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4 hours ago, MrBeefy said:

They mentioned the 2600+, did they mention the VCS?

Nothing interesting, but the least uninteresting was this:

Atari’s strategy is to develop, directly or through licensing agreements, video games, hardware, consumer products and media content, at the crossroads of interactive entertainment, the digital world and Web3, and generate revenue by monetizing its portfolio of intellectual property rights. Directly, with revenues generated from games on the Atari VCS, PC, console, mobile or multimedia platforms.

 

And this:

The net variation of provisions for impairment of financial assets of €123K reflect:

● An increase in provision for investment in US subsidiaries, notably Atari VCS (€291K) and Atari Casino (€3K);

20 hours ago, Lord Mushroom said:

They are almost broke, with €6.8 million (8.7%) in equity, so they can´t get a normal loan. That means expensive loans from Irata, or a capital increase of some kind.

I was wrong here as it doesn´t include the effect of converting the bonds. The equity is healthy when taking into account that the convertible bonds will be converted.

I noticed the financial details for acquisition of Intellivision and MNetwork library wasn’t in this report. Such details (usually in Euros) for  other past acquisitions are in there , as they were in the prior public financial report. Anyone know what the value of Intellivision IPs are worth? 

Intellivision was after this period ended so it will be on the Dec / Jan report.

 

Only # mentioning M Network is-

 

Licenses and IP increased to €4.7M, following the acquisitions of IP catalogues concluded during the period
(M Network catalogue, and GTI catalogue, AtariAge)

47 minutes ago, PowerDubs said:

It's confusing

Let me know what you find confusing, and I might be able to help. It would be like the blind leading the blind. :)

 

47 minutes ago, PowerDubs said:

the math doesn't work for me...

I had troubles with the math too because I got confused by the different currencies, but I think I figured it out. The €12.4 million for NightDive, and the  €16.8 million for Digital Eclipse, include the upfront payment and an estimate of how much Atari must pay in earn out.

 

The current €1 million earn out for the year is for the coming year, not the year that has been.

 

Based on their figures, they expect to pay €3.75 million in earn outs for NightDive and €11.07 million for Digital Eclipse. If my math is right, the expected earn out for RCT3 is €16.6 + €1- €3.75 - €11.07 = €2.78 (million), the full $3 million.

 

Since most of the expected earn outs are for Digital Eclipse, which has a very long earn out period, and the equity situation for Atari is much better than I first thought, it shouldn´t be a big problem to pay them, unless big losses continue. I still think it will require loans from Irata, but smaller loans, at least in the short run.

  • Like 1
46 minutes ago, PowerDubs said:

They do mention the upcoming implementation of the Playmaji partnership- which means the Polymega Add-On for the VCS

I thought that was old news, but here it is just in case:

July 2023 - Strategic collaboration with Playmaji Atari announced a strategic collaboration with Playmaji Inc, the company behind the modular multi-system game console Polymega®. The collaboration included strategic initiatives that will provide support for Atari games on Polymega hardware and software and integration between Polymega and the Atari VCS.

16 minutes ago, PowerDubs said:

Only # mentioning M Network is-

 

Licenses and IP increased to €4.7M, following the acquisitions of IP catalogues concluded during the period
(M Network catalogue, and GTI catalogue, AtariAge)

Which is an increase of €2.7 million.

Yesterday Andreas Deptolla, Chief Technology Officer of Atari bought- 300,000 Atari stock shares at 0.1085 Euro

 

If that's not a sign to buy $ALATA $PONGF ...I don't know what is.

 

https://www.zonebourse.com/cours/action/ATARI-S-A-2168735/actualite/Atari-S-A-Document-AMF-CP-2024DD990581-47569816/

On 8/1/2024 at 5:59 PM, PowerDubs said:

Ummm....  the Atari Club IS blockchain & NFT

Really? Dang... i've heard some decent stuff about crypto but in my eyes a lot of the web 3.0 stuff just seems way too unpopular to be justifyable as a major facet of the company, like you see facebook putting a lot of money into doing "metaverse" only for it to fall off and be lapped by older games with the same premise like Roblox, Second Life and VR Chat, then there was that weird crypto island meme and crypto luigi...

 

Idk i'm not saying they cant do it, but i'm really skeptical of that whole industry, would be cooler to see other ways to digitally connect with fans, new and old!

