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The technique I used to cycle colors in the last demo also works for graphics, as well. Observe! It's not hard to imagine the applications for a special effect like this. If you have numerous items onscreen, as you might in a Pac-Man clone, you can make them ALL animate in concert with DEFINE CHAR, without the hassle or added CPU load of animating them one by one. This could work with a single 8x8 tile, or many of them arranged together in an image.

 

I mean, as video game special effects go, it doesn't pack the shock and awe of Mode 7, but I could see this being very, VERY handy in the future.

energy_blip.rom energy_blip.bas

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