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This is a game from ABBUC with minor graphics improvements.

 

- the game requires Atari with 128KB RAM to run

- works correctly on PAL computers (on NTSC, when displaying more sprites, slowdowns will occur)

- supports joysticks with two buttons, to work in this mode you need to fire it with the second fire button (then shooting will be under the first button and jumping under the second)

- this version has 3 levels of different sizes (maps have a maximum size of 128x64 tiles), maps are partially packed to fit on a 130KB floppy disk

RuffInTrouble.atr

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Nice game... tough world to make a living on. :D

 

Congrats on the win. It's a pretty capable platform engine. Only slight slowdowns on NTSC (at least as far as I played); but generally plays smoother/faster on NTSC. Probably advantage to play a little slower, given the difficulty level. Maybe NTSC could be throttled down slightly (?) -- in which case, also, any slowdowns wouldn't seem as slow (by comparison).

 

Still working on the Chaos Engine game? That looked to be coming along nicely. I've been playing Trax; it's pretty cool.

 

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wow - fantastic game - just played on level 1 for 10 minutes - took my time to explore the lovely visuals. Controls are spot on, (and that is only playing in Altirra). Can't wait to try on real hardware with a joystick.

 

Aside from the amazing graphics, (seriously fantastic job there but we've come to expect that from you Shanti), the difficulty level is actually quite challenging. Nice amount of varied traps and enemies with unique paterns of movement. Animation is great. I love the traps. I also love the fact there is no one way to tackle the order of where to go first. The multi-directional scrolling levels, rather than single screen or flip screen - really enhance gameplay.

 

Spoiler

I like the little cobra's that explode. Nice touch to have a checkpoint so you don't return to the start when you die. I also like the death animation.

Edited by Beeblebrox
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Just to add I loaded it up on my 800 Incognito - looks great. See pics below.

 

@shanti77 thanks again for this amazing game and congrats - Will there be an XEX version(?) so we can load this on Side3 on 128k+ machines, (as naturally this ATR won't run off my stock 128k 130XE or 320XE 65XE machines off Side3 cart (Side3.1, Lattice version/Jed 1.3, 0.69 sideloader)).

 

Real hardware Atari 800 with incognito on AV composite/LCD TV:

 

image.thumb.png.19f67adab549e8002d39b41feea291ed.png    image.thumb.png.a817af2ab4b5fd4705e2113e371504ba.png

Spoiler

Level two is even better and more devious with some new traps and surprises. Loving the variation in the enemies and traps, obstacles and tactics. The variation in the enemies and their behaviour is a really nice element to the gameplay. Really draws you in and keeps you coming back. Very nice.

 

Edited by Beeblebrox
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1 hour ago, TheNameOfTheGame said:

What is this key for on level 2?  I can't seem to shoot it or pick it up in any way.

 

ruffintrouble.thumb.png.8b0d887098a6ca77f84a80ad6c53e189.png

You don't pick it up here. This is the "door" for the blue key. You need to get the blue key elsewhere on the level to come back and open this area up, (where the force field will come down once you come back with the key. ;) )

Edited by Beeblebrox
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@shanti77

Loving the game and level 2. I'll definitely be buying any boxed release, (with hopefully many more levels :) ) 

 

So a few more tweaks to your engine and we'll have Duke Nukem, (the platformer) on the A8  ;) 

 

image.thumb.png.abb1672152f7c77f79341847788f3366.png  duke-nukem-two-3.png?w=1024image.thumb.png.e24c5265a4993bc3ba5048da12390280.png

https://youtu.be/TQ3oVC6pOWU?t=523

 

Seriously though - the Ruff n Trouble engine really shows what you can push the A8 to do. Somewhere down the line I hope to see more of the engine. Truely amazing stuff!!!

 

Between this game and Time Wizard I've been truly addicted!!  

 

 

 

Edited by Beeblebrox
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great work!

i really like how clever are the charset colors defined, it's the same color schema as in your previous Trax game. Together with such perfect pixel art focused on lit and dark sides of objects it looks very nice and original...not recycled at all.

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2 hours ago, Beeblebrox said:

@shanti77  just a quick one - as per my post the other day, might there be an XEX version made available for multicarts? :) 

Game loads level data from disk, you cannot do this using xex file, only if sequential without jumps (so once you reach level2 you simply cannot load level1 again). 

@Beeblebrox its about time to invest to eci/pbi cable for avg/sub cart ;)

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25 minutes ago, matosimi said:

Game loads level data from disk, you cannot do this using xex file, only if sequential without jumps (so once you reach level2 you simply cannot load level1 again). 

@Beeblebrox its about time to invest to eci/pbi cable for avg/sub cart ;)

thanks. Didn't think of that. How about a CAR image of the game then?

 

It's ok - no need for AVG/Subcart, (although I appreciate they are great). - I am getting my U1MB enabled machine up and running soon, so I'll be able to use the ATR with my side3 and U1MB, (as well as my Incognito 800). 

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On 10/27/2024 at 12:41 AM, Beeblebrox said:

@shanti77 thanks again for this amazing game and congrats - Will there be an XEX version(?) so we can load this on Side3 on 128k+ machines, (as naturally this ATR won't run off my stock 128k 130XE or 320XE 65XE machines off Side3 cart (Side3.1, Lattice version/Jed 1.3, 0.69 sideloader)).

I just had to try, but it did not work - I extracted all the files from the ATR into a folder on an SD card, renamed AUTO to RUFF.XEX and hoped that it would all work with SIDE3's FATFMS turned on. Which is a pity, because I am sure it could.

 

Otherwise, I am not easily impressed, but this time I am. I looked at the GTIA visualization in Altirra and I still do not understand where all the colors are coming from, really nice. The playability is also very good.

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