salstadt Posted November 28, 2003 Share Posted November 28, 2003 Hey all, I came up with a very basic idea (a little similar to my "Fade Out" concept) that I think could work very nicely on the 2600. I'm pretty sure the drop shadows will have to be nixed, but that aside it's a pretty simple design. Basically, it's a 2-player (or 1-player v. computer) game in which the player is trying to get across a pool. How do they do this? By hopping from little platform to platform. The platforms are each a square, and exist like amoebas -- they replicate constantly. Each platform will, every few seconds sprout from two of it's four sides, two new platforms. However, on the following turn the original platform will disappear. So players have to hop from platform to platform. They can either play it safe and only hop to a new square they see appear, or they can hop as fast as they want and chance a platform disappearing right underneath them. The difficult part is that the guys are the same color as the platforms, so after fifteen or twenty moves, like that game of following the ball under three cups. you might very well forget exactly where you are. To help you, a distinct sound will BEEP for each player whenever they take one step, however beyond that keeping track of your player is all memory. Confusing? Here's a basic walkthrough: 1. Two little guys, two starter squares. Note the score (0 to 0). 2. Where'd the guys go? Why, they hopped onto the squares. 3. Boom, the platform replication begins! The player on the left can now choose to go either up or right. The player on the right can go either up or down. They don't have to move, but.... 4. See? Look at the right, where the original square was. Empty. Two turns after it appeared, the block is gone. The same goes for every block in the game. Notice now that on both sides, each of those two new squares has spawned, creating 4 more squares on each side of the field. But why hasn't the original square on the right vanished? Oh, but it has! It's just that another new square has been spawned where it originally was. Where are the two sprites? Who knows, that's the players' responsibility to remember where they're moving. 5. More duplicating and eventually... 6. The board will look something like this. Since for every 1 square we lose, we get two more, the board will fill up pretty quickly (though there will still be gaps appearing and disappearing, because if two squares, or even four all spawn in the same spot, obviously only one is displayed, leaving more empty areas elsewhere). 7. Oh, what happened? One of the players hopped off their square! 8. Splat! They die, and look at the score. It's now 1 to 0. 9. The other way to score points? Simple -- get to the other side, like this little guy did. The game will be played until a certain point value is reached by one of the players (ie, first to 5). 10. As I write this, I realize that it might get confusing enough without the invisibility of your sprite (just on whether a square is gonna stay in front of you long enough). So I think two modes would be great -- 1. Hard Mode (in which your player is invisible, and you must rely only on your beeps and memory to know where you're going), and 2. Easy Mode (in which you can see your player, and only have to worry about hopping on platforms that will last. 11. And lastly, I thought a Battleship (the board game)-like bomb would be cool, especially with invisible players. Reach this bomb and the platforms freeze. You then get to select one platform to drop it on (or maybe it attacks a group of 9 platforms (3x3), it's up to the coder). If you guess where they are correctly, BOOM! They die, you get a point. Guess wrong, and the game continues (or maybe you die, not sure yet). In the visible game, it would be a matter of 'Do I make a break for the bomb, or do I go for the other side instead?' or maybe it would not be available in that mode. So, that's my idea. If you have comments, post below. If you're interested in possibly producing this game, message me (or email me at firstname.lastname@example.org). I'd be happy to whip up as many sprites and art as you need for it, and of course since the coder is everything on 2600 we could modify the idea all you want. Again, I'm pretty sure that drop shadow will hafta go away, and the red pool floor now is a little too similar to the sprites in the first 9 screens. But if it would be possible to simply program a demo where a square creates two new squares, then disappears (and yes, converse to the last couple of screens, left and right sides COULD be mirrored at all times, because chances are the players aren't taking the same routes) then this game is entirely possible. And to my knowledge, it's pretty original and should be a blast. Ok, comment away. And if you did, thanks for taking the time to read through all this. - Adam Quote Link to comment Share on other sites More sharing options...
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