shanti77 Posted October 26 Share Posted October 26 This is a game from ABBUC with minor graphics improvements. - the game requires Atari with 128KB RAM to run - works correctly on PAL computers (on NTSC, when displaying more sprites, slowdowns will occur) - supports joysticks with two buttons, to work in this mode you need to fire it with the second fire button (then shooting will be under the first button and jumping under the second) - this version has 3 levels of different sizes (maps have a maximum size of 128x64 tiles), maps are partially packed to fit on a 130KB floppy disk RuffInTrouble.atr 24 15 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/ Share on other sites More sharing options...
Beeblebrox Posted October 26 Share Posted October 26 Wow - Been sooooooo looking forward to playing this! Amazing work. Congrats. Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555477 Share on other sites More sharing options...
8Bitjunkie Posted October 26 Share Posted October 26 Congrats! Awesome game ❤️ 1 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555479 Share on other sites More sharing options...
+Philsan Posted October 26 Share Posted October 26 Another gem from Janusz. I hope a boxed cartridge version will be made. 1 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555489 Share on other sites More sharing options...
+MrFish Posted October 26 Share Posted October 26 Nice game... tough world to make a living on. Congrats on the win. It's a pretty capable platform engine. Only slight slowdowns on NTSC (at least as far as I played); but generally plays smoother/faster on NTSC. Probably advantage to play a little slower, given the difficulty level. Maybe NTSC could be throttled down slightly (?) -- in which case, also, any slowdowns wouldn't seem as slow (by comparison). Still working on the Chaos Engine game? That looked to be coming along nicely. I've been playing Trax; it's pretty cool. 1 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555495 Share on other sites More sharing options...
Beeblebrox Posted October 26 Share Posted October 26 (edited) wow - fantastic game - just played on level 1 for 10 minutes - took my time to explore the lovely visuals. Controls are spot on, (and that is only playing in Altirra). Can't wait to try on real hardware with a joystick. Aside from the amazing graphics, (seriously fantastic job there but we've come to expect that from you Shanti), the difficulty level is actually quite challenging. Nice amount of varied traps and enemies with unique paterns of movement. Animation is great. I love the traps. I also love the fact there is no one way to tackle the order of where to go first. The multi-directional scrolling levels, rather than single screen or flip screen - really enhance gameplay. Spoiler I like the little cobra's that explode. Nice touch to have a checkpoint so you don't return to the start when you die. I also like the death animation. Edited October 26 by Beeblebrox 1 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555498 Share on other sites More sharing options...
Beeblebrox Posted October 26 Share Posted October 26 (edited) Just to add I loaded it up on my 800 Incognito - looks great. See pics below. @shanti77 thanks again for this amazing game and congrats - Will there be an XEX version(?) so we can load this on Side3 on 128k+ machines, (as naturally this ATR won't run off my stock 128k 130XE or 320XE 65XE machines off Side3 cart (Side3.1, Lattice version/Jed 1.3, 0.69 sideloader)). Real hardware Atari 800 with incognito on AV composite/LCD TV: Spoiler Level two is even better and more devious with some new traps and surprises. Loving the variation in the enemies and traps, obstacles and tactics. The variation in the enemies and their behaviour is a really nice element to the gameplay. Really draws you in and keeps you coming back. Very nice. Edited October 26 by Beeblebrox 3 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555518 Share on other sites More sharing options...
+remowilliams Posted October 27 Share Posted October 27 This is absolutely stunning, what an incredible job! Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555605 Share on other sites More sharing options...
www.atarimania.com Posted October 27 Share Posted October 27 Really love the style and gameplay. Deserves a nice intro screen, though... Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555655 Share on other sites More sharing options...
+gnusto Posted October 27 Share Posted October 27 Booted it up and it looks absolutely amazing, I am donating now! (even though you don't really ask) Edit: Donated, and you should too reader! https://www.paypal.com/paypalme/shanti77 1 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555657 Share on other sites More sharing options...
TGB1718 Posted October 27 Share Posted October 27 Agree with all the sentiments so far, really awesome game, well done, keep them coming 1 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555683 Share on other sites More sharing options...
Beeblebrox Posted October 27 Share Posted October 27 I am loving level 2 😍 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555697 Share on other sites More sharing options...
shanti77 Posted October 27 Author Share Posted October 27 @gnusto Many thanks for supporting my work. 1 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555742 Share on other sites More sharing options...
