, DZ-Jay said:

Here is a sample of a song I've been porting from an old XM module I found in my archives.  It's a bit hard to replicate because the Intellivision has a very limited number of channels and cannot play PCM samples, but I think I am getting close.

 

In any case, the point is to test the effects, ported from the original module directly into IMT 2.0 and make sure it works.

 

 

 

This track uses portamento, volume slides, vibrato, note cuts, and a few other effects.

 

     Enjoy!

     -dZ.

 

What have you done with my favorite melody? 😆

 

Now you need to work on it until it sounds right! 😁

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5 hours ago, nanochess said:

What have you done with my favorite melody? 😆

 

It is my favorite song too, which is why I chose it.  The original XM module sounds great, but it uses samples and 16 channels.

 

5 hours ago, nanochess said:

Now you need to work on it until it sounds right! 😁


Hahaha.  I tested the patterns individually and they sounded OK, but then I put them together and they sounded weird, but my brain was already tired and I thought it was just me.  LOL!

 

I am sure it can be fixed, but I need a musician for that.  Any volunteers?

 

    dZ.

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On 6/13/2024 at 11:26 PM, nanochess said:

Now you need to work on it until it sounds right! 😁

 

I've been trying to rescue the track.  I'll do my best, but I am not a musician so my technical skills may not be sufficient.

 

Here's what I've done:  I first isolated the individual instrument samples and played each of their respective notes separately.  Then, using a synthesizer, I tried to find a corresponding note, by ear.  It seems my suspicions were right:  the samples are taken at various semi-tones, so the notes in the original module represent a scaling from their base frequency, rather than a true note.

 

I tried this out on the bass-line and the synth arpeggio and ... it does sound much better.  However, my little old brain is now scrambled up, and paranoia has stepped in, so I can't be sure anymore.

 

Could you guys listen to the attached test and let me know if I'm on the right track (no pun intended)?

 

 

     -dZ.

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3 minutes ago, carlsson said:

Yes, that sounds perfectly in tune. I would be willing to help out if I wasn't burdened with other tasks to finish in short time.


No worries, thanks for checking.  I will go ahead and fix the rest of the patterns and hopefully all of them would sound good together.  :)

 

    dZ.

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Here's another test of the bass-line and arpeggio synth sequence.  This one has the intro and the bridge.  I think it works.  It is just a lot more effort now that I have to manually (earlly?) transpose the notes instead of just converting automatically from the original module to my format.

 

 

Oh well.  I will continue, though.  I like this song very much.

 

    -dZ.

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And here is a test with the strings chord played as a 4-semitone arpeggio.  I ran out of channels for this, so I removed the drums.  In the final track I could combine the bass-line and the kick-drum and some of the other channels to make them fit.

 

 

 

In any case, I would sacrifice the strings first because I like the bass-line and synth sequence, which give it more character.

 

Also, here is a test with each instrument pattern isolated:

  • Bass-line
  • Strings chords
  • Synth sequence
  • All together

 

 

 

Thoughts?

 

     -dZ.

 

 

 

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20 hours ago, DZ-Jay said:

And here is a test with the strings chord played as a 4-semitone arpeggio.  I ran out of channels for this, so I removed the drums.  In the final track I could combine the bass-line and the kick-drum and some of the other channels to make them fit.

 

 

 

 

In any case, I would sacrifice the strings first because I like the bass-line and synth sequence, which give it more character.

 

Also, here is a test with each instrument pattern isolated:

  • Bass-line
  • Strings chords
  • Synth sequence
  • All together

 

 

 

Thoughts?

 

     -dZ.

 

 

 

Sounds nice! I thought the first audio you send me was a wip and that you was going to fix the bad notes, lol :P

 

So, only transposing is needed now?

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55 minutes ago, Nyuundere said:

Sounds nice! I thought the first audio you send me was a wip and that you was going to fix the bad notes, lol :P

 

So, only transposing is needed now?


LOL!  I thought you were being generous. 😄

 

Yes, the only thing missing now is transposing each instrument.

 

    dZ.

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Testing?  Yes, we have some!

 

Here is the verse and bridge.  I had to condensed four tracks into two for the bridge piano.  I think it could use a bit more refinement in the instrument tone and to extend some of the notes between the patterns, but it doesn't sound too bad.

 

 

I would love to hear what you guys think ... does it sound good?

 

     -dZ.

