Cheung Posted August 18 Author Share Posted August 18 9 minutes ago, globeron said: Note: to use keys E,S,D,X in the emulators the CAPS-LOCK need to DOWN (to use capital letters). (in Retrobat with Pad2Key you can map the keys to use a Joystick mapped to E,S,D,X) Or when selecting the Joystick in Pacman++ game itself (option 4 configure) (then CAPS-LOCK need to be "up" position, otherwise you cannot move upwards) 1. Rom only version by Tursi works perfectly in Retrobat / based on RetroArch(LibretroMAME) or Mame64 pacmanplusnosave.rpk 22.22 kB · 0 downloads and the image and video files (to be used in Retrobat -> in the roms/ti99/images and /videos directory) pacmanplus.zip 1.85 MB · 0 downloads 2. and for the orginal version (which requires the disk to save the high scores) it also works in Retrobat by using a Batch file (and under the Windows roms) (used a separate directory C:\GAMES\ti99 and also assume that C:\GAMES\mame directory is here with the respective mame version) See the batch file in the .zip for details:ti99pacmanplus.zip Is this the same as Batocera or something in addition? Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5517841 Share on other sites More sharing options...
Cheung Posted August 18 Author Share Posted August 18 2 hours ago, Tursi said: So, here you go! Not as easy a task as I expected, but it was fun. (Full source for the patch and very rambling notes included.) I was able to get through all 20 levels using your binary and everything worked perfectly. Thanks again for all your work on this. 3 Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5517850 Share on other sites More sharing options...
globeron Posted August 18 Share Posted August 18 4 hours ago, Cheung said: Is this the same as Batocera or something in addition? Batocera is a standalone linux system (e.g. it can boot from USB) with a similar emulationstation interface, but I changed to Retrobat because it runs on Windows 11 which I use on my main TV also for other things like Netflix, etc. with Retrobat I do not have to switch / reboot. Both can run MAME64 or RetroArch/Libretro (I used the latter most of the time, because of the controllers being able to get back to emulstation). Both use .rpk formats (see whtech, search on batocera / retrobat). FYI - 2 Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5517898 Share on other sites More sharing options...
pjduplooy Posted August 18 Share Posted August 18 Hi globeron I have installed the nosave version in Retrobat, but the image is not showing up, and the title is pacman+nosave. How do I correct that? Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5517931 Share on other sites More sharing options...
Cheung Posted August 18 Author Share Posted August 18 3 hours ago, pjduplooy said: How do I correct that? I would think you need to go into the rpk and update the text in the XML Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5517996 Share on other sites More sharing options...
pjduplooy Posted August 18 Share Posted August 18 Ok, I found it. It is in the gamelist.xml file in the ti99 folder in Retrobat Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5518042 Share on other sites More sharing options...
SteveB Posted August 18 Share Posted August 18 11 hours ago, Tursi said: All my previous hacks worked with program images only - which are a simple single call to DSRLNK and a single memory copy. But with those plus this one reading and writing records, it's not that far from a proper ROMFS. It's feasible to create a tool that can pack a disk into a ROMFS for programs to access... although except for converting from disk to cartridge I don't think there's much value over just directly accessing the data if you are already writing for cart. This sounds a little like it could be generalized somehow ... If so, I might be able to integrate the tweaking in TiCodEd to have an automated way to compile XB and have another 32kB in DV80 for data in a module by patching the assembly code... perhaps something for long winter evenings. I will study your notes and try to understand, what you did there. 3 Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5518056 Share on other sites More sharing options...
globeron Posted August 19 Share Posted August 19 5 hours ago, pjduplooy said: Ok, I found it. It is in the gamelist.xml file in the ti99 folder in Retrobat in Retrobat you need to go to Game Settings - Update Gamelists (or exit Retrobat and restart should also update the gamelist.xml in the directory) Normally everything can be done via the Retrobat interface (there is a forum https://retrobat.forumgaming.fr/ where their development team has been fixing TI-99/4A related fixes in their UI) 2 Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5518200 Share on other sites More sharing options...
globeron Posted August 19 Share Posted August 19 9 hours ago, pjduplooy said: Hi globeron I have installed the nosave version in Retrobat, but the image is not showing up, and the title is pacman+nosave. How do I correct that? (put the picture in the ti99\images folder and ti99\video folder) Press very long on the button to open up the game, then the menu appears on the right, select edit metadata then point to the image and video file. (if the names of image, video, game are exactly the same it should come up automatically) 1 Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5518202 Share on other sites More sharing options...
globeron Posted August 19 Share Posted August 19 14 hours ago, Cheung said: I was able to get through all 20 levels using your binary and everything worked perfectly. Thanks again for all your work on this. There are 20 levels in total? Nice, will try to play to them, it is a nice game! 1 Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5518204 Share on other sites More sharing options...