TheNameOfTheGame Posted October 27 Share Posted October 27 Awesome game! Wow, if this was released back in the day....man, can only imagine. I know others have asked, but are you planning a boxed released? 1 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555759 Share on other sites More sharing options...
Rybags Posted October 27 Share Posted October 27 Had a bit of a go thanks to seeing a link in an FB post. Nice game dynamics, looking polished though the level load sequence could do with some improvement. Potentially another one of those games that could occupy weeks until finishing. 1 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555762 Share on other sites More sharing options...
TheNameOfTheGame Posted October 27 Share Posted October 27 What is this key for on level 2? I can't seem to shoot it or pick it up in any way. Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555769 Share on other sites More sharing options...
Beeblebrox Posted October 27 Share Posted October 27 (edited) 1 hour ago, TheNameOfTheGame said: What is this key for on level 2? I can't seem to shoot it or pick it up in any way. You don't pick it up here. This is the "door" for the blue key. You need to get the blue key elsewhere on the level to come back and open this area up, (where the force field will come down once you come back with the key. ) Edited October 27 by Beeblebrox 1 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555818 Share on other sites More sharing options...
Paul Westphal Posted October 27 Share Posted October 27 I have been following this one for some time. Much thanks to all involved! Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555913 Share on other sites More sharing options...
Beeblebrox Posted October 27 Share Posted October 27 (edited) @shanti77 Loving the game and level 2. I'll definitely be buying any boxed release, (with hopefully many more levels ) So a few more tweaks to your engine and we'll have Duke Nukem, (the platformer) on the A8 https://youtu.be/TQ3oVC6pOWU?t=523 Seriously though - the Ruff n Trouble engine really shows what you can push the A8 to do. Somewhere down the line I hope to see more of the engine. Truely amazing stuff!!! Between this game and Time Wizard I've been truly addicted!! Edited October 27 by Beeblebrox 3 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5555937 Share on other sites More sharing options...
kconan Posted October 27 Share Posted October 27 Wow, this is one of the best platformers for the Atari 8-bit I've ever played. Great work! 1 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5556015 Share on other sites More sharing options...
matosimi Posted October 28 Share Posted October 28 great work! i really like how clever are the charset colors defined, it's the same color schema as in your previous Trax game. Together with such perfect pixel art focused on lit and dark sides of objects it looks very nice and original...not recycled at all. 1 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5556233 Share on other sites More sharing options...
Beeblebrox Posted October 28 Share Posted October 28 @shanti77 just a quick one - as per my post the other day, might there be an XEX version made available for multicarts? Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5556250 Share on other sites More sharing options...
matosimi Posted October 28 Share Posted October 28 2 hours ago, Beeblebrox said: @shanti77 just a quick one - as per my post the other day, might there be an XEX version made available for multicarts? Game loads level data from disk, you cannot do this using xex file, only if sequential without jumps (so once you reach level2 you simply cannot load level1 again). @Beeblebrox its about time to invest to eci/pbi cable for avg/sub cart 1 Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5556294 Share on other sites More sharing options...
Beeblebrox Posted October 28 Share Posted October 28 25 minutes ago, matosimi said: Game loads level data from disk, you cannot do this using xex file, only if sequential without jumps (so once you reach level2 you simply cannot load level1 again). @Beeblebrox its about time to invest to eci/pbi cable for avg/sub cart thanks. Didn't think of that. How about a CAR image of the game then? It's ok - no need for AVG/Subcart, (although I appreciate they are great). - I am getting my U1MB enabled machine up and running soon, so I'll be able to use the ATR with my side3 and U1MB, (as well as my Incognito 800). Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5556299 Share on other sites More sharing options...
woj Posted October 28 Share Posted October 28 On 10/27/2024 at 12:41 AM, Beeblebrox said: @shanti77 thanks again for this amazing game and congrats - Will there be an XEX version(?) so we can load this on Side3 on 128k+ machines, (as naturally this ATR won't run off my stock 128k 130XE or 320XE 65XE machines off Side3 cart (Side3.1, Lattice version/Jed 1.3, 0.69 sideloader)). I just had to try, but it did not work - I extracted all the files from the ATR into a folder on an SD card, renamed AUTO to RUFF.XEX and hoped that it would all work with SIDE3's FATFMS turned on. Which is a pity, because I am sure it could. Otherwise, I am not easily impressed, but this time I am. I looked at the GTIA visualization in Altirra and I still do not understand where all the colors are coming from, really nice. The playability is also very good. Quote Link to comment https://forums.atariage.com/topic/374485-ruff-in-trouble/#findComment-5556547 Share on other sites More sharing options...
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