+Smoker Ace Posted November 10 Share Posted November 10 Awesome game, GREAT fun!😍 Thank you.., I'm playing on Real Iron, game play is very smooth. Liking this game very much. 3 1 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5563295 Share on other sites More sharing options...
SteveB Posted November 15 Author Share Posted November 15 In the High Score Competition November some bugs where discovered, here is a fixed version 1.1: T.E.R.O..bin The extra live every 20,000 points didn't work, now it does. It gets awarded at the end of the level. I also fixed a "fence-post" bug with the dynamite... the old version awarded one dynamite too many. Enjoy 8 1 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5566133 Share on other sites More sharing options...
+OLD CS1 Posted November 16 Share Posted November 16 The extra life fix works, but now I cannot die. 1 1 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5566322 Share on other sites More sharing options...
eightbit Posted November 16 Share Posted November 16 12 minutes ago, OLD CS1 said: The extra life fix works, but now I cannot die. I am not sure how I had missed this entire thread. One of my favorite games is H.E.R.O. (Oils Well is still above it however) and I will be trying this over the weekend. I downloaded the "cannot die" version so I can get drunk and still win. 2 1 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5566325 Share on other sites More sharing options...
+OLD CS1 Posted November 16 Share Posted November 16 29 minutes ago, eightbit said: I downloaded the "cannot die" version so I can get drunk and still win. Funny. That is exactly how I was playing tonight. I was hoping to submit to the high score, but that would be cheating. 1 1 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5566337 Share on other sites More sharing options...
eightbit Posted November 16 Share Posted November 16 1 minute ago, OLD CS1 said: Funny. That is exactly how I was playing tonight. I was hoping to submit to the high score, but that would be cheating. Its a high score for nobody...but you! Still sounds like fun. Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5566339 Share on other sites More sharing options...
+OLD CS1 Posted November 16 Share Posted November 16 1 hour ago, eightbit said: Its a high score for nobody...but you! Still sounds like fun. I made it to level eight before the alcohol aggravated by the map complexity finally got to me. 1 1 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5566357 Share on other sites More sharing options...
SteveB Posted November 16 Author Share Posted November 16 7 hours ago, OLD CS1 said: The extra life fix works, but now I cannot die. I've been quite successful in dying ... can you please explain a little bit more? Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5566431 Share on other sites More sharing options...
+OLD CS1 Posted November 16 Share Posted November 16 4 hours ago, SteveB said: I've been quite successful in dying ... can you please explain a little bit more? Not sure how to explain it. I certainly did not record the session or remember how I got there, but after winning my extra life -- I had none left at the time of award, which may be the key -- I died by hitting a baddie, but then after the death throws I was a new color but still alive. I died numerous times afterward, including getting stuck in the water a couple of times which cost me several deaths until I could move out of it. 1 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5566536 Share on other sites More sharing options...
HOME AUTOMATION Posted November 16 Share Posted November 16 1 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5566578 Share on other sites More sharing options...
pjduplooy Posted November 16 Share Posted November 16 Hi guys. Although I have the files, the website is not available for me as I was looking to download the rpk. Could someone post it here perhaps please? Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5566611 Share on other sites More sharing options...
+mizapf Posted November 16 Share Posted November 16 This is the RPK made from the 1.1 version. tero.rpk 1 1 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5566658 Share on other sites More sharing options...
+mizapf Posted November 17 Share Posted November 17 OK so far. Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5566795 Share on other sites More sharing options...
+OLD CS1 Posted November 17 Share Posted November 17 (edited) I tried to replicate the "cannot die" bug, but I was unable. I did manage to discover a couple of glitches. 2:32 & 3:09 - It is too easy to force a landing and drop a stick of dynamite. I suggest a delay between landing and placing the dynamite, or even a requirement to release the down-direction before you can trigger the dynamite drop. 2:33 - If you drop dynamite near the left of the room, move through the corridor to the left to the next screen... 2:37 - ...when the dynamite detonates, any creatures close to the dynamite's old room position in the new room will be taken out. 3:57 - The large area around the bat which can kill it is pretty handy, but... 8:41 - ...I was not near the bat! It looks like the bounding box for the bat's movement is its collision zone. 4:06 - 4:10 - Dropping dynamite, exiting the room then re-entering the room, the dynamite does not appear on the screen but is still placed and detonates. I also have a request if you release any updates: can the beam tone be attenuated a little? It is rather jarring compared to the rest of the sound effects. (EDIT: for clarity, the volume of the beam does seem to match the other effects, it is the high pitch which makes it jarring, but I believe attenuation will help. Just my 2¢, for what that is worth.) I am going to record any future games to see if I run into the infinite lives glitch. TERO.mp4 (Ignore the Atari poster on the wall... it is just room decoration...) Edited November 17 by OLD CS1 Updated timeline to include dynamite glitches found in the video 4 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5566869 Share on other sites More sharing options...
globeron Posted November 17 Share Posted November 17 I faced same glitches as mentioned before in thsi thread, it seems to happen at level 7 in my case that I have endless lives. * the score like 102300 starts to happen at level 4 and level 8 and level 10 (see screenshot 4050800 score, before the wall it was 48950) * It stopped at Level 10, but I cannot verify if a button need to be pressed...as I accidentally dropped my controller and it fell on the Quit button... * dynamite explosions are not placed well,half way in the wall and other empty blocks appear after the explosion and a half block in the wall itself. * can walk through walls (as I did not had dynamite), you die a few times, but continue walking * also got extra life in different levels, 7, 8 and 10, but not sure if it is every 20,000, but the life character is not added or shown. * should "extra live!" be spelled as "extra life!"? (plural is Lives). 1 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5566919 Share on other sites More sharing options...
globeron Posted November 17 Share Posted November 17 In V.1.1 I get stuck at level 6 as I first hit the wall and died, but I cannot place the dynamite properly to blow up the wall. (And Tero became a blue Avatar and not the green Incredible Hulk anymore). For the rest, extra lives and added character is working. 1 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5566924 Share on other sites More sharing options...