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Oooooh!  I am sooooooo excited!  I have just exploited the "drum tuning" feature of my tracker to mix the kick-drum and the bass-line into a single channel.

 

Check this out:

 

 

 

In that test, the first 16 beats are played in three channels:

  • kick drum
  • hi-hat + snare
  • bass

Then, the second 16 beats (around 0:09) are played in two channels:

  • kick + bass
  • hi-hat + snare

 

The pattern for the kick+bass half uses the single drum sample below:

Spoiler
@@Synpop_kick_t:    DRUM($FFA0, $1A, 1, 1, $E)      ; \
                    DRUM($00D0, $00, 1, 0, $F)      ;  |
                    DRUM($01D0, $00, 1, 0, $E)      ;   > Kick-drum tuned to first note
                    DRUM($02D0, $00, 1, 0, $D)      ;  |    ~60 Hz - G#2
                    DRUM($03D0, $00, 1, 0, $C)      ; /
                    DRUM($01AC, $00, 1, 0, $C)      ;     Play the bass tone at the base
                    DRUM($01AC, $00, 1, 0, $C)      ;     note (C-4).  We will tune it with
                    DRUM($01AC, $00, 1, 0, $C)      ;     the notes in the pattern.
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                                                    ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       |
                    DRUM($01AC, $00, 1, 0, $C)      ;       V
                    DRUM($01AC, $00, 1, 0, $C)      ;      ---
                    DRUM_END

 

 

The pattern tunes the drum by setting a note each time the kick drum is played.  The base note is always C-4, so the note given will tune the drum tone by adding the difference between the note and the base.  (To play a drum instrument normally, just give it the note C-4, which will leave it intact.)

 

Below is the pattern:

Spoiler
@@bk11: PATTERN.Begin(64)
            PATTERN.Row "G#2 DD F ---"  ; 00 - 1   Play drum sample #D (DD) at full volume (F), tuned to G#2
            PATTERN.Row "--- -- - CB0"  ; 01
            PATTERN.Row "--- -- - CE0"  ; 02
            PATTERN.Row "--- -- - CB0"  ; 03
            PATTERN.Row "--- -- - CE0"  ; 04 - 2
            PATTERN.Row "--- -- - CB0"  ; 05
            PATTERN.Row "--- -- - CE0"  ; 06
            PATTERN.Row "--- -- - ---"  ; 07
            PATTERN.Row "G#2 DD F ---"  ; 08 - 3
            PATTERN.Row "--- -- - CB0"  ; 09
            PATTERN.Row "--- -- - CE0"  ; 0A
            PATTERN.Row "--- -- - CB0"  ; 0B
            PATTERN.Row "--- -- - CE0"  ; 0C - 4
            PATTERN.Row "--- -- - CB0"  ; 0D
            PATTERN.Row "--- -- - CE0"  ; 0E
            PATTERN.Row "--- -- - ---"  ; 0F

            PATTERN.Row "G#2 DD F ---"  ; 10 - 1
            PATTERN.Row "--- -- - CB0"  ; 11
            PATTERN.Row "--- -- - CE0"  ; 12
            PATTERN.Row "--- -- - CB0"  ; 13
            PATTERN.Row "--- -- - CE0"  ; 14 - 2
            PATTERN.Row "--- -- - CB0"  ; 15
            PATTERN.Row "--- -- - CE0"  ; 16
            PATTERN.Row "--- -- - CB0"  ; 17
            PATTERN.Row "G#2 DD F ---"  ; 18 - 3
            PATTERN.Row "--- -- - ---"  ; 19
            PATTERN.Row "--- -- - CE0"  ; 1A
            PATTERN.Row "--- -- - CB0"  ; 1B
            PATTERN.Row "--- -- - CE0"  ; 1C - 4
            PATTERN.Row "--- -- - CB0"  ; 1D
            PATTERN.Row "--- -- - CE0"  ; 1E
            PATTERN.Row "--- -- - CB0"  ; 1F

