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R-TYPE for Atari 2600 (Concept, ideas, Ships, Enemies and Bosses)


alfredtdk

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I remember my first hack game I made for the Atari 2600, R-Raid, it mixed the immutable concept established by River Raid with the space theme of the classic shooter R-TYPE, but what I really wanted was to see the classic being reproduced faithfully, without the constraints of an existing programmed game, which even changing the look, sound and colors, will never stop being the game that was initially designed.
Well, here are my initial attempts to bring this Arcades classic to life, being partially reproduced in small sections of what we already know, from the R-9 ship to the secondary enemies and the first three bosses of the first three levels, in different binaries to be reproduced in the emulators or the real console.

 

CLARIFICATION NOTE

 

You can interact a little with the bosses, in the other binaries, by moving some of your loose body parts.
You can see the R-9 ship in different positions like in the Arcade, to do this move the diagonals of the control.
In this initial concept, the R-9 ship can destroy the entire body of the prototype of the first iconic boss of level 1, the giant alien Dobkeratops.

The first photo is a montage of the standard kernel, as it is not possible to reproduce all the graphic details, from the ship to the boss when using this kernel, however it is possible with the DPC+ kernel or the creation of a completely customized kernel.

 

Captura de tela em 2024-08-27 01-05-20.png

R-TYPE_R-9_Ship_and_Drone.bas.png

R-TYPE_Shell.bas_1.png

R-TYPE_Dobkterapods3.bas.png

Heart_Boss.bas.png

R-TYPE_Warship.bas_1.png

R-TYPE_Warship.bas_2.png

R-TYPE_R-9_Ship_and_Drone.bas.bin R-TYPE_Dobkterapods_Boss.bas.bin R-TYPE_Shell.bas.bin R-TYPE_Gomander_Boss.bas.bin R-TYPE_Warship.bas.bin

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