SteveB Posted November 17 Author Share Posted November 17 Thank you all for the reports... I'm afraid that I can't do much about some of them (except the spelling), as some observations hint to memory problems. I have only 2176 bytes left in CPU-Memory for variables and each killed animal / opened door takes 3 byte: (what,row,col) in a string. Any additional code will make things worse.. Some thoughts: Currently a maximum of 5 lives is shown. This could be removed and save some bytes. (also a maximum of 7 dynamite sticks is shown) I will check if I can abort any pending dynamite when leaving the room. It won't be resumed when returning. dying: I check for 0 lives ... I might check for 0 or less ( <1) to be safe .. Can't die might be a negative lives problem, I could never reproduce I will check the score display (or does anyone sees the flaw in the routine I posted here?) The collison box is difficult. With lots of computing-power you can do a bitwise check .. but that won't work in compiled BASIC on the TI. The heuristic works well, but not perfect. We always check 6 characters. GCHAR is slow, so we check three alternating pairs or characters each game loop. Joystick down has only the funtion to drop dynamite. Flying down is just falling, there us no forcing down. The laser has volume 4 like most sounds, I'll reduce it to 8 for a test. I will meet with Grammostola tomorrow and we will discuss, what can be fixed without worsening the tight memory situation. 3 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5567169 Share on other sites More sharing options...
onlyinajeep Posted November 18 Share Posted November 18 (edited) On 11/16/2024 at 6:28 AM, SteveB said: I've been quite successful in dying ... can you please explain a little bit more? I wonder if OldCS1 ran into this issue. On last life I suicide into a fat lava wall and continue to press into it. You 'die' several times but after which you are invincible. What is dead may never die. Here's a video. https://www.twitch.tv/videos/2305154985?t=00h03m26s Edited November 18 by onlyinajeep 3 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5567817 Share on other sites More sharing options...
SteveB Posted November 18 Author Share Posted November 18 Thank you for the video .. we where now able to reproduce the error ... and to fix it. We will check the other remarks and prepare a version 1.2 Steve and grammostola 3 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5567843 Share on other sites More sharing options...
SteveB Posted November 18 Author Share Posted November 18 Okay, we had a very productive evening. Here are the changes in version 1.2: You can't walk through lava-walls anymore ... and dead is dead. No more infinite lives. Corrected spelling of LIVE to LIFE. Corrected door opening when flying at the ceiling The dynamite now kills better the creatures too close You need to aim better now at the bats Minor graphics improvements on the game over screen Dynamite is now being discarded when you leave the screen before it explodes The laser sound is now at level 8 instead of 4 We were not able to reproduce the score display issue in a test-program, therefore have no idea on how to fix it. We also haven't fixed the "fly over the bat" issue. You better shoot it 😁. There is no point advantage in using version 1.2 in the contest, so it is fine to use it. It actually got a little bit harder with the shooting of the bats. Enjoy! T.E.R.O..bin tero.rpk 8 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5567992 Share on other sites More sharing options...
+OLD CS1 Posted November 19 Share Posted November 19 1 hour ago, SteveB said: We also haven't fixed the "fly over the bat" issue. You better shoot it 😁. These are acid-spitting bats. If you fly too close to them, they will spit acid at you and you die. Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5568042 Share on other sites More sharing options...
eightbit Posted November 19 Share Posted November 19 4 hours ago, OLD CS1 said: These are acid-spitting bats. If you fly too close to them, they will spit acid at you and you die. My ex-girlfriend used to do the same thing. Luckily I am still here to tell the story! 2 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5568111 Share on other sites More sharing options...
onlyinajeep Posted November 20 Share Posted November 20 Level five, there's a problem with a lava wall killing you when entering the screen and you are nowhere near close to the death zone. https://www.twitch.tv/buckowens/clip/KathishPricklyStarlingArgieB8-qC4h9e3yHvvRwVw0 https://www.twitch.tv/buckowens/clip/CovertAnnoyingPastaPoooound-l_r8YzsPlBZkYUaQ Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5569029 Share on other sites More sharing options...
onlyinajeep Posted November 20 Share Posted November 20 Other than by loosing all my lives I have yet to be able to complete a game without the game hanging up. I'm running v1.2 on Classic99. I have SAMS turned off and these video options Freeze on level six: https://www.twitch.tv/buckowens/clip/AwkwardFastChoughCharlietheUnicorn-dHwtARjosW9xbxne Freeze on level eight #1: Freeze on level eight #2: https://www.twitch.tv/buckowens/clip/OriginalCorrectPheasantChefFrank-u8p95LZlTMNh9yl_ 1 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5569038 Share on other sites More sharing options...
onlyinajeep Posted November 21 Share Posted November 21 Since you cannot laser the walls away, if you misplace a bomb your game is over in some levels. In H.E.R.O. if you run out of time, Roderick is placed back at the beginning of the level with all bombs and the map reset. This would be a great addition...having just screwed myself on level nine with a bomb placed too far away from a wall 4 Quote Link to comment https://forums.atariage.com/topic/374483-tero-texas-emergency-rescue-operations/page/2/#findComment-5569663 Share on other sites More sharing options...
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