TheCurlyBard Posted September 1 Share Posted September 1 Round 6 - September 2024 - Space Frenzy Status: This is the current round being played in the Vectrex High Score Club. Join in and submit your scores! Closing date is 30 Sep 23:59 PST Current scores & ranking: Space Frenzy An awesome clone of Space Fury, itself clearly inspired by Asteroids, this cool port by John Dondzila includes speech if you have a VecVox attached Availability Packrat Video Games is the best choice, but there are waiting times https://www.packratvg.com/vsfrenzy.html There is a beta version available here: http://vide.malban.de/vectrex-programs/john-donzila which I'll be playing personally while I wait for my cart. I'm not sure if there are any gameplay differences, but this version is missing the talking alien altogether Settings None 2 Quote Link to comment Share on other sites More sharing options...
TheCurlyBard Posted September 1 Author Share Posted September 1 Well that gets fast quick! 7210 ROM version I've only played the retail Coleco Version before, I'm sure you were stuck with the third weapon for the rest of the game. This is much better in every way 1 Quote Link to comment Share on other sites More sharing options...
playvectrex Posted September 1 Share Posted September 1 I only have the Public Beta Version 1.0, and yes... I remember this game now. It ramps up very fast in a true frenzy! It seems to pay to dock as fast as possible, and keep flying afterwards for bonus points. Also some strategy on which one you dock in for the next level, so there's a good gun for the harder levels. I can see where getting stuck with a weapon for the rest of the game might feel better. I think you can also kind of learn which order to pick them in and keep practicing that way and get better. But picking randomly will surely lead to more chaos 11,170 Public Beta Version v1.0 2 Quote Link to comment Share on other sites More sharing options...
VF2048 Posted September 2 Share Posted September 2 13110 Public Beta Version 1.0, played on Vectrex with RZ Neo-Vec-Controller. It became really fast really tough... 😅 1 Quote Link to comment Share on other sites More sharing options...
TheCurlyBard Posted September 3 Author Share Posted September 3 10540 doesn't seem to be a way to predict where things will spawn? 1 Quote Link to comment Share on other sites More sharing options...
playvectrex Posted September 4 Share Posted September 4 17 hours ago, TheCurlyBard said: doesn't seem to be a way to predict where things will spawn? Yeah, they seem random, but twice now I had one spawn directly under me. I think the algorithm must decide not to spawn under you, but in some rare cases it still does. If I wanted it to be really hard though, I would make it spawn them such that they keep closing in on you so you have to keep moving out of the death trap. I haven't noticed it doing that though, even at the harder levels... so I think it's just random. I really want to know what the full game looks like though Found a nice video of it... looks like maybe the game play is the same, but some cut scenes and voice support. Quote Link to comment Share on other sites More sharing options...
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