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Atari 7800+ announced, along with 10 new games and 2 new controllers


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4 minutes ago, shane857 said:

Same here. I'm sticking with the 2600+, even if it never supports the keypad and driving controller..

I'm confused by your statements. Aren't they effectively exactly the same functionality once you do the firmware update on the 2600+? There's literally no difference other than cosmetic and onboard switches/buttons. The wireless controller uses a dongle.

22 minutes ago, Bill Loguidice said:

I'm confused by your statements. Aren't they effectively exactly the same functionality once you do the firmware update on the 2600+? There's literally no difference other than cosmetic and onboard switches/buttons. The wireless controller uses a dongle.

No, they are different internally. The 7800+ will have an improved cartridge slot and changes to the dumper and controller chips.

It will also have it's own firmware update.

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36 minutes ago, Bill Loguidice said:

I'm confused by your statements. Aren't they effectively exactly the same functionality once you do the firmware update on the 2600+? There's literally no difference other than cosmetic and onboard switches/buttons. The wireless controller uses a dongle.

The wireless controllers do use a dongle. 
 

the board for the controllers is new/different. 

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13 minutes ago, shane857 said:

No, they are different internally. The 7800+ will have an improved cartridge slot and changes to the dumper and controller chips.

It will also have it's own firmware update.

But again, to the end user who does the firmware updates on the 2600+, functionality will transparently remain the same, no?

1 minute ago, Bill Loguidice said:

But again, to the end user who does the firmware updates on the 2600+, functionality will transparently remain the same, no?

It is not determined yet whether full support for all the controllers will be possible for the 2600+, but it already exists for the 7800+.

  • Like 1
17 hours ago, John Stamos Mullet said:

I don't have a problem with the special editions. But the base price being $60 for a 2600 game is steep, and I don't really care about the QR code/high score/registration nonsense. Atari Selling new games for $30 proves the $60 price point is too high.

$30 in 1983 is $96 now. I paid $30 for some 2600 and 5200 games back in the day.

$20 in 1983 is $64 now. I'm sure in 1983 Ms. Pac-Man, Space Invaders, Pitfall, River Rain, Enduro, Yars' Revenge, Centipede were more than $20 in 83.

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5 hours ago, SuperZapperRecharge said:

$30 in 1983 is $96 now. I paid $30 for some 2600 and 5200 games back in the day.

$20 in 1983 is $64 now. I'm sure in 1983 Ms. Pac-Man, Space Invaders, Pitfall, River Rain, Enduro, Yars' Revenge, Centipede were more than $20 in 83.

Yes, but the cost to produce a 2600 game in 2024 is a microscopic fraction of what it was in 1983. 
 

If games like Destiny or GTA 6 cost $60 new in 2024, a 2600 game shouldn’t cost $60, especially where there are phone app games with the same level of complication as a 2600 game that cost $1.99

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2 minutes ago, thecavalry said:

If they only estimated 5000 unit sales, those games could never be made - let alone priced at $60-70.

Atari is literally doing exactly this, right now, in an extremely niche market, with the competition of a Grey market on Ebay, at $29 a game.

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1 hour ago, John Stamos Mullet said:

Yes, but the cost to produce a 2600 game in 2024 is a microscopic fraction of what it was in 1983. 
 

If games like Destiny or GTA 6 cost $60 new in 2024, a 2600 game shouldn’t cost $60, especially where there are phone app games with the same level of complication as a 2600 game that cost $1.99

We’re usually on the same page here, but I think you’re missing a couple points. 
 

Sure, if it’s simply a re-release of an existing game, then the costs are primarily going to be around cartridges and manufacturing. There’s no R&D costs to worry about for the most part and as such, a zero inflation price point is perfectly acceptable. 
 

But if it’s a new game, then there are development costs involved which can be significant. AAA titles can get away with a $60 msrp because of economy of scale. They will make up the costs by selling millions of copies. 
 

The $1.99 or free phone games get their revenue from ads and micro-transactions, neither of which any of us want in Atari games (wi-fi adapter in the cartridge controlling the pay wall for feature access. Ugh)
 

For Atari, it’s a much smaller market. There is no way a brand new, built from scratch 2600 or 7800 title is going to beat Mario Kart 8 Deluxe sales numbers. 
 

That means that the only way Atari can afford to produce a completely new title (not already developed as a homebrew) is by raising the price of the final product. 
 

That’s why I’m ok with raising the price only for brand new game(s) that push the technology and gameplay to the limit. 

