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ADAM Computer Port - Champion Boxing (1985 Sega / 2024 Telemetry Software)


NIAD

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Telemetry Software has released their latest port to the Coleco ADAM Computer of an MSX game. Please note that Champion Boxing requires the Opcode Super Game Module, ADAM Sound Enhancer or other compatible device for all sound output, otherwise no game sounds or music will be heard. Game play is via a joystick, there is no ADAM Keyboard support.

 

The Champion Boxing disk or data pack image files can be played using:

 

- NOT COMPATIBLE with ADAMem SDL v2.1g-beta

- NOT TESTED with ColecoDS v10.0 on one of the Nintendo DS systems

- Copied to an SD Card and played on a Coleco ADAM Computer using a FujiNet, ADE or VDD SD drive

- Converted to an ADAM disk and played on a Coleco ADAM Computer using a Disk Drive

- Copied from disk to a digital data pack and played on a Coleco ADAM Computer using a Digital Data Drive

 

Included in the Champion Boxing zip archive are:

- Disk and DDP image files

- Manual

- Screenshots

- Data Pack Insert Card (J-card) by DiRoccoVision

- 5 1/4" Floppy Disk Label by DiRoccoVision

 

This makes the seventh release by Telemetry Software of MSX games ported to the Coleco ADAM Computer.

Champion Boxing - DDP Insert Card (DiRoccoVision).jpg

Champion Boxing - Disk Label (DiRoccoVision).jpg

champion-boxing_1.png

champion-boxing_2.png

champion-boxing_3.png

champion-boxing_4.png

champion-boxing_5.png

champion-boxing_6.png

Champion Boxing (Coleco ADAM Port by Telemetry Software).zip

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Hi Jim(NIAD). Thanks for posting these games and to Telemetry for making them available. All work fine, including sound. on emulation. At least on CoolCV 6 excect for this one. I get a blank black screen for either disk or DDP on any emulator. Wonder if it's just me. Thanks

Chuck

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21 hours ago, artrag said:

Do you suggest any flash cartridge to play these games on a colecovision with SGM?

These ports are in ADAM Elementary Operating System (EOS) disk and data pack format (image files) so they can only be used with an ADAM emulator (ADAMem SDL, CoolCV (as ChuckH just posted about), Coleco DS (Nintendo DS emulator), possibly MAME (didn't test) and possibly MESS (before it was merged into MAME).

 

The only other way to play them are with a real ADAM with one of the available SD Drives (ADE, FujiNet, VDD) or converting back to an actual ADAM disk.

 

I guess it would be a lot easier porting the games from ADAM EOS to CV OS7 cartridge format than it was to port them from the MSX to ADAM format. 

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13 hours ago, ChuckH said:

At least on CoolCV 6 excect for this one. I get a blank black screen for either disk or DDP on any emulator. Wonder if it's just me. Thanks

No, not just you. Using ADAMem SDL, I get the Telemetry Software title screen and then a blank black screen that should be the Champion Boxing title screen... see the first post, "NOT COMPATIBLE with ADAMem".

 

I haven't tried any other ADAM emulators like ColecoDS on my Nintendo DSi, but it did play fine on my ADAM using a FujiNet SD Drive.

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It almost plays on ColecoDS.

 

There is something about this one that is extremely picky about the state of memory when the system powers up. It doesn't want all clear (0x00) in RAM. It doesn't want all ones (0xFF). If I set my emulator to Random RAM values, it takes about 5 or 6 resets for it to load and even when it loads, there is sometimes small graphical glitches or artifacts.

 

I've not seen a game quite as picky about initial RAM contents as this... Adam Bomb II is picky about RAM at startup (and ColecoDS compensates for it) but this conversion takes the cake :)

 

Which means that there is still something the larger Coleco ADAM emulator community doesn't quite understand about the contents of RAM at startup since a real ADAM will play it (presumably) consistently. 

 

But it does feel like the port needed to be a little more robust in terms of memory state at startup. Their other conversions seem much cleaner in this regard.

 

image.png.2de005add862b590ccc6827e0a7e9069.png

 

I'll probably poke around more with it just because I'm curious and want to understand it... though the original MSX version can be played with ColecoDS directly with no glitching and no load issues.

 

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