Drakonic Duke Posted March 25, 2004 Share Posted March 25, 2004 I'm going to try to start programing... but I'm both to lazy to look it up and don't have a clue on what to do, any help/tips/links/advice would be helpful. Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted March 25, 2004 Share Posted March 25, 2004 I am too lazy to answer that question. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted March 25, 2004 Share Posted March 25, 2004 Quote Link to comment Share on other sites More sharing options...
Xot Posted March 26, 2004 Share Posted March 26, 2004 I'm going to try to start programing... but I'm both to lazy to look it up and don't have a clue on what to do, any help/tips/links/advice would be helpful. My advice: don't bother. If you don't have the will to look up the links, you will never have the perserverence necessary to code for Stella. Quote Link to comment Share on other sites More sharing options...
Scuttle130 Posted March 26, 2004 Share Posted March 26, 2004 My advice: don't bother. If you don't have the will to look up the links, you will never have the perserverence necessary to code for Stella. SONIC BOOOOMMM!!!!! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 26, 2004 Share Posted March 26, 2004 http://atariage.com/forums/viewtopic.php?p...ghlight=#564073 I tried pointing him in the right direction. Apparently, even that was too much work. OK...how to create a game: Step 1- Think of a game concept. This can be something like a current best-seller for modern consoles, a television show, etc. Try to flesh out the plotline of the game as completely as possible. Step 2- Set a deadline for the finished product. You want to keep your audience rivited. Step 3- Make a lot of conceptual drawings or mock screenshots. Step 4- Recognise the limitations of the 2600 controllers. Then realize that technology has come a long way since then. So controllers specifically made for the game should be no problem to make. Step 5- Make conceptual drawings of the controller design. Step 6- Post up your concepts if you haven't already done so. Playing video games fries long-term memory, so you need to keep talking about your project or people will forget all about it. Step 7- Find somebody that can help with little things, like writing your game, burning it to eproms, designing the controllers, assembling the carts, etc. No sense in getting stuck doing all the mundane boring tasks yourself Step 8- Collect $$$ Quote Link to comment Share on other sites More sharing options...
NovaXpress Posted March 26, 2004 Share Posted March 26, 2004 Look at Nukey giving out good advice anyway. I would have gone with a simple: 1. Come Up With Crude Idea On Notebook Paper In Study Hall 2. ??? 3. Profit! Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted March 26, 2004 Share Posted March 26, 2004 "We are the underpant gnomes, underpant gnomes." Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted March 26, 2004 Share Posted March 26, 2004 Quote Link to comment Share on other sites More sharing options...
Drakonic Duke Posted March 26, 2004 Author Share Posted March 26, 2004 Ok now I have an idea, but do I need any special software, books, or anything else that will cost money and a trip to wal-mart? Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 26, 2004 Share Posted March 26, 2004 Not really. The dev tools like Dasm are all free...and 6502 reference manuals are available online. In addition to source codes that you can study to see how certian problems were dealt with in the constrictive 2600 environment. Quote Link to comment Share on other sites More sharing options...
jeepnut24 Posted March 26, 2004 Share Posted March 26, 2004 You are in the forum with almost all the answers, just so a search through all the threads. Though lazziness and programmers coinside, it doesn't lend itself to getting a project done. Especially a self motivated project. For the record Im a programmer so I can vouch for the laziness part. Quote Link to comment Share on other sites More sharing options...
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