dr. kwack Posted January 13, 2004 Share Posted January 13, 2004 I'm trying to do a "Wizard of Wor Arcade" hack, and I'm finding that changing the monsters causes untouched sprites to scramble a bit. Has anyone else encountered this? Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 13, 2004 Share Posted January 13, 2004 Question: are you altering ONLY non-zero values? Do you have a list of addresses you've changed? Quote Link to comment Share on other sites More sharing options...
dr. kwack Posted January 14, 2004 Author Share Posted January 14, 2004 Well, here's my opportunity to show just how green I am. I can tell you that I worked on the program thru Hack-O-Matic and that's about it. I scanned the BIN file looking for the graphics (as per usual) and made my changes. I know I did not change any non-graphics stuff, if that's what you mean. I couldn't remember if W.O.W. was one of CBS's RAM Chip games or not. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 14, 2004 Share Posted January 14, 2004 No, what I am saying is that it's not always possible to make sprites bigger or smaller. You'd have to disassemble the game to be sure. As long as you only change bytes that contain pixels to other non-zero values, it should work (though this could also fail if the game uses a particular value to determine where sprite "delimiters" exist...some programs just use the value of $00 - no pixels - to signify that line is the end of the sprite). Quote Link to comment Share on other sites More sharing options...
dr. kwack Posted January 14, 2004 Author Share Posted January 14, 2004 Ahhh! Gotchya! Yeah, as a matter of fact I did go beyond the limits of the original sprite! I expanded it to add more detail. Should be common sense stuff! Thanks! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 14, 2004 Share Posted January 14, 2004 Most programs don't use delimiters, though..but just read the sprite data from specific locations. So most sprites you can change to be smaller than the original...because the program itself has instructions like "gather the values from THIS rom location and put the data on the screen". It's usually only when you try to go larger that you run into problems. Quote Link to comment Share on other sites More sharing options...
StanJr Posted January 14, 2004 Share Posted January 14, 2004 true, Nukey but it seems to me some programs read the data in sequence and if you shrink the sprite from the top down it may not show up at all because there is no data for the first address and it just skips the rest. Had that happen to me at least once. Quote Link to comment Share on other sites More sharing options...
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