Captain Cozmos Posted September 14 Share Posted September 14 (edited) Before I start posting code or creating my own version I wanted to ask for input. The Team Pixelboy version requires the SGM ram/sound chip thingy and is 32k, loads in at $2000 of the SGM. The Rom I have strait from the MSX library is 16k and loads in at $4000 After studying both roms. Aside from the sound and controllers, which could easily be converted. Why does it need the SGM? I may be off in my analysis but I see nowhere that this uses or needs vasts amount of RAM which I would guess was the only other reason. Could someone chime in because I would not mind releasing my own version, the code or both, that works on stock. BTW, I got the same vibe from Mappy. It's not a complicated game yet aside from the PSG I see no need for the SGM. Edited September 14 by Captain Cozmos 1 2 Quote Link to comment Share on other sites More sharing options...
Murph74 Posted September 15 Share Posted September 15 (edited) I'm confident you'll find that the need for the SGM is not *required* in a fundamental sense for several of the games that really upon it, but rather it's often used to simplify porting of titles. I personally thought it was a great age successful experiment when Ed designed and built it, but never saw the need to acquire one as I always perceived it as more of a system changer than an expansion. That said, I'd be interested in your stock conversions of any SGM titles. Edited September 15 by Murph74 1 Quote Link to comment Share on other sites More sharing options...
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