 

Edited by MikeM_
  • Thanks 2
13 minutes ago, John Stamos Mullet said:

Atari is literally doing exactly this, right now, in an extremely niche market, with the competition of a Grey market on Ebay, at $29 a game.

Correct. Though some games have been released by Atari at higher prices.

 

I was referring more to AAA games and how they would never be priced at $60 if they only anticipated 5000 sales, due to the dramatically more expensive marketing and development costs.

 

The only reason they are priced in the $60 range is because of the many millions of units sold.

 

Likewise a smaller production will raise the unit price, if lower unit sales are expected, to recover their costs.

Edited by thecavalry

Yeah, the addressable market for these games is not what it was in 1983.  Even though product development (ie already in the can) and production costs are seemingly negligible, these are more like boutique or niche product offerings at this point.  If you looked at game age, complexity, rom size, whatever, compared to a modern AAA, you might surmise they should only be charging 13 cents or something.  But it doesn't work that way.  The reality is, for these releases to be financially worthwhile they have to find a price point that is not exactly cheap but that enough people won't entirely balk at.  There's always going to be a bit of a premium involved.  And they still have salaries and benefits to pay for product design (packaging, etc), marketing, distribution, all of that.  I'm amazed Atari can do some of these successfully for $30, but the more niche or 3rd party without Atari's reach or brand name are going to have to do $50, $60 or more because they probably are not even going to sell the 5k copies we've heard mentioned here.

  • Like 1

I have a slightly different perspective on this.

 

I see myself more as a 'gamer' than a 'collector', and my game library is almost 100% physical, because I really dislike digital purchases (or "non-transferable lifetime rentals")

 

Atari 7800 games are usually pretty expensive, and also there aren't a lot of carts for sale. In the UK, buying carts from Atariage would work out really expensive also 

 

Probably the cheapest and most readily available current way to get 7800 games on cart (£25 / $30 each) is these new releases, and the fact that they're brand new and boxed is a bonus 

  • Like 4
On 11/11/2024 at 3:42 PM, Dr Karnov said:

Okay, right.

 

Let's have a Christmas day only 7800+ Galaga hi-score competition.

 

Who's up for it?

I am up to try.  I will probably have the lowest score.  I am really not good at that game.  It makes me dizzy 🙂

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Hey @Ben from Plaion, I just wanted to let you know that on the Atari website, the wireless CX40+ is shown as having a wire and a second button is mentioned.  This is obviously a mistake but could be confusing to some people. Since I noticed it, I just thought I would try to be helpful and let you know. IMG_2503.thumb.jpeg.b2fe7502a486cebc01b12c9364224588.jpeg

  • Like 4
  • Thanks 1
On 11/11/2024 at 7:26 AM, Dr Karnov said:

Okay guys, what's the first game you're all going to play on the 7800+ (after Bentley Bear's Crystal Quest) ?

Space Duel, Asteroids, Food Fight, Pole Position II

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4 hours ago, Intellivision Master said:

I have that game.  It's a good shooter.  

All of those choices are terrific games, but I'm hoping to play Star Raiders with the keypad first! 😁

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On 11/10/2024 at 9:43 PM, JetmanUK said:

It's fun, but flawed. An enhanced version which irons out it's kinks, or a sequel would be great. I still enjoy it though. 

An official release of Plutos prototype would be even better:

I got this on cart many years ago and like it very much to play with a mate.
Different weapon types can be collected and upgraded... or downgraded when collecting the wrong type :) or even too many of the same? ;)
Without a manual I thought the colors of the extras reflect the type and the number the level... no the number is the type and the colors are irrelevant.

Once you understand this, it is good fun in two player mode.

Sirius is a very nice horizontal shooter, also has been available on cart, a bit harsh, only single player but Gradius style :)

  • Like 4
39 minutes ago, DEANJIMMY said:

An official release of Plutos prototype would be even better:

I got this on cart many years ago and like it very much to play with a mate.
Different weapon types can be collected and upgraded... or downgraded when collecting the wrong type :) or even too many of the same? ;)
Without a manual I thought the colors of the extras reflect the type and the number the level... no the number is the type and the colors are irrelevant.

Once you understand this, it is good fun in two player mode.

Sirius is a very nice horizontal shooter, also has been available on cart, a bit harsh, only single player but Gradius style :)

Looks good, I've not seen this one before, but then most 7800 protos/homebrews are new to me. I am still catching up om the 7800, loving it.

  • Like 1

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