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Game Idea: Bullet Chase 2600


AtariKing

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here's my idea of a Homebrew game. Since I can't program, I hope someone will.

 

Bullet Chase? CX-26201 (Homebrew Game?)

© 2004 Jonathan Watson

 

1. STORY

 

The great peaceful planet of Kourzin is under attack by the

evil planet of Hawklon! They have invaded the city of Sharzo

which is nothing more than a series of difficult mazes! You

have been selected to defeat the enemies of Kourzin! The

President of Kourzin had said to you, "Our fate is in your

hands young one!" So now get in your tank and defeat

thy enemy!

 

2. GAMEPLAY

 

NOTE: Bullet Chase is for One or Two Players. Joy Sticks

are required!

 

The objective of Bullet Chase? is to manuver yourself around

the maze eating bullets. be careful, the red tanks can fire lasers

at you and damage you! If you are hit five times you will die!

So make sure you avoid the lasers. In the maze there is Power

Cells! There's only four in each maze so use them wisely! Once

used, you'll be able to destroy your enemy by touching them!

be careful and move quick! Your special power won't last long!

Once each maze is cleared, you'll move to the next maze! Good

luck!

 

3. USING THE CONTROLLERS

 

Use your Joystick Controller with this ATARI Game Program

cartridge. Be sure to plug the controller cables firmly into

the jacks at the back of your Video Computer System game. Hold

the controller with the red fire button to your upper left

toward the television screen. Use the LEFT CONTROLLER jack for

this one-player game. And use the RIGHT CONTROLLER jack for the two

player game. See Section 3 of your owner's manual for

further details.

 

Use the Joystick Controller to:

 

- Move through the maze and collect bullets!

- Avoid the red tanks until Power Cell has been used!

- Once Power Cell is used, destroy thy enemy!

 

When manuering in the maze, move your blue tank to go

any direction that you disire by eating bullets and storing

them up for later! When you are ready, to destroy your

enemy, go to one of the Power Cells and touch it. It will

supercharge your tank making you able to either touch

your enemy to destroy him or to damage him until he is gone.

 

Press the red button to fire your at your enemy once you have

touched a Power Cell! Your fire power won't last long and you

can't fire forever since your ammo is limited!

 

4. CONSOLE CONTROLS

 

GAME SELECT SWITCH

GAME RESET SWITCH

Press down either the GAME SELECT or RESET switch to start the

game. Pressing either the GAME SELECT or RESET switch during

the game has no effect.

 

DIFFICULTY SWITCHES

When the LEFT DIFFICULTY switch is set to B a square will appear

at the edge of the screen indicating the direction the Skeleton

is in. The square will be near the top of the screen when the

Skeleton is ahead of you and near the bottom of the screen when

the Skeleton is behind you.

 

The RIGHT DIFFICULTY switch is not used in this game.

 

TV TYPE SWITCH

The TV TYPE switch is not used in this game.

 

5. LEGAL STUFF

 

This Manual is copyright 2004 by Jonathan Watson in hopes someone

will take this idea into a Atari 2600 Game for fans. If you use this manual

to program this game, please notify me that you are making this game! If

you make this game, I want a cart and insturctions for making creating the

plot of this game. If you made a box too, I request a box too. Please e-mail

me to get my address if you are making this game of mine. E-mail me at:

EchoHeart9@HotPOP.com. Thanks!

 

This Game is Atari Cart Code: CX-26201. This game is meant for the Atari 2600

VCS System. © 2004 Jonathan Watson. All rights Reserved.

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You know, sometimes I think we should just open up an ideas thread, or even a forum just for throwing different game ideas around and reflect on them. Maybe through different ideas, we will get a better understanding about how the 2600 (and other systems) work, and we can understand better what the programmers have to go through.

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You know, sometimes I think we should just open up an ideas thread, or even a forum just for throwing different game ideas around and reflect on them. Maybe through different ideas, we will get a better understanding about how the 2600 (and other systems) work, and we can understand better what the programmers have to go through.

 

I see what you're going for, but honestly if someone wants to understand 2600 programming they need to just start doing it. A non-programmer will never understand what a programmer goes through. Even someone like me who knows one or two programming languages can't fathom what these 2600 guys are doing. I could learn for myself over a long period of time, but Im more than happy with the homebrew output as it is.

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Well, I am not a programmer... I don't know how to program 2600 Carts, or for that matter wouldn't be able to encode my game... too advanced... if one of those Homebrew Programmers would, that be great!

If you search the forums, you will find lots of posts like yours. None of those have been realized yet (or probably ever will be). There is only one exception, called "Fade Out" where the game designer invested quite a lot of time into understanding the limitations of the 2600.

 

:idea: Here are some links for that game, which is currently programmed:

http://www.atariage.com/forums/viewtopic.php?t=33473

http://www.atariage.com/forums/viewtopic.php?t=33370

 

So, though he doesn't know how to program, he managed to present an (almost) working concept including mockups. That's the way to go!

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I agree with Thomas, any 2600 game idea has to take the limitations of the TIA into account. Although programmers have managed to do more with the 2600 than the designers dreamed, there are still things the 2600 cannot do. (Or would require a very complex cartridge with additional RAM, ROM and logic.)

 

And as the old saying goes "10% inspiration, 90% perspiration".

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DIFFICULTY SWITCHES

When the LEFT DIFFICULTY switch is set to B a square will appear  

at the edge of the screen indicating the direction the Skeleton  

is in.  The square will be near the top of the screen when the

Skeleton is ahead of you and near the bottom of the screen when

the Skeleton is behind you.

Hmm, I see where you got the format from....

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DIFFICULTY SWITCHES

When the LEFT DIFFICULTY switch is set to B a square will appear  

at the edge of the screen indicating the direction the Skeleton  

is in.  The square will be near the top of the screen when the

Skeleton is ahead of you and near the bottom of the screen when

the Skeleton is behind you.

Hmm, I see where you got the format from....

 

HA! :D

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