Cheung Posted August 19 Author Share Posted August 19 (edited) 3 hours ago, globeron said: There are 20 levels in total? Nice, will try to play to them, it is a nice game! Yes, 20 levels, 10 mazes, 10 intermissions including the final credits. I've only been able to complete all 20 levels twice, starting off with 5 lives. Edited August 19 by Cheung Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5518288 Share on other sites More sharing options...
+Vorticon Posted August 19 Share Posted August 19 Plays very nice on real hardware. Well done! 2 1 Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5518524 Share on other sites More sharing options...
globeron Posted August 19 Share Posted August 19 18 hours ago, Cheung said: Yes, 20 levels, 10 mazes, 10 intermissions including the final credits. I've only been able to complete all 20 levels twice, starting off with 5 lives. I will try with 5 lives once I have some time (I think it takes 1 hour+ to run through) I came to level 7 with 3 lives and the speed increased as well later in the game. I like the scenes in between. 1 Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5518677 Share on other sites More sharing options...
Cheung Posted August 19 Author Share Posted August 19 (edited) 5 minutes ago, globeron said: I will try with 5 lives once I have some time (I think it takes 1 hour+ to run through) I came to level 7 with 3 lives and the speed increased as well later in the game. I like the scenes in between. Yes, it speeds up starting on level 9 for some reason on both Classic99, JS99er and now Mame. It's not programmed to do that, it just happens for unknown reasons. We're still waiting to see if it happens on real hardware, so anybody running real hardware, let us know if there is a performance boost at level 9 and above. Also, one strange thing is that once you get to level 9, the boost remains even on the lower levels when you start a new game. Edited August 19 by Cheung 1 Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5518679 Share on other sites More sharing options...
+Vorticon Posted August 20 Share Posted August 20 Did not make it past level 5 sadly. Joysticks definitely are a plus in this type of game (I use a Prostick with an Atari adapter). Also one of the downsides of the cart only version is that the high scores are not saved. No bragging rights 2 Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5518866 Share on other sites More sharing options...
aurum79argentum47 Posted November 12 Share Posted November 12 Looking forward to playing PacMan++ on my physical TI-99/41, but I can't seem to run the cartridge binary on FinalGrom99. I have the supplemental disk in my HxC Floppy Emulator (and Disk Manager correctly shows its contents). I have the Extended Basic cartridge in. The floppy is accessed when the program is started from FinalGrom, but I'm immediately returned to the TI Boot Screen. Can this .bin work with FinalGrom99? Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5564291 Share on other sites More sharing options...
Cheung Posted November 14 Author Share Posted November 14 (edited) On 11/12/2024 at 8:40 AM, aurum79argentum47 said: Looking forward to playing PacMan++ on my physical TI-99/41, but I can't seem to run the cartridge binary on FinalGrom99. I have the supplemental disk in my HxC Floppy Emulator (and Disk Manager correctly shows its contents). I have the Extended Basic cartridge in. The floppy is accessed when the program is started from FinalGrom, but I'm immediately returned to the TI Boot Screen. Can this .bin work with FinalGrom99? It's compiled and doesn't require the XB cartridge. Use Tursi's ROM BINARY that doesn't require the disk drive from here: Edited November 14 by Cheung Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5565440 Share on other sites More sharing options...
aurum79argentum47 Posted November 21 Share Posted November 21 Thanks! Used Tursi's pacman++_rom_version.zip built on your remarkable code. Runs great, loads quickly from FinalGrom99 on real hardware. I'm looking forward to sharing this with my adult kids at Thanksgiving. Kudos! 3 Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5569864 Share on other sites More sharing options...
Brufnus Posted November 27 Share Posted November 27 On 8/14/2024 at 8:17 PM, Cheung said: No trickses,hobitses. There is a "rest" spot on Maze 1 where the ghosts do not go. Let me know if you find it. "No trickses,hobitses", haha... false, tricksy, master wouldn't hurt us...! c".) 2 Quote Link to comment https://forums.atariage.com/topic/370835-pacman-is-now-available-finally/page/4/#findComment-5573334 Share on other sites More sharing options...
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