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Saving Playfield/Sprites As .asm File?


KevKelley

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I retitled this thread because I thought maybe I was not as clear with my meaning. 
 

I was trying to make cleaner code and I thought one way would be taking things like playfield or sprites and put them in a separate file and use something like an inline or include command. The problem I had was having was figuring out how to just compile and save the little bit of code for that data. I wasn’t sure of a specific way. 

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  • 2 weeks later...
On 9/24/2024 at 6:02 PM, KevKelley said:

I retitled this thread because I thought maybe I was not as clear with my meaning. 
 

I was trying to make cleaner code and I thought one way would be taking things like playfield or sprites and put them in a separate file and use something like an inline or include command. The problem I had was having was figuring out how to just compile and save the little bit of code for that data. I wasn’t sure of a specific way. 

I'm pretty sure that bB doesn't currently have a way of including other bB code from separate files like this (only assembly modules). I could see how it could be handy for bigger projects, though.

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On 10/5/2024 at 1:23 PM, Karl G said:

I'm pretty sure that bB doesn't currently have a way of including other bB code from separate files like this (only assembly modules). I could see how it could be handy for bigger projects, though.

That is a shame. I saw in Visual bB there was something to make include files but I wasn’t sure if this was what it was intended for and I had attempted to make my own files to help make my longer programs easier to read and organize.

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