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cc65 / atari 7800


Tom

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Since most 7800 code comes down to data movement and basic operations (versus time-critical), it might be possible to write something for the 7800 using cc65. Obviously anything text based is out without a lot of work. But efficiency is still the name of the game and even though cc65 was written explicitly for the 6502, I think the objective was more to be able to compile as much legal C as possible versus creating efficient 6502 code.

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Bear in mind that you can still use pure assembler (CA65), e.g. for the time critical bits, the 'C' code can be used for game logic, structure work, dynamic memory allocation etc. Combined with the segment control you get from using your own linker config file, I do rate it highly for development.

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