            PATTERN.Row "D#2 DD F ---"  ; 20 - 1
            PATTERN.Row "--- -- - CB0"  ; 21
            PATTERN.Row "--- -- - CE0"  ; 22
            PATTERN.Row "--- -- - ---"  ; 23
            PATTERN.Row "--- -- - CE0"  ; 24 - 2
            PATTERN.Row "--- -- - CB0"  ; 25
            PATTERN.Row "--- -- - CE0"  ; 26
            PATTERN.Row "--- -- - CB0"  ; 27
            PATTERN.Row "D#2 DD F ---"  ; 28 - 3
            PATTERN.Row "--- -- - CB0"  ; 29
            PATTERN.Row "--- -- - CE0"  ; 2A
            PATTERN.Row "--- -- - CB0"  ; 2B
            PATTERN.Row "--- -- - CE0"  ; 2C - 4
            PATTERN.Row "--- -- - CB0"  ; 2D
            PATTERN.Row "--- -- - CE0"  ; 2E
            PATTERN.Row "--- -- - ---"  ; 2F

            PATTERN.Row "D#2 DD F ---"  ; 30 - 1
            PATTERN.Row "--- -- - CB0"  ; 31
            PATTERN.Row "--- -- - CE0"  ; 32
            PATTERN.Row "--- -- - CB0"  ; 33
            PATTERN.Row "--- -- - CE0"  ; 34 - 2
            PATTERN.Row "--- -- - CB0"  ; 35
            PATTERN.Row "--- -- - CE0"  ; 36
            PATTERN.Row "--- -- - CB0"  ; 37
            PATTERN.Row "D#2 DD F ---"  ; 38 - 3
            PATTERN.Row "--- -- - ---"  ; 39
            PATTERN.Row "--- -- - CE0"  ; 3A
            PATTERN.Row "--- -- - CB0"  ; 3B
            PATTERN.Row "--- -- - CE0"  ; 3C - 4
            PATTERN.Row "--- -- - CB0"  ; 3D
            PATTERN.Row "--- -- - CE0"  ; 3E
            PATTERN.Row "--- -- - CB0"  ; 3F
        PATTERN.End

@@bk12: PATTERN.Begin(64)
            PATTERN.Row "C#2 DD F ---"  ; 00 - 1
            PATTERN.Row "--- -- - CB0"  ; 01
            PATTERN.Row "--- -- - CE0"  ; 02
            PATTERN.Row "--- -- - ---"  ; 03
            PATTERN.Row "--- -- - CE0"  ; 04 - 2
            PATTERN.Row "--- -- - CB0"  ; 05
            PATTERN.Row "--- -- - CE0"  ; 06
            PATTERN.Row "--- -- - CB0"  ; 07
            PATTERN.Row "C#2 DD F ---"  ; 08 - 3
            PATTERN.Row "--- -- - CB0"  ; 09
            PATTERN.Row "--- -- - CE0"  ; 0A
            PATTERN.Row "--- -- - CB0"  ; 0B
            PATTERN.Row "--- -- - CE0"  ; 0C - 4
            PATTERN.Row "--- -- - CB0"  ; 0D
            PATTERN.Row "--- -- - CE0"  ; 0E
            PATTERN.Row "--- -- - ---"  ; 0F

            PATTERN.Row "C#2 DD F ---"  ; 10 - 1
            PATTERN.Row "--- -- - CB0"  ; 11
            PATTERN.Row "--- -- - CE0"  ; 12
            PATTERN.Row "--- -- - CB0"  ; 13
            PATTERN.Row "--- -- - CE0"  ; 14 - 2
            PATTERN.Row "--- -- - CB0"  ; 15
            PATTERN.Row "--- -- - CE0"  ; 16
            PATTERN.Row "--- -- - CB0"  ; 17
            PATTERN.Row "C#2 DD F ---"  ; 18 - 3
            PATTERN.Row "--- -- - ---"  ; 19
            PATTERN.Row "--- -- - CE0"  ; 1A
            PATTERN.Row "--- -- - CB0"  ; 1B
            PATTERN.Row "--- -- - CE0"  ; 1C - 4
            PATTERN.Row "--- -- - CB0"  ; 1D
            PATTERN.Row "--- -- - CE0"  ; 1E
            PATTERN.Row "--- -- - CB0"  ; 1F

            PATTERN.Row "F-2 DD F ---"  ; 20 - 1
            PATTERN.Row "--- -- - CB0"  ; 21
            PATTERN.Row "--- -- - CE0"  ; 22
            PATTERN.Row "--- -- - ---"  ; 23
            PATTERN.Row "--- -- - CE0"  ; 24 - 2
            PATTERN.Row "--- -- - CB0"  ; 25
            PATTERN.Row "--- -- - CE0"  ; 26
            PATTERN.Row "--- -- - CB0"  ; 27
            PATTERN.Row "F-2 DD F ---"  ; 28 - 3
            PATTERN.Row "--- -- - CB0"  ; 29
            PATTERN.Row "--- -- - CE0"  ; 2A
            PATTERN.Row "--- -- - CB0"  ; 2B
            PATTERN.Row "--- -- - CE0"  ; 2C - 4
            PATTERN.Row "--- -- - CB0"  ; 2D
            PATTERN.Row "--- -- - CE0"  ; 2E
            PATTERN.Row "--- -- - ---"  ; 2F

