Jump to content
IGNORED

New User - Finalgrom99 Games slow lagging - Help


MasterT

Recommended Posts

Brand new TI99 user here! So I got a black and silver unit off ebay recently, got the finalgrom99 and am using a transcend 2GB SD card...I noticed on many games that there is a severe lag or even lockup at times. I have a Qbert cartridge and this seems to work flawlessly. I tried to reformat the card to FAT 32 and it still persists. Especially, as an example, on the 2nd level of Donkey Kong. It starts off fine, but as more of the fire sprites are added, mario slows WAAAY down...oddly, the enemy sprites do NOT slow down at all! Crossfire is so bad it's unplayable...Can hardly move. 

 

I have done my best to exhaust the research here on these forums, youtube and the internet at large but I can't seem to find the answer anywhere. I should note too, I am using the Dual Atari Joystick adapter with a retrobit 6 button sega genesis controller. I got a 3 button orignal sega genesis controller today but that doesn't seem to work at all...Used from gameXchange.

 

Really loving the system and all the peripherals...I've got the 32k expansion memory on the way.

 

Thanks for the help all!

  • Like 2
Link to comment
Share on other sites

1 hour ago, HOME AUTOMATION said:

Not too sure about this. I haven't had a real TI, setup for a few years now. Though my first thought was the Joystick/keyboard as well. Have you tried fiddling with the alpha-lock switch.

 

Sorry if I'm not much help.:roll:

I have checked the alpha lock key thanks…its very strange indeed. 

Link to comment
Share on other sites

So, I noticed that most of the games that you say play well, don't use the FIRE buttons.

 

Centipede, Donkey Kong do. But perhaps using a different type of scanning.

 

Have you tried using the FIRE KEYS, Q(usually player one),Y(Usually player 2), without the Joystick adapter attached?

 

Have you tried a 2 players, on Donkey Kong? Player 2 uses the Y, key to fire.

 

Centipede, Donkey Kong, don't allow keyboard direction control(S,D,E,X).

 

...Maybe there's some connection.

 

I doubt that the 32K, is an issue. 

Link to comment
Share on other sites

6 hours ago, MasterT said:

I noticed on many games that there is a severe lag or even lockup at times. Especially, as an example, on the 2nd level of Donkey Kong. It starts off fine, but as more of the fire sprites are added, mario slows WAAAY down...oddly, the enemy sprites do NOT slow down at all!

I seem to remember, that some cartridge games slowed down when more action on the screen. I tried Donkey Kong, but there's no noticable slowdown. 😐

Link to comment
Share on other sites

I wrote a game , Lunar Mission (the first one) .. and it ran fine for me,  in disk image format.  I tried playing it a while ago I think it was on a G format for finalgrom and it was very sluggish,  I thought it was a bad image or something?  I can't find that image again now but i did notice it's lack of execution speed at the time.  

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...