On 8/1/2024 at 6:55 PM, Lord Mushroom said:

I am certainly harder to please than the others. They want to see the positives, and only mention those. But the most important figure for a business has always been the bottom line, and the bottom line is bad.

 

You can find some positives in the things I wrote, though:

1) It is much better that €4 million of the losses were a one time thing that is unlikely to be repeated, than if it was an annual event.

2) The lack of plans for a capital increase could be an indication that they expect results will improve, and I think that is the case.

 

 

Tbf i do think its good to have a discussion about this stuff here

 

Honestly it seems, hopefully even if they're not doing well right now, i think they're trying to turn around the company to something lucrative and actually successful, the retro market is big and it isnt even just big with people who grew up with said systems, the only issue is seemingly the cost of bringing all of that stuff back, if the financial records is evidence of that causing a growth, i think its still a good sign, if the 2600+ can gain foothold with more titles, perhaps there will be more positives to look at.

 

 

I mean, i can see a market for $30 7800 games, its not gonna rival the PS5 or anything but it does seem far more appealing than many of the more expensive legacy 8-16 bit platforms, ironically i feel like the + line will be part of a market possibly alongside the discontinued Sega Dreamcast [which has a crazy homebrew scene] and the Game Boy via Analogue Pocket

 

I'm hoping cartridges games become the next vinyl in a way, not a replacement for traditional mediums but a supplement, especially when companies like nintendo are infamous for being hard on retro enthusiasts, Atari likely is in the weird yet hopefully rewarding spot of being a company that could try to go in on this market, and i hope they do well with it.

On 8/2/2024 at 3:57 PM, Lord Mushroom said:

I thought that was old news, but here it is just in case:

July 2023 - Strategic collaboration with Playmaji Atari announced a strategic collaboration with Playmaji Inc, the company behind the modular multi-system game console Polymega®. The collaboration included strategic initiatives that will provide support for Atari games on Polymega hardware and software and integration between Polymega and the Atari VCS.

 

 

I will say though, i am not surprised if this all seems slow and incremental, even perhaps extremely risky or shaky at times.

 

Its good to mention the positives and negatives for the full picture, but i am hopeful that overtime we may see more frequent news and updates and good news in general.

12 hours ago, Maztr_0n said:

They are pretty strict with things like romsites and fan games, those are the big two.

Oh, okay -- they've never blocked any legal fan published games from the past 10 years that I knew of, just stuff with infringing IP.  The various Ataris haven't always paid attention to that.

13 hours ago, Maztr_0n said:

They are pretty strict with things like romsites and fan games, those are the big two.

The only romsites they went after were making people pay for ROMs though, and also (more importantly for them) used Nintendo assets to deceive users.

2 hours ago, roots.genoa said:

The only romsites they went after were making people pay for ROMs though, and also (more importantly for them) used Nintendo assets to deceive users.

really? i dont remember EmuParadise being like that, and the only mario asset used was like a mushroom...

9 hours ago, CPUWIZ said:

 

You are/did.

I always found it strange given the game has a different name and doesn't use any asset of the original games. But then I discovered there's a web site where zealous fans can report copyright infringement, which would explain a lot because I think Nintendo lawyers have other things to do than browse forums.

  • Confused 1
27 minutes ago, roots.genoa said:

I always found it strange given the game has a different name and doesn't use any asset of the original games. But then I discovered there's a web site where zealous fans can report copyright infringement, which would explain a lot because I think Nintendo lawyers have other things to do than browse forums.

I suppose a lawyer made aware of that would, well, almost need to do a cease and desist... Princess Rescue skirts right along trademark infringement and "look and feel"... I suppose a Gianna Sisters style game might have been fine.

1 hour ago, DavidD said:

I suppose a lawyer made aware of that would, well, almost need to do a cease and desist... Princess Rescue skirts right along trademark infringement and "look and feel"... I suppose a Gianna Sisters style game might have been fine.

Yes, what I'm saying is that the real bad guys are the zealous fans to me... And actually, I may know some people who reported copyright infringement from homebrew developers that post here on AtariAge, just because they don't like them. 🤫

 

Also, just to be clear, EmuParadise decided to remove Nintendo games because they feared Nintendo would go after them, but there was no indication Nintendo would since once again, the two sites they went after were selling ROMs and using Nintendo assets. Another website decided to shut all operations for the same reasons, but many suspect they wanted to stop anyway, so blaming Nintendo for that is dubious as well.

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