            PATTERN.Row "D#2 DD F ---"  ; 30 - 1
            PATTERN.Row "--- -- - CB0"  ; 31
            PATTERN.Row "--- -- - CE0"  ; 32
            PATTERN.Row "--- -- - CB0"  ; 33
            PATTERN.Row "--- -- - CE0"  ; 34 - 2
            PATTERN.Row "--- -- - CB0"  ; 35
            PATTERN.Row "--- -- - CE0"  ; 36
            PATTERN.Row "--- -- - CB0"  ; 37
            PATTERN.Row "D#2 DD F ---"  ; 38 - 3
            PATTERN.Row "--- -- - ---"  ; 39
            PATTERN.Row "--- -- - CE0"  ; 3A
            PATTERN.Row "--- -- - CB0"  ; 3B
            PATTERN.Row "--- -- - CE0"  ; 3C - 4
            PATTERN.Row "--- -- - CB0"  ; 3D
            PATTERN.Row "--- -- - CE0"  ; 3E
            PATTERN.Row "--- -- - CB0"  ; 3F
        PATTERN.End

 

 

It is not perfect, but I think it's not too bad.  Because the drum sample itself is tuned to different notes to play the bass line, you can sort of tell that the kick drum goes deeper on the lower notes.

 

What do you think?

 

    -dZ.

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You lose a little oomph in the bass drum but the fact that you theoretically can get away with 3 channels is a great improvement. A lot of C64 SID musics work in this way, they have the drums and bass in the same channel, using an waveform/arpeggio effect where some steps have a fixed frequency and the rest depend on the played note. However the SID of course has full frequency range of every waveform including white noise, which the AY doesn't really have.

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1 hour ago, carlsson said:

You lose a little oomph in the bass drum but the fact that you theoretically can get away with 3 channels is a great improvement. A lot of C64 SID musics work in this way, they have the drums and bass in the same channel, using an waveform/arpeggio effect where some steps have a fixed frequency and the rest depend on the played note. However the SID of course has full frequency range of every waveform including white noise, which the AY doesn't really have.

 

Yes, it loses a little "oomph," but I figure I could use it only during the most intense parts of the song, filled with melodies and other instruments, and then return it to separate channels for the more mellow parts.

 

     -dZ.

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All voices now are in tune, good job! It sounds very nice with the different parts, and makes me eager to do some composing (if I had the spare time).

 

Edit: Actually the drum entry could double for a cover of Blue Monday.

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22 minutes ago, carlsson said:

All voices now are in tune, good job! It sounds very nice with the different parts, and makes me eager to do some composing (if I had the spare time).


Thanks.  I hope you find the time.  I'm sure you could do some really cool music with the new tracker.

 

22 minutes ago, carlsson said:

Edit: Actually the drum entry could double for a cover of Blue Monday.

 

Hmm ... You know, I should try that one next.


Something like this ...

 

    dZ.

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Still trackin'!

 

I completed the bass-line and synth-sequence patterns for the chorus, but I'm still missing the main melody of the chorus.  I also, adjusted all instruments envelopes, volumes, and channel effects; to improved the overall balance of all channels.  I think it is getting better.

 

 

 

Take a listen and let me know what you think.  I welcome all feedback and suggestions.

 

      -dZ.

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4 hours ago, DZ-Jay said:

Still trackin'!

 

I completed the bass-line and synth-sequence patterns for the chorus, but I'm still missing the main melody of the chorus.  I also, adjusted all instruments envelopes, volumes, and channel effects; to improved the overall balance of all channels.  I think it is getting better.

 

 

 

Take a listen and let me know what you think.  I welcome all feedback and suggestions.

 

      -dZ.

For some reason, I'm not satisfied with the fast-moving ornament in the background, I've the feeling these are out of key.

 

Maybe you could check with these notes?

 

https://musescore.com/user/33451880/scores/6308047

 

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